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[Author] Duc V. NGUYEN(3hit)

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  • Adaptive Tiling Selection for Viewport Adaptive Streaming of 360-degree Video

    Duc V. NGUYEN  Huyen T. T. TRAN  Truong Cong THANG  

     
    LETTER

      Pubricized:
    2018/10/19
      Vol:
    E102-D No:1
      Page(s):
    48-51

    360-degree video is an important component of the emerging Virtual Reality. In this paper, we propose a new adaptation method for tiling-based viewport adaptive streaming of 360-degree video. The proposed method is able to dynamically select the best tiling scheme given the network conditions and user status. Experiments show that our proposed method can improve the viewport quality by up to 2.3 dB compared to a conventional fixed tiling method.

  • Cross-Layer Management for Multiple Adaptive Streaming Clients in Wireless Home Networks

    Duc V. NGUYEN  Huyen T. T. TRAN  Nam PHAM NGOC  Truong Cong THANG  

     
    LETTER-Image Processing and Video Processing

      Pubricized:
    2018/02/27
      Vol:
    E101-D No:6
      Page(s):
    1707-1710

    In this letter, we propose a solution for managing multiple adaptive streaming clients running on different devices in a wireless home network. Our solution consists of two main aspects: a manager that determines bandwidth allocated for each client and a client-based throughput control mechanism that regulates the video traffic throughput of each client. The experimental results using a real test-bed show that our solution is able to effectively improve the quality for concurrent streaming clients.

  • A Tile-Based Solution Using Cubemap for Viewport-Adaptive 360-degree Video Delivery

    Huyen T. T. TRAN  Duc V. NGUYEN  Nam PHAM NGOC  Truong Cong THANG  

     
    PAPER

      Pubricized:
    2019/01/22
      Vol:
    E102-B No:7
      Page(s):
    1292-1300

    360-degree video delivery in Virtual Reality is very challenging due to the fact that 360-degree videos require much higher bandwidth than conventional videos. To overcome this problem, viewport-adaptive streaming has been introduced. In this study, we propose a new adaptation method for tiling-based viewport-adaptive streaming of 360-degree videos. For content preparation, the Cubemap projection format is used, where faces or parts of a face are encoded as tiles. Also, the problem is formulated as an optimization problem, in which each visible tile is weighted based on how that tile overlaps with the viewport. To solve the problem, an approximation algorithm is proposed in this study. An evaluation of the proposed method and reference methods is carried out under different tiling schemes and bandwidths. Experiments show that the Cubemap format with tiling provides a lot of benefits in terms of storage, viewport quality across different viewing directions and bandwidths, and tolerance to prediction errors.