The purpose of the online graph exploration problem is to visit all the nodes of a given graph and come back to the starting node with the minimum total traverse cost. However, unlike the classical Traveling Salesperson Problem, information of the graph is given online. When an online algorithm (called a searcher) visits a node v, then it learns information on nodes and edges adjacent to v. The searcher must decide which node to visit next depending on partial and incomplete information of the graph that it has gained in its searching process. The goodness of the algorithm is evaluated by the competitive analysis. If input graphs to be explored are restricted to trees, the depth-first search always returns an optimal tour. However, if graphs have cycles, the problem is non-trivial. In this paper we consider two simple cases. First, we treat the problem on simple cycles. Recently, Asahiro et al. proved that there is a 1.5-competitive online algorithm, while no online algorithm can be (1.25-ε)-competitive for any positive constant ε. In this paper, we give an optimal online algorithm for this problem; namely, we give a
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Shuichi MIYAZAKI, Naoyuki MORIMOTO, Yasuo OKABE, "The Online Graph Exploration Problem on Restricted Graphs" in IEICE TRANSACTIONS on Information,
vol. E92-D, no. 9, pp. 1620-1627, September 2009, doi: 10.1587/transinf.E92.D.1620.
Abstract: The purpose of the online graph exploration problem is to visit all the nodes of a given graph and come back to the starting node with the minimum total traverse cost. However, unlike the classical Traveling Salesperson Problem, information of the graph is given online. When an online algorithm (called a searcher) visits a node v, then it learns information on nodes and edges adjacent to v. The searcher must decide which node to visit next depending on partial and incomplete information of the graph that it has gained in its searching process. The goodness of the algorithm is evaluated by the competitive analysis. If input graphs to be explored are restricted to trees, the depth-first search always returns an optimal tour. However, if graphs have cycles, the problem is non-trivial. In this paper we consider two simple cases. First, we treat the problem on simple cycles. Recently, Asahiro et al. proved that there is a 1.5-competitive online algorithm, while no online algorithm can be (1.25-ε)-competitive for any positive constant ε. In this paper, we give an optimal online algorithm for this problem; namely, we give a
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.E92.D.1620/_p
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@ARTICLE{e92-d_9_1620,
author={Shuichi MIYAZAKI, Naoyuki MORIMOTO, Yasuo OKABE, },
journal={IEICE TRANSACTIONS on Information},
title={The Online Graph Exploration Problem on Restricted Graphs},
year={2009},
volume={E92-D},
number={9},
pages={1620-1627},
abstract={The purpose of the online graph exploration problem is to visit all the nodes of a given graph and come back to the starting node with the minimum total traverse cost. However, unlike the classical Traveling Salesperson Problem, information of the graph is given online. When an online algorithm (called a searcher) visits a node v, then it learns information on nodes and edges adjacent to v. The searcher must decide which node to visit next depending on partial and incomplete information of the graph that it has gained in its searching process. The goodness of the algorithm is evaluated by the competitive analysis. If input graphs to be explored are restricted to trees, the depth-first search always returns an optimal tour. However, if graphs have cycles, the problem is non-trivial. In this paper we consider two simple cases. First, we treat the problem on simple cycles. Recently, Asahiro et al. proved that there is a 1.5-competitive online algorithm, while no online algorithm can be (1.25-ε)-competitive for any positive constant ε. In this paper, we give an optimal online algorithm for this problem; namely, we give a
keywords={},
doi={10.1587/transinf.E92.D.1620},
ISSN={1745-1361},
month={September},}
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TY - JOUR
TI - The Online Graph Exploration Problem on Restricted Graphs
T2 - IEICE TRANSACTIONS on Information
SP - 1620
EP - 1627
AU - Shuichi MIYAZAKI
AU - Naoyuki MORIMOTO
AU - Yasuo OKABE
PY - 2009
DO - 10.1587/transinf.E92.D.1620
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E92-D
IS - 9
JA - IEICE TRANSACTIONS on Information
Y1 - September 2009
AB - The purpose of the online graph exploration problem is to visit all the nodes of a given graph and come back to the starting node with the minimum total traverse cost. However, unlike the classical Traveling Salesperson Problem, information of the graph is given online. When an online algorithm (called a searcher) visits a node v, then it learns information on nodes and edges adjacent to v. The searcher must decide which node to visit next depending on partial and incomplete information of the graph that it has gained in its searching process. The goodness of the algorithm is evaluated by the competitive analysis. If input graphs to be explored are restricted to trees, the depth-first search always returns an optimal tour. However, if graphs have cycles, the problem is non-trivial. In this paper we consider two simple cases. First, we treat the problem on simple cycles. Recently, Asahiro et al. proved that there is a 1.5-competitive online algorithm, while no online algorithm can be (1.25-ε)-competitive for any positive constant ε. In this paper, we give an optimal online algorithm for this problem; namely, we give a
ER -