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Koji TAKEDA Tomonari SATO Takaaki KAKITSUKA Akihiko SHINYA Kengo NOZAKI Chin-Hui CHEN Hideaki TANIYAMA Masaya NOTOMI Shinji MATSUO
To meet the demand for light sources for on-chip optical interconnections, we demonstrate the continuous-wave (CW) operation of photonic-crystal (PhC) nanocavity lasers at up to 89.8 by using InP buried heterostructures (BH). The wavelength of a PhC laser can be precisely designed over a wide range exceeding 100 nm by controlling the lattice constant of the PhC. The dynamic responses of the PhC laser are also demonstrated with a 3-dB bandwidth of over 7.0 GHz at 66.2. These results reveal the laser's availability for application to wavelength division multiplexed (WDM) optical interconnection on CMOS chips. We discuss the total bandwidths of future on-chip optical interconnections, and report the capabilities of PhC lasers.
Kazuhiko KINOSHITA Tomokazu MASUDA Keita KAWANO Hideaki TANIOKA Tetsuya TAKINE Koso MURAKAMI
To diffuse multimedia information services, communication networks must guarantee the quality of services (QoSs) requested by users. In addition, users should be allowed to observe the network in order to customize their own services. A new network management architecture is therefore essential. It must perceive not only node connectivity, but also network failure points and the traffic situation dynamically. This paper introduces the network map as such an architecture on personalized multimedia communication networks and proposes multiple QoS routing using the network map. Moreover, a prototype system is built in order to verify the availability of the network map.
Hideaki TANIOKA Kazuhiko KINOSHITA Koso MURAKAMI
Recently, diverse multimedia applications with stringent multiple Quality of Service (QoS) requirements have been increasing. In particular, multicast communication has become more popular because of its availability and for efficient use of network resources. Most multicasts are point-to-multipoint, in which a source delivers data to multiple designated recipients, such as for video or audio distribution. In the near future, multipoint-to-multipoint communication services, including multimedia collaborations such as video conferencing and distant-learning, will be developed. However, when a conventional multicast routing algorithm is applied to a multipoint-to-multipoint communication service, it might result in excessive traffic concentration on some links. Therefore, we propose a new multipoint-to-multipoint routing method. It utilizes the Fallback+ algorithm to perform multicast routing for the purpose of satisfying multiple QoS requirements and alleviating traffic concentrations. Simulation experiments show that our method improves traffic load balance and achieves efficient use of network resources.
Kazuhiko KINOSHITA Hideaki TANIOKA Tetsuya TAKINE Koso MURAKAMI
In future high-speed networks, provision of diverse multimedia services with strict quality-of-service (QoS) requirements, such as bandwidth, delay and so on, is desired. QoS routing is a possible solution to handle these services. Generally, a path selection for QoS routing is formulated as a shortest path problem subject to multiple constraints. However, it is known to be NP-complete when more than one QoS constraint is imposed. As a result, many heuristic algorithms have been proposed so far. The authors proposed a path selection algorithm Fallback+ for QoS routing, which focuses not only on the path selection with multiple constraints but also on the efficient use of network resources. This paper proposes an enhanced version of Fallback+, named Enhanced Fallback+, where in a shrewd way, it keeps tentative paths produced in the conventional Fallback algorithm with Dijkstra's algorithm. Simulation experiments prove the excellent performance of Enhanced Fallback+, compared with the original Fallback+ and other existing path selection algorithms.
Koji HINO Hideaki TANI Kenji TAKEDA Shin'ichi ISHIHARA Takeshi NISHIDA
This paper first proposes an object-oriented service network model, which is composed of application, server and resource object groups, from both viewpoints of rapid and smooth introduction and effective execution of the next generation IN services. The paper also, proposes a testbed system, which is referred to as "To-be-IN (Testbed on Object-oriented and B-ISDN Environment for IN)", for evaluating network architecture based on the proposed model. Using the testbed, several technical issues can be solved such as object-oriented realization of IN services, a provision of distribution transparent environment and a transition strategy from today's IN network. The testbed system is constructed on a currently available computing environment in which a distribution transparency mechanism is added. This system provides Service Creation Environment (SCE) for a purpose of achieving seamless software transfer from a development phase to an operation phase in the object-oriented service network model. The paper finally summarizes some results of an experimental implementation of the system.