This paper presents the analysis of the stopping maneuver of the human driver by using a new three-dimensional driving simulator that uses CAVE, which provides stereoscopic immersive vision. First of all, the difference in the driving behavior between 3D and 2D virtual environments is investigated. Secondly, a GMDH is applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the acceleration information has less importance in stopping maneuver under the 2D and 3D environments.
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Jong-Hae KIM, Yoshimichi MATSUI, Soichiro HAYAKAWA, Tatsuya SUZUKI, Shigeru OKUMA, Nuio TSUCHIDA, "Acquisition and Modeling of Driving Skills by Using Three Dimensional Driving Simulator" in IEICE TRANSACTIONS on Fundamentals,
vol. E88-A, no. 3, pp. 770-778, March 2005, doi: 10.1093/ietfec/e88-a.3.770.
Abstract: This paper presents the analysis of the stopping maneuver of the human driver by using a new three-dimensional driving simulator that uses CAVE, which provides stereoscopic immersive vision. First of all, the difference in the driving behavior between 3D and 2D virtual environments is investigated. Secondly, a GMDH is applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the acceleration information has less importance in stopping maneuver under the 2D and 3D environments.
URL: https://global.ieice.org/en_transactions/fundamentals/10.1093/ietfec/e88-a.3.770/_p
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@ARTICLE{e88-a_3_770,
author={Jong-Hae KIM, Yoshimichi MATSUI, Soichiro HAYAKAWA, Tatsuya SUZUKI, Shigeru OKUMA, Nuio TSUCHIDA, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={Acquisition and Modeling of Driving Skills by Using Three Dimensional Driving Simulator},
year={2005},
volume={E88-A},
number={3},
pages={770-778},
abstract={This paper presents the analysis of the stopping maneuver of the human driver by using a new three-dimensional driving simulator that uses CAVE, which provides stereoscopic immersive vision. First of all, the difference in the driving behavior between 3D and 2D virtual environments is investigated. Secondly, a GMDH is applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the acceleration information has less importance in stopping maneuver under the 2D and 3D environments.},
keywords={},
doi={10.1093/ietfec/e88-a.3.770},
ISSN={},
month={March},}
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TY - JOUR
TI - Acquisition and Modeling of Driving Skills by Using Three Dimensional Driving Simulator
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 770
EP - 778
AU - Jong-Hae KIM
AU - Yoshimichi MATSUI
AU - Soichiro HAYAKAWA
AU - Tatsuya SUZUKI
AU - Shigeru OKUMA
AU - Nuio TSUCHIDA
PY - 2005
DO - 10.1093/ietfec/e88-a.3.770
JO - IEICE TRANSACTIONS on Fundamentals
SN -
VL - E88-A
IS - 3
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - March 2005
AB - This paper presents the analysis of the stopping maneuver of the human driver by using a new three-dimensional driving simulator that uses CAVE, which provides stereoscopic immersive vision. First of all, the difference in the driving behavior between 3D and 2D virtual environments is investigated. Secondly, a GMDH is applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the acceleration information has less importance in stopping maneuver under the 2D and 3D environments.
ER -