The process of room acoustic planning & design can be aided by Binaural Technology. To this end, a three-stage modelling process is proposed that consists of a "sound"-specification phase, a design phase and a work-plan phase. Binaural recording, reproduction and room simulation techniques are used throughout the three phases allowing for subjective/objective specification and surveillance of the design goals. The binaural room simulation techniques involved include physical scale models and computer models of different complexity. Some basics of binaural computer modelling of room acoustics are described and an implementation example is given. Further the general structure of a software system that tries to model important features of the psychophysics of binaural interaction is reported. The modules of the model are: outer-ear simulation, middle-ear simulation, inner-ear simulation, binaural processors, and the final evaluation stage. Using this model various phenomena of sound localization and spatial hearing, such as lateralization, multiple-image phenomena, summing localization, the precedence effect, and auditory spaciousness, can be simulated. Finally, an interesting application of Binaural Technology is presented, namely, a so called Cocktail-Party-Processor. This processor uses the predescribed binaural model to estimate signal parameters of a desired signal which may be distored by any type of interfering signals. In using this strategy, the system is able to even separate the signals of competitive speakers.
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Jens BLAUERT, Markus BODDEN, Hilmar LEHNERT, "Binaural Signal Processing and Room Acoustics Planning" in IEICE TRANSACTIONS on Fundamentals,
vol. E75-A, no. 11, pp. 1454-1459, November 1992, doi: .
Abstract: The process of room acoustic planning & design can be aided by Binaural Technology. To this end, a three-stage modelling process is proposed that consists of a "sound"-specification phase, a design phase and a work-plan phase. Binaural recording, reproduction and room simulation techniques are used throughout the three phases allowing for subjective/objective specification and surveillance of the design goals. The binaural room simulation techniques involved include physical scale models and computer models of different complexity. Some basics of binaural computer modelling of room acoustics are described and an implementation example is given. Further the general structure of a software system that tries to model important features of the psychophysics of binaural interaction is reported. The modules of the model are: outer-ear simulation, middle-ear simulation, inner-ear simulation, binaural processors, and the final evaluation stage. Using this model various phenomena of sound localization and spatial hearing, such as lateralization, multiple-image phenomena, summing localization, the precedence effect, and auditory spaciousness, can be simulated. Finally, an interesting application of Binaural Technology is presented, namely, a so called Cocktail-Party-Processor. This processor uses the predescribed binaural model to estimate signal parameters of a desired signal which may be distored by any type of interfering signals. In using this strategy, the system is able to even separate the signals of competitive speakers.
URL: https://global.ieice.org/en_transactions/fundamentals/10.1587/e75-a_11_1454/_p
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@ARTICLE{e75-a_11_1454,
author={Jens BLAUERT, Markus BODDEN, Hilmar LEHNERT, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={Binaural Signal Processing and Room Acoustics Planning},
year={1992},
volume={E75-A},
number={11},
pages={1454-1459},
abstract={The process of room acoustic planning & design can be aided by Binaural Technology. To this end, a three-stage modelling process is proposed that consists of a "sound"-specification phase, a design phase and a work-plan phase. Binaural recording, reproduction and room simulation techniques are used throughout the three phases allowing for subjective/objective specification and surveillance of the design goals. The binaural room simulation techniques involved include physical scale models and computer models of different complexity. Some basics of binaural computer modelling of room acoustics are described and an implementation example is given. Further the general structure of a software system that tries to model important features of the psychophysics of binaural interaction is reported. The modules of the model are: outer-ear simulation, middle-ear simulation, inner-ear simulation, binaural processors, and the final evaluation stage. Using this model various phenomena of sound localization and spatial hearing, such as lateralization, multiple-image phenomena, summing localization, the precedence effect, and auditory spaciousness, can be simulated. Finally, an interesting application of Binaural Technology is presented, namely, a so called Cocktail-Party-Processor. This processor uses the predescribed binaural model to estimate signal parameters of a desired signal which may be distored by any type of interfering signals. In using this strategy, the system is able to even separate the signals of competitive speakers.},
keywords={},
doi={},
ISSN={},
month={November},}
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TY - JOUR
TI - Binaural Signal Processing and Room Acoustics Planning
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 1454
EP - 1459
AU - Jens BLAUERT
AU - Markus BODDEN
AU - Hilmar LEHNERT
PY - 1992
DO -
JO - IEICE TRANSACTIONS on Fundamentals
SN -
VL - E75-A
IS - 11
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - November 1992
AB - The process of room acoustic planning & design can be aided by Binaural Technology. To this end, a three-stage modelling process is proposed that consists of a "sound"-specification phase, a design phase and a work-plan phase. Binaural recording, reproduction and room simulation techniques are used throughout the three phases allowing for subjective/objective specification and surveillance of the design goals. The binaural room simulation techniques involved include physical scale models and computer models of different complexity. Some basics of binaural computer modelling of room acoustics are described and an implementation example is given. Further the general structure of a software system that tries to model important features of the psychophysics of binaural interaction is reported. The modules of the model are: outer-ear simulation, middle-ear simulation, inner-ear simulation, binaural processors, and the final evaluation stage. Using this model various phenomena of sound localization and spatial hearing, such as lateralization, multiple-image phenomena, summing localization, the precedence effect, and auditory spaciousness, can be simulated. Finally, an interesting application of Binaural Technology is presented, namely, a so called Cocktail-Party-Processor. This processor uses the predescribed binaural model to estimate signal parameters of a desired signal which may be distored by any type of interfering signals. In using this strategy, the system is able to even separate the signals of competitive speakers.
ER -