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[Author] Takuya FUJIHASHI(7hit)

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  • Soft Video Uploading for Low-Power Crowdsourced Multi-view Video Streaming

    Than Than NU  Takuya FUJIHASHI  Takashi WATANABE  

     
    PAPER-Network

      Pubricized:
    2019/11/12
      Vol:
    E103-B No:5
      Page(s):
    524-536

    The conventional digital video encoding and transmission are inefficient for crowdsourced multi-view video uploading due to its high power consumption, and undesirable quality degradation in unstable wireless channel. Soft video delivery scheme known as SoftCast skips digital video encoding and transmission to decrease power consumption in video encoding and transmission. In addition, it achieves graceful quality improvement with the improvement of wireless channel quality by directly sending linear-transformed video signals. However, there are two typical issues to apply conventional soft video delivery to crowdsourced multi-view video uploading. First, since soft video delivery has been designed for direct path between each contributor and the access point (AP), it may suffer low video quality when a contributor uploads its video to the AP over unstable direct wireless path. Second, conventional soft video delivery may suffer low video quality due to the redundant transmission of correlated videos because it does not exploit inter-camera correlations existed in multi-view videos. In this paper, we propose a cluster-based redirect video uploading scheme for high-quality and low-power crowdsourced multi-view video streaming. The proposed scheme integrates the four approaches of network clustering, delegate selection, soft video delivery, and four-dimensional discrete consine transform (4D-DCT) to redirectly upload the captured videos to the AP. Specifically, network clustering and delegate selection leverage the redirect path between the contributors and the AP. Soft video delivery removes power-hungry digital encoding and transmission by directly sending frequency-domain coefficients using multi-dimensional DCT and near-analog modulation. 4D-DCT exploits the content correlations between the contributors to reduce redundant transmissions. Evaluation results show that our proposed scheme outperforms the conventional soft video delivery scheme when the channel quality difference between the direct and redirect paths increases. In addition, our scheme outperforms the digital-based video uploading schemes in terms of both video quality and power consumption. For example, the proposed scheme yields graceful quality improvement with the improvement of wireless channel quality, however, the digital-based schemes suffer from sudden quality degradation due to synchronization errors in decoding.

  • Traffic Reduction on Multi-View Video Live Streaming for Multiple Users

    Takuya FUJIHASHI  Ziyuan PAN  Takashi WATANABE  

     
    PAPER-Multimedia Systems for Communications

      Vol:
    E96-B No:7
      Page(s):
    2034-2045

    Multi-view video consists of multiple video sequences which are captured by multiple closely spaced cameras from different angles and positions. It enables each user to freely switch viewpoints by playing different video sequences. However, the transmission of multi-view video requires more bandwidth than conventional multimedia. To reduce the bandwidth, UDMVT (User Dependent Multi-view Video Transmission) based on MVC (Multi-view Video Coding) for a single user has been proposed. In UDMVT, the same frames are encoded into different versions for different users, which increases the redundant transmission. To overcome this problem and extend UDMVT to multiple users' environment, this paper proposes UMSM (User dependent Multi-view video Streaming for Multi-users). UMSM calculates the overlapping and un-overlapping frame area for multiple users from all frames based on feedback information at a server. Proposed UMSM exploits the combination of multicasting overlapping area to multiple users and unicasting un-overlapping area to each user. By means of this concept, UMSM only transmits required frames for each user. To achieve further reduction of the traffic, UMSM combines other two features with this concept. The first one is that offset of the requests from multiple users is aligned periodically to maximize the overlapping frame area. The second one is that the SP-frames standardized in H.264/AVC are exploited as the anchor frame of overlapping frame area to prevent redundant transmissions of overlapping frames. The combination of these three techniques achieves substantial reduction of the transmission bitrate for multiple users in multi-view video streaming. Simulation results using benchmark test sequences provided by MERL show that UMSM decreases the transmission bit-rate 47.2% on average for 4 users are watching the same multi-view video compared to UDMVT.

  • Traffic Reduction for Speculative Video Transmission in Cloud Gaming Systems Open Access

    Takumasa ISHIOKA  Tatsuya FUKUI  Toshihito FUJIWARA  Satoshi NARIKAWA  Takuya FUJIHASHI  Shunsuke SARUWATARI  Takashi WATANABE  

     
    PAPER-Network

      Vol:
    E107-B No:5
      Page(s):
    408-418

    Cloud gaming systems allow users to play games that require high-performance computational capability on their mobile devices at any location. However, playing games through cloud gaming systems increases the Round-Trip Time (RTT) due to increased network delay. To simulate a local gaming experience for cloud users, we must minimize RTTs, which include network delays. The speculative video transmission pre-generates and encodes video frames corresponding to all possible user inputs and sends them to the user before the user’s input. The speculative video transmission mitigates the network, whereas a simple solution significantly increases the video traffic. This paper proposes tile-wise delta detection for traffic reduction of speculative video transmission. More specifically, the proposed method determines a reference video frame from the generated video frames and divides the reference video frame into multiple tiles. We calculate the similarity between each tile of the reference video frame and other video frames based on a hash function. Based on calculated similarity, we determine redundant tiles and do not transmit them to reduce traffic volume in minimal processing time without implementing a high compression ratio video compression technique. Evaluations using commercial games showed that the proposed method reduced 40-50% in traffic volume when the SSIM index was around 0.98 in certain genres, compared with the speculative video transmission method. Furthermore, to evaluate the feasibility of the proposed method, we investigated the effectiveness of network delay reduction with existing computational capability and the requirements in the future. As a result, we found that the proposed scheme may mitigate network delay by one to two frames, even with existing computational capability under limited conditions.

  • High Quality Multi-View Video Streaming over Multiple Transmission Paths

    Iori OTOMO  Takuya FUJIHASHI  Yusuke HIROTA  Takashi WATANABE  

     
    PAPER-Multimedia Systems for Communications

      Pubricized:
    2017/02/17
      Vol:
    E100-B No:8
      Page(s):
    1514-1524

    The development of multi-view video has paved the way for emerging 3D applications. In general multi-view video streaming, video frames for all viewpoints, i.e., cameras, must be transmitted to viewers because the view-switching demands of all viewers are unpredictable. However, existing transmission schemes are highly vulnerable to frame loss. Specifically, frame loss in one viewpoint can induce a collapse in decoding for other viewpoints. To improve loss-resilience, this paper proposes a multi-path based multi-view video transmission scheme. Our scheme encodes video frames into multiple versions that are independent of each other, using inter-view prediction. The scheme then transmits each version using multiple transmission paths. Our scheme makes three contributions: 1) it reduces video traffic even for a large number of cameras, 2) it prevents an increase in the number of undecoded video frames caused by single-frame loss, and 3) it conceals frame loss by taking video frames from other paths. Evaluations show that our proposed scheme improves video quality by 3 dB, as compared to existing transmission schemes in loss-prone environments.

  • Wireless Multi-View Video Streaming with Subcarrier Allocation

    Takuya FUJIHASHI  Shiho KODERA  Shunsuke SARUWATARI  Takashi WATANABE  

     
    PAPER-Multimedia Systems for Communications

      Vol:
    E99-B No:2
      Page(s):
    542-554

    When an access point transmits multi-view video over a wireless network with subcarriers, bit errors occur in the low quality subcarriers. The errors cause a significant degradation of video quality. The present paper proposes Significance based Multi-view Video Streaming with Subcarrier Allocation (SMVS/SA) for the maintenance of high video quality. SMVS/SA transmits a significant video frame over a high quality subcarrier to minimize the effect of the errors. SMVS/SA has two contributions. The first contribution is subcarrier-gain based multi-view rate distortion to predict each frame's significance based on the quality of subcarriers. The second contribution is heuristic algorithms to decide the sub-optimal allocation between video frames and subcarriers. The heuristic algorithms exploit the feature of multi-view video coding, which is a video frame is encoded using the previous time or camera video frame, and decides the sub-optimal allocation with low computation. To evaluate the performance of SMVS/SA in a real wireless network, we measure the quality of subcarriers using a software radio. Evaluations using MERL's benchmark test sequences and the measured subcarrier quality reveal that SMVS/SA achieves low traffic and communication delay with a slight degradation of video quality. For example, SMVS/SA improves video quality by up to 2.7 [dB] compared to the multi-view video transmission scheme without subcarrier allocation.

  • Segment Scheduling for Progressive Download-Based Multi-View Video Delivery under Successive View Switching

    Takahito KITO  Iori OTOMO  Takuya FUJIHASHI  Yusuke HIROTA  Takashi WATANABE  

     
    PAPER-Multimedia Systems for Communications

      Pubricized:
    2017/10/04
      Vol:
    E101-B No:4
      Page(s):
    1152-1162

    In conventional multiview video systems using progressive download, a user downloads videos of all viewpoints of one content to realize smooth view switching. This, however, increases the video traffic, and if the available download rate is low, the video quality suffers. Downloading only the desired viewpoint is one approach for reducing the traffic. However, in this case, playback stalls will occur after view switching. These stalls degrade the user's satisfaction for the application. In this paper, we aim at two objectives: 1) to achieve reduction in video traffic and 2) to minimize the number of playback stalls. To this end, we propose a new multiview video delivery scheme for progressive download. The main idea of the proposed scheme is that the user downloads a part of viewpoints only, which will be played back by the user with a high probability, to realize both traffic reduction and smooth view switching. In addition, we propose two download-scheduling algorithms to prevent playback stalls even at low download rates. The first algorithm prevents stalls in the cases with frequent view switching, such as zapping, while the second prevents stalls in gazing cases. Evaluations using a Joint Multiview Video Coding (JMVC) encoder and multiview video sequences show that our scheme achieves not only reduced video traffic but also decreased number of playback stalls, regardless of the user's view-switching model or download rate. In addition, we demonstrate that the proposed method does not cause playback stalls irrespective of high and low motion video contents.

  • Frame Popularity-Aware Loss-Resilient Interactive Multi-View Video Streaming

    Takuya FUJIHASHI  Yusuke HIROTA  Takashi WATANABE  

     
    PAPER-Multimedia Systems for Communications

      Pubricized:
    2016/10/20
      Vol:
    E100-B No:4
      Page(s):
    646-656

    Multi-view video streaming plays an important role in new interactive and augmented video applications such as telepresence, remote surgery, and entertainment. For those applications, interactive multi-view video transmission schemes have been proposed that aim to reduce the amount of video traffic. Specifically, these schemes only encode and transmit video frames, which are potentially displayed by users, based on periodical feedback from the users. However, existing schemes are vulnerable to frame loss, which often occurs during transmissions, because they encode most video frames using inter prediction and inter-view prediction to reduce traffic. Frame losses induce significant quality degradation due to the collapse of the decoding operations. To improve the loss resilience, we propose an encoding/decoding system, Frame Popularity-based Multi-view Video Streaming (FP-MVS), for interactive multi-view video streaming services. The main idea of FP-MVS is to assign intra (I) frames in the prediction structure for less/more popular (i.e., few/many observed users) potential frames in order to mitigate the impact of a frame loss. In addition, FP-MVS utilizes overlapping and non-overlapping areas between all user's potential frames to prevent redundant video transmission. Although each intra-frame has a large data size, the video traffic can be reduced within a network constraint by combining multicast and unicast for overlapping and non-overlapping area transmissions. Evaluations using Joint Multi-view Video Coding (JMVC) demonstrated that FP-MVS achieves higher video quality even in loss-prone environments. For example, our scheme improves video quality by 11.81dB compared to the standard multi-view video encoding schemes at the loss rate of 5%.