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[Keyword] texture image(3hit)

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  • Fast K Nearest Neighbors Search Algorithm Based on Wavelet Transform

    Yu-Long QIAO  Zhe-Ming LU  Sheng-He SUN  

     
    LETTER-Vision

      Vol:
    E89-A No:8
      Page(s):
    2239-2243

    This letter proposes a fast k nearest neighbors search algorithm based on the wavelet transform. This technique exploits the important information of the approximation coefficients of the transform coefficient vector, from which we obtain two crucial inequalities that can be used to reject those vectors for which it is impossible to be k nearest neighbors. The computational complexity for searching for k nearest neighbors can be largely reduced. Experimental results on texture classification verify the effectiveness of our algorithm.

  • A Fast K Nearest Neighbors Classification Algorithm

    Jeng-Shyang PAN  Yu-Long QIAO  Sheng-He SUN  

     
    LETTER-Image

      Vol:
    E87-A No:4
      Page(s):
    961-963

    A novel fast KNN classification algorithm is proposed for pattern recognition. The technique uses one important feature, mean of the vector, to reduce the search space in the wavelet domain. Since the proposed algorithm rejects those vectors that are impossible to be the k closest vectors in the design set, it largely reduces the classification time and holds the classification performance as that of the original classification algorithm. The simulation on texture image classification confirms the efficiency of the proposed algorithm.

  • 3-D Modeling of Real World by Fusing Multi-View Range Data and Texture Images

    Conny GUNADI  Hiroyuki SHIMIZU  Kazuya KODAMA  Kiyoharu AIZAWA  

     
    PAPER-Image Processing, Image Pattern Recognition

      Vol:
    E86-D No:5
      Page(s):
    947-955

    Construction of large-scale virtual environment is gaining more attentions for its applications in virtual mall, virtual sightseeing, tele-presence, etc. This paper presents a framework for building a realistic virtual environment from geometry-based approach. We propose an algorithm to construct a realistic 3-D model from multi-view range data and multi-view texture images. The proposed method tries to adopt the result of region segmentation of range images in some phases of the modeling process. It is shown that the relations obtained from region segmentation are quite effective in improving the result of registration as well as mesh merging.