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How Does Time Conscious Rule of Gamification Affect Coding and Review?

Kohei YOSHIGAMI, Taishi HAYASHI, Masateru TSUNODA, Hidetake UWANO, Shunichiro SASAKI, Kenichi MATSUMOTO

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Summary :

Recently, many studies have applied gamification to software engineering education and software development to enhance work results. Gamification is defined as “the use of game design elements in non-game contexts.” When applying gamification, we make various game rules, such as a time limit. However, it is not clear whether the rule affects working time or not. For example, if we apply a time limit to impatient developers, the working time may become shorter, but the rule may negatively affect because of pressure for time. In this study, we analyze with subjective experiments whether the rules affects work results such as working time. Our experimental results suggest that for the coding tasks, working time was shortened when we applied a rule that made developers aware of working time by showing elapsed time.

Publication
IEICE TRANSACTIONS on Information Vol.E102-D No.12 pp.2435-2440
Publication Date
2019/12/01
Publicized
2019/09/18
Online ISSN
1745-1361
DOI
10.1587/transinf.2019MPL0002
Type of Manuscript
Special Section LETTER (Special Section on Empirical Software Engineering)
Category

Authors

Kohei YOSHIGAMI
  Nara Institute of Science and Technology
Taishi HAYASHI
  Kindai University
Masateru TSUNODA
  Kindai University
Hidetake UWANO
  Nara College
Shunichiro SASAKI
  Kindai University
Kenichi MATSUMOTO
  Nara Institute of Science and Technology

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