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In this paper, we propose a novel coding scheme for the geometry of the triangular mesh model. The geometry coding schemes can be classified into two groups: schemes with perfect reconstruction property that maintains their connectivity, and schemes without it in which the remeshing procedure is performed to change the mesh to semi-regular or regular mesh. The former schemes have good coding performance at higher coding rate, while the latter give excellent coding performance at lower coding rate. We propose a geometry coding scheme that maintains the connectivity and has a perfect reconstruction property. We apply a method that successively structures on 2-D plane the surrounding vertices obtained by expanding vertex sequences neighboring the previous layer. Non-separable component decomposition is applied, in which 2-D structured data are decomposed into four components depending on whether their location was even or odd on the horizontal and vertical axes in the 2-D plane. And a prediction and update are performed for the decomposed components. In the prediction process the predicted value is obtained from the vertices, which were not processed, neighboring the target vertex in the 3-D space. And the zero-tree coding is introduced in order to remove the redundancies between the coefficients at similar positions in different resolution levels. SFQ (Space-Frequency Quantization) is applied, which gives the optimal combination of coefficient pruning for the descendant coefficients of each tree element and a uniform quantization for each coefficient. Experiments applying the proposed method to several polygon meshes of different resolutions show that the proposed method gives a better coding performance at lower bit rate when compared to the conventional schemes.
This paper presents a lifting wavelet coding technique with permutation and coefficient modification processes for coding the structured geometry data of 3-D polygonal mesh model. One promising method for coding 3-D geometry data is based on the structure processing of a 3-D model on a triangle lattice plane, while maintaining connectivity. In the structuring process, each vertex may be assigned to several nodes on the triangular lattice plane. One of the nodes to which a vertex is assigned is selected as a representative node and the others are called expanded nodes. Only the geometry data of the vertices at the representative nodes are required for reconstructing the 3-D model. In this paper we apply a lifting wavelet transform with a permutation process for an expanded node at an even location in each decomposition step and the neighboring representative node. This scheme arranges more representative nodes into the lower frequency band. Also many representative nodes separated from the connective expanded nodes are made to adjoin each other in lower frequency bands, and the correlation between the representative nodes will be reduced by the following decomposition process. A process is added to use the modified coefficients obtained from the coefficients of the adjacent representative nodes instead of the original coefficients in the permutation process. This has the effect of restraining increases in the decomposed coefficients with larger magnitude. Some experiments in which the proposed scheme was applied to structured geometry data of a 3-D model with complex connectivity show that the proposed scheme gives better coding performance and the reconstructed models are more faithful to the original in comparison with the usual schemes.
Hiroyuki KANEKO Koichi FUKUDA Akira KAWANAKA
Efficient representations of a 3-D object shape and its texture data have attracted wide attention for the transmission of computer graphics data and for the development of multi-view real image rendering systems on computer networks. Polygonal mesh data, which consist of connectivity information, geometry data, and texture data, are often used for representing 3-D objects in many applications. This paper presents a wavelet coding technique for coding the geometry data structured on a triangular lattice plane obtained by structuring the connectivity of the polygonal mesh data. Since the structured geometry data have an arbitrarily-shaped support on the triangular lattice plane, a shape-adaptive wavelet transform was used to obtain the wavelet coefficients, whose number is identical to the number of original data, while preserving the self-similarity of the wavelet coefficients across subbands. In addition, the wavelet coding technique includes extensions of the zerotree entropy (ZTE) coding for taking into account the rate-distortion properties of the structured geometry data. The parent-children dependencies are defined as the set of wavelet coefficients from different bands that represent the same spatial region in the triangular lattice plane, and the wavelet coefficients in the spatial tree are optimally pruned based on the rate-distortion properties of the geometry data. Experiments in which proposed wavelet coding was applied to some sets of polygonal mesh data showed that the proposed wavelet coding achieved better coding efficiency than the Topologically Assisted Geometry Compression scheme adopted in the MPEG-4 standard.