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[Keyword] 360-degree video(3hit)

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  • Suppression in Quality Variation for 360-Degree Tile-Based Video Streaming

    Arisa SEKINE  Masaki BANDAI  

     
    PAPER-Network

      Pubricized:
    2020/12/17
      Vol:
    E104-B No:6
      Page(s):
    616-623

    For 360-degree video streaming, a 360-degree video is divided into segments temporally (i.e. some seconds). Each segment consists of multiple video tiles spatially. In this paper, we propose a tile quality selection method for tile-based video streaming. The proposed method suppresses the spatial quality variation within the viewport caused by a change of the viewport region due to user head movement. In the proposed method, the client checks whether the difference in quality level between the viewport and the region around the viewport is large, and if so, reduces it when assigning quality levels. Simulation results indicate that when the segment length is long, quality variation can be suppressed without significantly reducing the perceived video quality (in terms of bitrate). In particular, the quality variation within the viewport can be greatly suppressed. Furthermore, we verify that the proposed method is effective in reducing quality variation within the viewport and across segments without changing the total download size.

  • A Tile-Based Solution Using Cubemap for Viewport-Adaptive 360-degree Video Delivery

    Huyen T. T. TRAN  Duc V. NGUYEN  Nam PHAM NGOC  Truong Cong THANG  

     
    PAPER

      Pubricized:
    2019/01/22
      Vol:
    E102-B No:7
      Page(s):
    1292-1300

    360-degree video delivery in Virtual Reality is very challenging due to the fact that 360-degree videos require much higher bandwidth than conventional videos. To overcome this problem, viewport-adaptive streaming has been introduced. In this study, we propose a new adaptation method for tiling-based viewport-adaptive streaming of 360-degree videos. For content preparation, the Cubemap projection format is used, where faces or parts of a face are encoded as tiles. Also, the problem is formulated as an optimization problem, in which each visible tile is weighted based on how that tile overlaps with the viewport. To solve the problem, an approximation algorithm is proposed in this study. An evaluation of the proposed method and reference methods is carried out under different tiling schemes and bandwidths. Experiments show that the Cubemap format with tiling provides a lot of benefits in terms of storage, viewport quality across different viewing directions and bandwidths, and tolerance to prediction errors.

  • Adaptive Tiling Selection for Viewport Adaptive Streaming of 360-degree Video

    Duc V. NGUYEN  Huyen T. T. TRAN  Truong Cong THANG  

     
    LETTER

      Pubricized:
    2018/10/19
      Vol:
    E102-D No:1
      Page(s):
    48-51

    360-degree video is an important component of the emerging Virtual Reality. In this paper, we propose a new adaptation method for tiling-based viewport adaptive streaming of 360-degree video. The proposed method is able to dynamically select the best tiling scheme given the network conditions and user status. Experiments show that our proposed method can improve the viewport quality by up to 2.3 dB compared to a conventional fixed tiling method.