Multi-projector technology has been under consideration in recent years. This technology allows the generation of wide field of view and high-resolution images in a cost-effective manner. It is expected to be applied extensively to training simulators where vivid immersive sensations and precision are required. However, in many systems the viewing frustums cannot be automatically assigned for distributed rendering, and the required manual setup is complicated and difficult. This is because the camera should be coincide exactly with a desired eye point to avoid perspective distortions. For the actual applications, the camera is seldom able to be set up at the desired eye point because of physical constraints, e.g., a narrow cockpit with many instruments. To resolve this issue, we have developed a "virtual camera method" that yields high-precision calibration regardless of the camera position. This method takes advantage of the quadratic nature of the display surface. We developed a practical real-time multi-projector display system for applications such as training simulators, that require high-accuracy in geometry and rapid response time.
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Masato OGATA, Hiroyuki WADA, Kagenori KAJIHARA, Jeroen van BAAR, "A Multi-Projector Display System with Virtual Camera Method for Distortion Correction on Quadric Surface Screens" in IEICE TRANSACTIONS on Information,
vol. E89-D, no. 2, pp. 814-824, February 2006, doi: 10.1093/ietisy/e89-d.2.814.
Abstract: Multi-projector technology has been under consideration in recent years. This technology allows the generation of wide field of view and high-resolution images in a cost-effective manner. It is expected to be applied extensively to training simulators where vivid immersive sensations and precision are required. However, in many systems the viewing frustums cannot be automatically assigned for distributed rendering, and the required manual setup is complicated and difficult. This is because the camera should be coincide exactly with a desired eye point to avoid perspective distortions. For the actual applications, the camera is seldom able to be set up at the desired eye point because of physical constraints, e.g., a narrow cockpit with many instruments. To resolve this issue, we have developed a "virtual camera method" that yields high-precision calibration regardless of the camera position. This method takes advantage of the quadratic nature of the display surface. We developed a practical real-time multi-projector display system for applications such as training simulators, that require high-accuracy in geometry and rapid response time.
URL: https://global.ieice.org/en_transactions/information/10.1093/ietisy/e89-d.2.814/_p
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@ARTICLE{e89-d_2_814,
author={Masato OGATA, Hiroyuki WADA, Kagenori KAJIHARA, Jeroen van BAAR, },
journal={IEICE TRANSACTIONS on Information},
title={A Multi-Projector Display System with Virtual Camera Method for Distortion Correction on Quadric Surface Screens},
year={2006},
volume={E89-D},
number={2},
pages={814-824},
abstract={Multi-projector technology has been under consideration in recent years. This technology allows the generation of wide field of view and high-resolution images in a cost-effective manner. It is expected to be applied extensively to training simulators where vivid immersive sensations and precision are required. However, in many systems the viewing frustums cannot be automatically assigned for distributed rendering, and the required manual setup is complicated and difficult. This is because the camera should be coincide exactly with a desired eye point to avoid perspective distortions. For the actual applications, the camera is seldom able to be set up at the desired eye point because of physical constraints, e.g., a narrow cockpit with many instruments. To resolve this issue, we have developed a "virtual camera method" that yields high-precision calibration regardless of the camera position. This method takes advantage of the quadratic nature of the display surface. We developed a practical real-time multi-projector display system for applications such as training simulators, that require high-accuracy in geometry and rapid response time.},
keywords={},
doi={10.1093/ietisy/e89-d.2.814},
ISSN={1745-1361},
month={February},}
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TY - JOUR
TI - A Multi-Projector Display System with Virtual Camera Method for Distortion Correction on Quadric Surface Screens
T2 - IEICE TRANSACTIONS on Information
SP - 814
EP - 824
AU - Masato OGATA
AU - Hiroyuki WADA
AU - Kagenori KAJIHARA
AU - Jeroen van BAAR
PY - 2006
DO - 10.1093/ietisy/e89-d.2.814
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E89-D
IS - 2
JA - IEICE TRANSACTIONS on Information
Y1 - February 2006
AB - Multi-projector technology has been under consideration in recent years. This technology allows the generation of wide field of view and high-resolution images in a cost-effective manner. It is expected to be applied extensively to training simulators where vivid immersive sensations and precision are required. However, in many systems the viewing frustums cannot be automatically assigned for distributed rendering, and the required manual setup is complicated and difficult. This is because the camera should be coincide exactly with a desired eye point to avoid perspective distortions. For the actual applications, the camera is seldom able to be set up at the desired eye point because of physical constraints, e.g., a narrow cockpit with many instruments. To resolve this issue, we have developed a "virtual camera method" that yields high-precision calibration regardless of the camera position. This method takes advantage of the quadratic nature of the display surface. We developed a practical real-time multi-projector display system for applications such as training simulators, that require high-accuracy in geometry and rapid response time.
ER -