The search functionality is under construction.
The search functionality is under construction.

A Tile-Based Solution Using Cubemap for Viewport-Adaptive 360-degree Video Delivery

Huyen T. T. TRAN, Duc V. NGUYEN, Nam PHAM NGOC, Truong Cong THANG

  • Full Text Views

    0

  • Cite this

Summary :

360-degree video delivery in Virtual Reality is very challenging due to the fact that 360-degree videos require much higher bandwidth than conventional videos. To overcome this problem, viewport-adaptive streaming has been introduced. In this study, we propose a new adaptation method for tiling-based viewport-adaptive streaming of 360-degree videos. For content preparation, the Cubemap projection format is used, where faces or parts of a face are encoded as tiles. Also, the problem is formulated as an optimization problem, in which each visible tile is weighted based on how that tile overlaps with the viewport. To solve the problem, an approximation algorithm is proposed in this study. An evaluation of the proposed method and reference methods is carried out under different tiling schemes and bandwidths. Experiments show that the Cubemap format with tiling provides a lot of benefits in terms of storage, viewport quality across different viewing directions and bandwidths, and tolerance to prediction errors.

Publication
IEICE TRANSACTIONS on Communications Vol.E102-B No.7 pp.1292-1300
Publication Date
2019/07/01
Publicized
2019/01/22
Online ISSN
1745-1345
DOI
10.1587/transcom.2018ANP0009
Type of Manuscript
Special Section PAPER (Special Section on Communication Technologies and Service Qualities in Various Access Networks)
Category

Authors

Huyen T. T. TRAN
  the University of Aizu
Duc V. NGUYEN
  the University of Aizu
Nam PHAM NGOC
  Hanoi University of Science and Technology
Truong Cong THANG
  the University of Aizu

Keyword