Construction of large-scale virtual environment is gaining more attentions for its applications in virtual mall, virtual sightseeing, tele-presence, etc. This paper presents a framework for building a realistic virtual environment from geometry-based approach. We propose an algorithm to construct a realistic 3-D model from multi-view range data and multi-view texture images. The proposed method tries to adopt the result of region segmentation of range images in some phases of the modeling process. It is shown that the relations obtained from region segmentation are quite effective in improving the result of registration as well as mesh merging.
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Conny GUNADI, Hiroyuki SHIMIZU, Kazuya KODAMA, Kiyoharu AIZAWA, "3-D Modeling of Real World by Fusing Multi-View Range Data and Texture Images" in IEICE TRANSACTIONS on Information,
vol. E86-D, no. 5, pp. 947-955, May 2003, doi: .
Abstract: Construction of large-scale virtual environment is gaining more attentions for its applications in virtual mall, virtual sightseeing, tele-presence, etc. This paper presents a framework for building a realistic virtual environment from geometry-based approach. We propose an algorithm to construct a realistic 3-D model from multi-view range data and multi-view texture images. The proposed method tries to adopt the result of region segmentation of range images in some phases of the modeling process. It is shown that the relations obtained from region segmentation are quite effective in improving the result of registration as well as mesh merging.
URL: https://global.ieice.org/en_transactions/information/10.1587/e86-d_5_947/_p
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@ARTICLE{e86-d_5_947,
author={Conny GUNADI, Hiroyuki SHIMIZU, Kazuya KODAMA, Kiyoharu AIZAWA, },
journal={IEICE TRANSACTIONS on Information},
title={3-D Modeling of Real World by Fusing Multi-View Range Data and Texture Images},
year={2003},
volume={E86-D},
number={5},
pages={947-955},
abstract={Construction of large-scale virtual environment is gaining more attentions for its applications in virtual mall, virtual sightseeing, tele-presence, etc. This paper presents a framework for building a realistic virtual environment from geometry-based approach. We propose an algorithm to construct a realistic 3-D model from multi-view range data and multi-view texture images. The proposed method tries to adopt the result of region segmentation of range images in some phases of the modeling process. It is shown that the relations obtained from region segmentation are quite effective in improving the result of registration as well as mesh merging.},
keywords={},
doi={},
ISSN={},
month={May},}
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TY - JOUR
TI - 3-D Modeling of Real World by Fusing Multi-View Range Data and Texture Images
T2 - IEICE TRANSACTIONS on Information
SP - 947
EP - 955
AU - Conny GUNADI
AU - Hiroyuki SHIMIZU
AU - Kazuya KODAMA
AU - Kiyoharu AIZAWA
PY - 2003
DO -
JO - IEICE TRANSACTIONS on Information
SN -
VL - E86-D
IS - 5
JA - IEICE TRANSACTIONS on Information
Y1 - May 2003
AB - Construction of large-scale virtual environment is gaining more attentions for its applications in virtual mall, virtual sightseeing, tele-presence, etc. This paper presents a framework for building a realistic virtual environment from geometry-based approach. We propose an algorithm to construct a realistic 3-D model from multi-view range data and multi-view texture images. The proposed method tries to adopt the result of region segmentation of range images in some phases of the modeling process. It is shown that the relations obtained from region segmentation are quite effective in improving the result of registration as well as mesh merging.
ER -