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[Author] Xun HE(3hit)

1-3hit
  • A 98 GMACs/W 32-Core Vector Processor in 65 nm CMOS

    Xun HE  Xin JIN  Minghui WANG  Dajiang ZHOU  Satoshi GOTO  

     
    PAPER-High-Level Synthesis and System-Level Design

      Vol:
    E94-A No:12
      Page(s):
    2609-2618

    This paper presents a high-performance dual-issue 32-core SIMD platform for image and video processing. The SIMD cores support 8/16 bits SIMD MAC instructions, and vertical vector access. Eight cores with a 4-ports L2 cache are connected by CIB bus as a cluster. Four clusters are connected by mesh network. This hierarchical network can provide more than 192 GB/s low latency inter-core BW in average. The 4-ports L2 cache architecture is also designed to provide 192 GB/s L2 cache BW. To reduce coherence operation in large-scale SMP, an application specified protocol is proposed. Compared with MOESI, 67.8% of L1 cache energy can be saved in 32 cores case. The whole system including 32 vector cores, 256 KB L2 cache, 64-bit DDRII PHY and two PLL units, occupy 25 mm2 in 65 nm CMOS. It can achieve a peak performance of 375 GMACs and 98 GMACs/W at 1.2 V.

  • A Bandwidth Optimized, 64 Cycles/MB Joint Parameter Decoder Architecture for Ultra High Definition H.264/AVC Applications

    Jinjia ZHOU  Dajiang ZHOU  Xun HE  Satoshi GOTO  

     
    PAPER-VLSI Design Technology and CAD

      Vol:
    E93-A No:8
      Page(s):
    1425-1433

    In this paper, VLSI architecture of a joint parameter decoder is proposed to realize the calculation of motion vector (MV), intra prediction mode (IPM) and boundary strength (BS) for ultra high definition H.264/AVC applications. For this architecture, a 64-cycle-per-MB pipeline with simplified control modes is designed to increase system throughput and reduce hardware cost. Moreover, in order to save memory bandwidth, the data which includes the motion information for the co-located picture and the last decoded line, is pre-processed before being stored to DRAM. A partition based storage format is applied to condense the MB level data, while variable length coding based compression method is utilized to reduce the data size in each partition. Experimental results show our design is capable of real-time 38402160@60 fps decoding at less than 133 MHz, with 37.2 k logic gates. Meanwhile, by applying the proposed scheme, 85-98% bandwidth saving is achieved, compared with storing the original information for every 44 block to DRAM.

  • Framework of a Contour Based Depth Map Coding Method

    Minghui WANG  Xun HE  Xin JIN  Satoshi GOTO  

     
    PAPER-Coding & Processing

      Vol:
    E95-A No:8
      Page(s):
    1270-1279

    Stereo-view and multi-view video formats are heavily investigated topics given their vast application potential. Depth Image Based Rendering (DIBR) system has been developed to improve Multiview Video Coding (MVC). Depth image is introduced to synthesize virtual views on the decoder side in this system. Depth image is a piecewise image, which is filled with sharp contours and smooth interior. Contours in a depth image show more importance than interior in view synthesis process. In order to improve the quality of the synthesized views and reduce the bitrate of depth image, a contour based coding strategy is proposed. First, depth image is divided into layers by different depth value intervals. Then regions, which are defined as the basic coding unit in this work, are segmented from each layer. The region is further divided into the contour and the interior. Two different procedures are employed to code contours and interiors respectively. A vector-based strategy is applied to code the contour lines. Straight lines in contours cost few of bits since they are regarded as vectors. Pixels, which are out of straight lines, are coded one by one. Depth values in the interior of a region are modeled by a linear or nonlinear formula. Coefficients in the formula are retrieved by regression. This process is called interior painting. Unlike conventional block based coding method, the residue between original frame and reconstructed frame (by contour rebuilt and interior painting) is not sent to decoder. In this proposal, contour is coded in a lossless way whereas interior is coded in a lossy way. Experimental results show that the proposed Contour Based Depth map Coding (CBDC) achieves a better performance than JMVC (reference software of MVC) in the high quality scenarios.