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[Author] Takahiro KAWAMURA(6hit)

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  • Temporal and Spatial Expansion of Urban LOD for Solving Illegally Parked Bicycles in Tokyo

    Shusaku EGAMI  Takahiro KAWAMURA  Akihiko OHSUGA  

     
    PAPER

      Pubricized:
    2017/09/15
      Vol:
    E101-D No:1
      Page(s):
    116-129

    The illegal parking of bicycles is a serious urban problem in Tokyo. The purpose of this study was to sustainably build Linked Open Data (LOD) to assist in solving the problem of illegally parked bicycles (IPBs) by raising social awareness, in cooperation with the Office for Youth Affairs and Public Safety of the Tokyo Metropolitan Government (Tokyo Bureau). We first extracted information on the problem factors and designed LOD schema for IPBs. Then we collected pieces of data from the Social Networking Service (SNS) and the websites of municipalities to build the illegally parked bicycle LOD (IPBLOD) with more than 200,000 triples. We then estimated the temporal missing data in the LOD based on the causal relations from the problem factors and estimated spatial missing data based on geospatial features. As a result, the number of IPBs can be inferred with about 70% accuracy, and places where bicycles might be illegally parked are estimated with about 31% accuracy. Then we published the complemented LOD and a Web application to visualize the distribution of IPBs in the city. Finally, we applied IPBLOD to large social activity in order to raise social awareness of the IPB issues and to remove IPBs, in cooperation with the Tokyo Bureau.

  • Estimation of Interpersonal Relationships in Movies

    Yuta OHWATARI  Takahiro KAWAMURA  Yuichi SEI  Yasuyuki TAHARA  Akihiko OHSUGA  

     
    PAPER

      Pubricized:
    2015/11/05
      Vol:
    E99-D No:1
      Page(s):
    128-137

    In many movies, social conditions and awareness of the issues of the times are depicted in any form. Even if fantasy and science fiction are works far from reality, the character relationship does mirror the real world. Therefore, we try to understand social conditions of the real world by analyzing the movie. As a way to analyze the movies, we propose a method of estimating interpersonal relationships of the characters, using a machine learning technique called Markov Logic Network (MLN) from movie script databases on the Web. The MLN is a probabilistic logic network that can describe the relationships between characters, which are not necessarily satisfied on every line. In experiments, we confirmed that our proposed method can estimate favors between the characters in a movie with F-measure of 58.7%. Finally, by comparing the relationships with social indicators, we discussed the relevance of the movies to the real world.

  • Evaluation of a Multi Agent Framework for Open Distributed Systems

    Nobukazu YOSHIOKA  Takahiro KAWAMURA  Akihiko OHSUGA  Shinichi HONIDEN  

     
    INVITED PAPER

      Vol:
    E85-A No:11
      Page(s):
    2396-2406

    Interoperability between different systems is becoming a more important issue for open distributed systems. In this paper, we investigate what kind of framework we need for constructing open distributed systems. Firstly, we enumerate the features and functions which the framework should have. We then evaluate a proposed multi-agent framework, Bee-gent, by using a typical example of open distributed systems. Lastly, we show clearly what is required for such a framework.

  • Iterative Improvement of Human Pose Classification Using Guide Ontology

    Kazuhiro TASHIRO  Takahiro KAWAMURA  Yuichi SEI  Hiroyuki NAKAGAWA  Yasuyuki TAHARA  Akihiko OHSUGA  

     
    PAPER-Image Recognition, Computer Vision

      Pubricized:
    2015/10/01
      Vol:
    E99-D No:1
      Page(s):
    236-247

    The objective of this paper is to recognize and classify the poses of idols in still images on the web. The poses found in Japanese idol photos are often complicated and their classification is highly challenging. Although advances in computer vision research have made huge contributions to image recognition, it is not enough to estimate human poses accurately. We thus propose a method that refines result of human pose estimation by Pose Guide Ontology (PGO) and a set of energy functions. PGO, which we introduce in this paper, contains useful background knowledge, such as semantic hierarchies and constraints related to the positional relationship between body parts. Energy functions compute the right positions of body parts based on knowledge of the human body. Through experiments, we also refine PGO iteratively for further improvement of classification accuracy. We demonstrate pose classification into 8 classes on a dataset containing 400 idol images on the web. Result of experiments shows the efficiency of PGO and the energy functions; the F-measure of classification is 15% higher than the non-refined results. In addition to this, we confirm the validity of the energy functions.

  • Designing Multi-Agent Systems Based on Pairwise Agent Interactions

    Takahiro KAWAMURA  Sam JOSEPH  Akihiko OHSUGA  Shinichi HONIDEN  

     
    PAPER

      Vol:
    E84-D No:8
      Page(s):
    968-980

    Systems comprised of multiple interacting mobile agents provide an alternate network computing paradigm that integrates remote data access, message exchange and migration; which up until now have largely been considered independently. On the surface distributed systems design could be helped by a complete specification of the different interaction patterns, however the number of possible designs in any large scale system undergoes a combinatorial explosion. As a consequence this paper focuses on basic one-to-one agent interactions, or paradigms, which can be used as building blocks; allowing larger system characteristics and performance to be understood in terms of their combination. This paper defines three basic agent paradigms and presents associated performance models. The paradigms are evaluated quantitatively in terms of network traffic, overall processing time and size of memory used, in the context of a distributed DB system developed using the Bee-gent Agent Framework. Comparison of the results and models illustrates the performance trade-off for each paradigm, which are not represented in the models, and some implementation issues of agent frameworks. The paper ends with a case study of how to select an appropriate paradigm.

  • FOREWORD Open Access

    Takahiro KAWAMURA  

     
    FOREWORD

      Vol:
    E101-D No:1
      Page(s):
    72-72