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Hiroyuki OKUDA Tatsuya SUZUKI Ato NAKANO Shinkichi INAGAKI Soichiro HAYAKAWA
This paper presents a new hierarchical mode segmentation of the observed driving behavioral data based on the multi-level abstraction of the underlying dynamics. By synthesizing the ideas of a feature vector definition revealing the dynamical characteristics and an unsupervised clustering technique, the hierarchical mode segmentation is achieved. The identified mode can be regarded as a kind of symbol in the abstract model of the behavior. Second, the grammatical inference technique is introduced to develop the context-dependent grammar of the behavior, i.e., the symbolic dynamics of the human behavior. In addition, the behavior prediction based on the obtained symbolic model is performed. The proposed framework enables us to make a bridge between the signal space and the symbolic space in the understanding of the human behavior.
Hiroyuki OKUDA Hidenori TAKEUCHI Shinkichi INAGAKI Tatsuya SUZUKI Soichiro HAYAKAWA
To realize the harmonious cooperation with the operator, the man-machine cooperative system must be designed so as to accommodate with the characteristics of the operator's skill. One of the important considerations in the skill analysis is to investigate the switching mechanism underlying the skill dynamics. On the other hand, the combination of the feedforward and feedback schemes has been proved to work successfully in the modeling of human skill. In this paper, a new stochastic switched skill model for the sliding task, wherein a minimum jerk motion and feedback schemes are embedded in the different discrete states, is proposed. Then, the parameter estimation algorithm for the proposed switched skill model is derived. Finally, some advantages and applications of the proposed model are discussed.
Jong-Hae KIM Yoshimichi MATSUI Soichiro HAYAKAWA Tatsuya SUZUKI Shigeru OKUMA Nuio TSUCHIDA
This paper presents the analysis of the stopping maneuver of the human driver by using a new three-dimensional driving simulator that uses CAVE, which provides stereoscopic immersive vision. First of all, the difference in the driving behavior between 3D and 2D virtual environments is investigated. Secondly, a GMDH is applied to the measured data in order to build a mathematical model of driving behavior. From the obtained model, it is found that the acceleration information has less importance in stopping maneuver under the 2D and 3D environments.