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[Author] Masateru TSUNODA(10hit)

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  • Relationship between Code Reading Speed and Programmers' Age

    Yukasa MURAKAMI  Masateru TSUNODA  Masahide NAKAMURA  

     
    LETTER

      Pubricized:
    2020/09/17
      Vol:
    E104-D No:1
      Page(s):
    121-125

    According to the aging society, it is getting more important for software industry to secure human resources including senior developers. To enhance the performance of senior developers, we should clarify the strengths and weaknesses of senior developers, and based on that, we should reconsider software engineering education and development support tools. To a greater or lesser extent, many cognitive abilities would be affected by aging, and we focus on the human memory as one of such abilities. We performed preliminary analysis based on the assumption. In the preliminary experiment, we prepared programs in which the influence of human memory performance (i.e., the number of variables remembered in the short-term memory) on reading speed is different, and measured time for subjects to understand the programs. As a result, we observed that the code reading speed of senior subjects was slow, when they read programs in which the influence of human memory performance is larger.

  • The Influence of Future Perspective on Job Satisfaction and Turnover Intention of Software Engineers

    Ikuto YAMAGATA  Masateru TSUNODA  Keitaro NAKASAI  

     
    LETTER

      Pubricized:
    2023/12/08
      Vol:
    E107-D No:3
      Page(s):
    268-272

    Software development companies must consider employees' job satisfaction and turnover intentions. To explain the related factors, this study focused on future perspective index (FPI). FPI was assumed to relate positively to satisfaction and negatively to turnover. In the analysis, we compared the FPI with existing factors that are considered to be related to job satisfaction. We discovered that the FPI was promising for enhancing explanatory power, particularly when analyzing satisfaction.

  • Prediction of Residual Defects after Code Review Based on Reviewer Confidence

    Shin KOMEDA  Masateru TSUNODA  Keitaro NAKASAI  Hidetake UWANO  

     
    LETTER

      Pubricized:
    2023/12/08
      Vol:
    E107-D No:3
      Page(s):
    273-276

    A major approach to enhancing software quality is reviewing the source code to identify defects. To aid in identifying flaws, an approach in which a machine learning model predicts residual defects after implementing a code review is adopted. After the model has predicted the existence of residual defects, a second-round review is performed to identify such residual flaws. To enhance the prediction accuracy of the model, information known to developers but not recorded as data is utilized. Confidence in the review is evaluated by reviewers using a 10-point scale. The assessment result is used as an independent variable of the prediction model of residual defects. Experimental results indicate that confidence improves the prediction accuracy.

  • Analysis of Work Efficiency and Quality of Software Maintenance Using Cross-Company Dataset

    Masateru TSUNODA  Akito MONDEN  Kenichi MATSUMOTO  Sawako OHIWA  Tomoki OSHINO  

     
    PAPER

      Pubricized:
    2020/08/31
      Vol:
    E104-D No:1
      Page(s):
    76-90

    Software maintenance is an important activity in the software lifecycle. Software maintenance does not only mean removing faults found after software release. Software needs extensions or modifications of its functions owing to changes in the business environment and software maintenance also refers to them. To help users and service suppliers benchmark work efficiency for software maintenance, and to clarify the relationships between software quality, work efficiency, and unit cost of staff, we used a dataset that includes 134 data points collected by the Economic Research Association in 2012, and analyzed the factors that affected the work efficiency of software maintenance. In the analysis, using a multiple regression model, we clarified the relationships between work efficiency and programming language and productivity factors. To analyze the influence to the quality, relationships of fault ratio was analyzed using correlation coefficients. The programming language and productivity factors affect work efficiency. Higher work efficiency and higher unit cost of staff do not affect the quality of software maintenance.

  • Influence of Outliers on Estimation Accuracy of Software Development Effort

    Kenichi ONO  Masateru TSUNODA  Akito MONDEN  Kenichi MATSUMOTO  

     
    PAPER

      Pubricized:
    2020/10/02
      Vol:
    E104-D No:1
      Page(s):
    91-105

    When applying estimation methods, the issue of outliers is inevitable. The extent of their influence has not been clarified, though several studies have evaluated outlier elimination methods. It is unclear whether we should always be sensitive to outliers, whether outliers should always be removed before estimation, and what amount of precaution is required for collecting project data. Therefore, the goal of this study is to illustrate a guideline that suggests how sensitively we should handle outliers. In the analysis, we experimentally add outliers to three datasets, to analyze their influence. We modified the percentage of outliers, their extent (e.g., we varied the actual effort from 100 to 200 person-hours when the extent was 100%), the variables including outliers (e.g., adding outliers to function points or effort), and the locations of outliers in a dataset. Next, the effort was estimated using these datasets. We used multiple linear regression analysis and analogy based estimation to estimate the development effort. The experimental results indicate that the influence of outliers on the estimation accuracy is non-trivial when the extent or percentage of outliers is considerable (i.e., 100% and 20%, respectively). In contrast, their influence is negligible when the extent and percentage are small (i.e., 50% and 10%, respectively). Moreover, in some cases, the linear regression analysis was less affected by outliers than analogy based estimation.

  • Evaluation of Software Fault Prediction Models Considering Faultless Cases

    Yukasa MURAKAMI  Masateru TSUNODA  Koji TODA  

     
    PAPER

      Pubricized:
    2020/03/09
      Vol:
    E103-D No:6
      Page(s):
    1319-1327

    To enhance the prediction accuracy of the number of faults, many studies proposed various prediction models. The model is built using a dataset collected in past projects, and the number of faults is predicted using the model and the data of the current project. Datasets sometimes have many data points where the dependent variable, i.e., the number of faults is zero. When a multiple linear regression model is made using the dataset, the model may not be built properly. To avoid the problem, the Tobit model is considered to be effective when predicting software faults. The model assumes that the range of a dependent variable is limited and the model is built based on the assumption. Similar to the Tobit model, the Poisson regression model assumes there are many data points whose value is zero on the dependent variable. Also, log-transformation is sometimes applied to enhance the accuracy of the model. Additionally, ensemble methods are effective to enhance prediction accuracy of the models. We evaluated the prediction accuracy of the methods separately, when the number of faults is zero and not zero. In the experiment, our proposed ensemble method showed the highest accuracy, and Pred25 was 21% when the number of faults was not zero, and it was 45% when the number was zero.

  • How Does Time Conscious Rule of Gamification Affect Coding and Review?

    Kohei YOSHIGAMI  Taishi HAYASHI  Masateru TSUNODA  Hidetake UWANO  Shunichiro SASAKI  Kenichi MATSUMOTO  

     
    LETTER

      Pubricized:
    2019/09/18
      Vol:
    E102-D No:12
      Page(s):
    2435-2440

    Recently, many studies have applied gamification to software engineering education and software development to enhance work results. Gamification is defined as “the use of game design elements in non-game contexts.” When applying gamification, we make various game rules, such as a time limit. However, it is not clear whether the rule affects working time or not. For example, if we apply a time limit to impatient developers, the working time may become shorter, but the rule may negatively affect because of pressure for time. In this study, we analyze with subjective experiments whether the rules affects work results such as working time. Our experimental results suggest that for the coding tasks, working time was shortened when we applied a rule that made developers aware of working time by showing elapsed time.

  • Analyzing Web Search Strategy of Software Developers to Modify Source Codes

    Keitaro NAKASAI  Masateru TSUNODA  Kenichi MATSUMOTO  

     
    LETTER

      Pubricized:
    2021/10/29
      Vol:
    E105-D No:1
      Page(s):
    31-36

    Software developers often use a web search engine to improve work efficiency. However, web search strategies (e.g., frequently changing web search keywords) may be different for each developer. In this study, we attempted to define a better web search strategy. Although many previous studies analyzed web search behavior in programming, they did not provide guidelines for web search strategies. To suggest guidelines for web search strategies, we asked 10 subjects four questions about programming which they had to solve, and analyzed their behavior. In the analysis, we focused on the subjects' task time and the web search metrics defined by us. Based on our experiment, to enhance the effectiveness of the search, we suggest (1) that one should not go through the next search result pages, (2) the number of keywords in queries should be suppressed, and (3) previously used keywords must be avoided when creating a new query.

  • A Novel Approach to Address External Validity Issues in Fault Prediction Using Bandit Algorithms

    Teruki HAYAKAWA  Masateru TSUNODA  Koji TODA  Keitaro NAKASAI  Amjed TAHIR  Kwabena Ebo BENNIN  Akito MONDEN  Kenichi MATSUMOTO  

     
    LETTER-Software Engineering

      Pubricized:
    2020/10/30
      Vol:
    E104-D No:2
      Page(s):
    327-331

    Various software fault prediction models have been proposed in the past twenty years. Many studies have compared and evaluated existing prediction approaches in order to identify the most effective ones. However, in most cases, such models and techniques provide varying results, and their outcomes do not result in best possible performance across different datasets. This is mainly due to the diverse nature of software development projects, and therefore, there is a risk that the selected models lead to inconsistent results across multiple datasets. In this work, we propose the use of bandit algorithms in cases where the accuracy of the models are inconsistent across multiple datasets. In the experiment discussed in this work, we used four conventional prediction models, tested on three different dataset, and then selected the best possible model dynamically by applying bandit algorithms. We then compared our results with those obtained using majority voting. As a result, Epsilon-greedy with ϵ=0.3 showed the best or second-best prediction performance compared with using only one prediction model and majority voting. Our results showed that bandit algorithms can provide promising outcomes when used in fault prediction.

  • Replicated Study of Effectiveness Evaluation of Cutting-Edge Software Engineering

    Yukasa MURAKAMI  Masateru TSUNODA  

     
    LETTER

      Pubricized:
    2021/12/02
      Vol:
    E105-D No:1
      Page(s):
    21-25

    Although many software engineering studies have been conducted, it is not clear whether they meet the needs of software development practitioners. Some studies evaluated the effectiveness of software engineering research by practitioners, to clarify the research satisfies the needs of the practitioners. We performed replicated study of them, recruiting practitioners who mainly belong to SMEs (small and medium-sized enterprises) to the survey. We asked 16 practitioners to evaluate cutting-edge software engineering studies presented in ICSE 2016. In the survey, we set the viewpoint of the evaluation as the effectiveness for the respondent's own work. As a result, the ratio of positive answers (i.e., the answers were greater than 2 on a 5-point scale) was 33.3%, and the ratio was lower than past studies. The result was not affected by the number of employees in the respondent's company, but would be affected by the viewpoint of the evaluation.