Saburo TANAKA Satoshi KAWAGOE Kazuma DEMACHI Junichi HATTA
We are developing an Ultra-Low Field (ULF) Magnetic Resonance Imaging (MRI) system with a tuned high-Tc (HTS)-rf-SQUID for food inspection. We previously reported that a small hole in a piece of cucumber can be detected. The acquired image was based on filtered back-projection reconstruction using a polarizing permanent magnet. However the resolution of the image was insufficient for food inspection and took a long time to process. The purpose of this study is to improve image quality and shorten processing time. We constructed a specially designed cryostat, which consists of a liquid nitrogen tank for cooling an electromagnetic polarizing coil (135mT) at 77K and a room temperature bore. A Cu pickup coil was installed at the room temperature bore and detected an NMR signal from a sample. The signal was then transferred to an HTS SQUID via an input coil. Following a proper MRI sequence, spatial frequency data at 64×32 points in k-space were obtained. Then, a 2D-FFT (Fast Fourier Transformation) method was applied to reconstruct the 2D-MR images. As a result, we successfully obtained a clear water image of the characters “TUT”, which contains a narrowest width of 0.5mm. The imaging time was also shortened by a factor of 10 when compared to the previous system.
Noriaki KAMIYAMA Keisuke ISHIBASHI Yoko HOSHIAI
During a disaster, users will not be able to communicate with their families and friends using mobile terminals, e.g., smartphones, in many cases due to failures of base stations and backhaul of cellular networks. Even when cellular networks normally operate without failure, they will become seriously congested due to dramatically increased traffic demand. To solve these problems, device-to-device (D2D) communications, in which mobile terminals directly communicate without cellular networks, have been investigated. Multi-hop D2D communication using multiple mobile terminals as relay nodes will be effective in maintaining connectivity during a disaster. It is preferable to estimate the success probability of multi-hop D2D communication by using a simple method that offers optimal parameter control, e.g., the ratio of mobile terminals using D2D communications and the maximum hop length. Moreover, when evaluating the reachability of multi-hop D2D communication, we need to consider the evacuation behavior during a disaster because success probability depends on the geographical distribution of mobile terminals. Therefore, in this paper, we derive a formula for estimating the success probability of multi-hop D2D communication in a simple manner and analyze its reachability using a multi-agent simulation that reproduces the evacuation behavior expected during an earthquake in Tokyo Shinjuku Ward.
We consider device-to-device (D2D) direct communication underlying cellular networks where the D2D link reuses the frequency resources of the cellular downlink. In this paper, we propose a linear precoder design scheme for a base station (BS) and D2D transmitter using the weighted sum-rate of the cellular downlink and D2D link as a cost function. Because the weighted sum-rate maximization problem is not convex on the precoding matrices of BS and D2D transmitters, an equivalent mean-squared error (MSE) minimization problem which is convex on the precoding matrices is proposed by introducing auxiliary matrices. We show that the two optimization problems have the same optimal solution for the precoding matrices. Then, an iterative algorithm for solving the equivalent MSE minimization problem is presented. Through a computer simulation, we show that the proposed scheme offers better weighted sum-rate performance that a conventional scheme.
Chaiwat BUAJONG Chanon WARISARN
In this paper, we demonstrate how to subtract the intertrack interference (ITI) before the decoding process in multi-track multi-head bit-patterned media recording (BPMR) system, which can obtain a better bit error rate (BER) performance. We focus on the three-track/three-head BPMR channel and propose the ITI subtraction technique that performs together with a rate-5/6 two dimensional (2D) modulation code. Since the coded system can provide the estimated recorded bit sequence with a high reliability rate for the center track. However, the upper and lower data sequences still be interfered with their sidetracks, which results to have a low reliability rate. Therefore, we propose to feedback the data from the center and upper tracks for subtracting the ITI effect of the lower track. Meanwhile, the feedback data from the center and lower tracks will be also used to subtract the ITI effect of the upper track. The use of our proposed technique can effectively reduce the severity of ITI effect which caused from the two sidetracks. The computer simulation results in the presence of position and size fluctuations show that the proposed system yields better BER performance than a conventional coded system, especially when an areal density (AD) is ultra high.
Taichi OHTSUJI Kazushi MURAOKA Hiroaki AMINAKA Dai KANETOMO Yasuhiko MATSUNAGA
Public safety networks need to more effectively meet the increasing demands for images or videos to be shared among first responders and incident commanders. Long term evolution (LTE) networks are considered to be candidates to achieve such broadband services. Capital expenditures in deploying base stations need to be decreased to introduce LTE for public safety. However, out-of-coverage areas tend to occur in cell edge areas or inside buildings because the cell areas of base stations for public safety networks are larger than those for commercial networks. The 3rd Generation Partnership Program (3GPP) in Release 13 has investigated device-to-device (D2D) based relay communication as a means to fill out-of-coverage areas in public safety LTE (PS-LTE). This paper proposes a relay selection scheme based on effective path throughput from an out-of-coverage terminal to a base station via an in-coverage relay terminal, which enables the optimal relay terminal to be selected. System level simulation results assuming on radii of 20km or less revealed that the proposed scheme could provide better user ratios that satisfied the throughput requirements for video transmission than the scheme standardized in 3GPP. Additionally, an evaluation that replicates actual group of fire-fighters indicated that the proposed scheme enabled 90% of out-of-coverage users to achieve the required throughput, i.e., 1.0Mbps, to transmit video images.
Huan-Bang LI Ryu MIURA Fumihide KOJIMA
Device-to-device (D2D) networks are expected to play a number of roles, such as increasing frequency spectrum efficiency and improving throughput at hot-spots. In this paper, our interest is on the potential of D2D on reducing delivery latency. To enable fast D2D network forming, quick device discovery is essential. For quickening device discovery, we propose a method of defining and using common channel and group channels so as to avoid the channel scan uncertainty faced by the conventional method. Rules for using the common channel and group channels are designed. We evaluate and compare the discovery performance of the proposed method with conventional method by using the superframe structure defined in IEEE 802.15.8 and a general discovery procedure. IEEE 802.15.8 is a standard under development for fully distributed D2D communications. A Netlogo simulator is used to perform step by step MAC simulations. The simulation results verify the effectiveness of the proposed method.
Elhadji Makhtar DIOUF Woongsup LEE
With the expected increase in popularity of device-to-device (D2D) services, the importance of implementing an LTE simulator that enables fast and accurate evaluations of D2D related technologies is clear. In this paper, we report on a network simulator, D2dSim, with the aim of realizing an LTE-Advanced network that utilizes the D2D feature, i.e., in which direct transmission between mobile stations (MSs) is enabled. Using NS-3, one of the most popular network simulation platforms, D2dSim could become one of the first realistic open-source D2D-capable environments, providing realistic and standard-compliant implementations of a subset of Proximity-based Services complying with the LTE-A standard.
Kyunghoon LEE Dong Hun LEE Wonjun HWANG Hyung-Jin CHOI
3GPP (3rd Generation Partnership Project) has started to discuss D2D (Device-to-Device)-aided OTDOA (Observed Time Difference Of Arrival) as one of the mobile positioning enhancement techniques for LTE (Long Term Evolution) systems. It is a kind of multi-node based OTDOA which directly receives D2D signals from adjacent multiple UEs (User Equipment) to measure RSTD (Reference Signal's Time Difference). D2D signals provide valuable advantages in terms of OTDOA positioning because it can guarantee more reference nodes and high SNR (Signal-to-Noise Ratio) of PRS (Positioning Reference Signal). Two typical methods for multi-node based OTDOA can be applied to D2D-aided OTDOA. Multiple OTDOA positioning is one of the multi-node based methods that averages multiple results from OTDOA; however, it cannot always guarantee high accuracy due to the non-uniform geometry of UEs. OTDOA positioning based on TSE (Taylor Series Expansion) algorithm may be one of the solutions; however, it has the initial value problem and high computational complexity due to its iterative procedure. Therefore, in this paper, we propose a novel D2D-aided OTDOA positioning method which utilizes UEs not as reference node of OTDOA but as assisting node for RSTD error reduction. The proposed method can reduce RSTD error of eNB based hyperbola by using multiple hyperbola bands. The hyperbola band indicates the possible range in which a hyperbola can occur due to RSTD error. Then, by using principal axes of hyperbolas, we estimate a modified hyperbola from the overlap area of hyperbola bands, which has less RSTD error. We verify that the proposed method can effectively reduce RSTD error and improve positioning performance with lower computational complexity.
Katsuto NAKAJIMA Azusa MAMA Yuki MORIMOTO
We propose a system named ETIS (Energy-based Tree Illustration System) for automatically generating tree illustrations characteristic of two-dimensional ones with features such as exaggerated branch curves, leaves, and flowers. The growth behavior of the trees can be controlled by adjusting the energy. The canopy shape and the region to fill with leaves and flowers are also controlled by hand-drawn guide lines.
Woongsup LEE Juyeop KIM Dong-Ho CHO
We herein describe an autonomous peer discovery scheme for Device-to-Device (D2D) communications. With the increasing popularity of D2D communications, an efficient means of finding the neighboring node, i.e., peer discovery, is required. To this end, we propose a new autonomous peer discovery scheme that uses azimuth spread (AS), delay spread (DS), and shadow fading of the uplink pilot from each mobile station (MS). Given that AS, DS, and shadow fading are spatially correlated, nodes that have similar values must be neighbors. The proposed scheme filters out the MSs that are unlikely to be neighbors and uses the Kolmogorov-Smirnov (K-S) test to improve the accuracy of neighbor discovery. Unlike previous peer discovery schemes that incur additional signaling overheads, our proposal finds neighboring nodes by using the existing uplink pilot transmission from MSs such that neighboring peers can be found autonomously. Through analysis and simulation, we show that neighboring MSs can be found accurately with low latency.
Minjoong RIM Gyuhak YEO Seungyeob CHAE Chung G. KANG
One of the most important processes in cellular-assisted device-to-device (D2D) communications is device discovery, which decides whether two devices are located close to each other. The discovery process is performed by devices periodically transmitting discovery signals so that neighbor devices can receive them to recognize their proximate physical presence. While a fixed set of discovery parameters are used regardless of devices in most of the existing works, discovery periods are not necessarily the same for all devices, as they can be set differently depending on their channel conditions and operational environments, e.g., the mobile speeds. In this paper, we present an optimization framework to determine the discovery periods for individual devices in cellular-assisted D2D communication systems. We consider two different types of optimization problems, taking the different user velocities into account: minimizing the average number of undiscovered device pairs, and minimizing the number of discovery signal transmissions while maintaining the average number of undiscovered device pairs for each device less than a pre-specified threshold. We present analytical and simulation results to demonstrate that short discovery periods can be beneficial to high-mobility devices, while longer discovery periods are allowed for devices with lower velocities.
Kyunghoon LEE Wonjun HWANG Hyung-Jin CHOI
In recent 3GPP (3rd Generation Partnership Project) standardization meetings, D2D (Device-to-Device) discovery has been a major issue to support commercial/social services and public safety in disaster environment, and TDM (Time Division Multiplexing) based discovery channel structure is mainly considered to prevent mutual interference between D2D and cellular traffic. In this structure, D2D discovery among the same cell UEs (User Equipment) has no problem because they have the same timing source. However, LTE (Long Term Evolution) assumes an asynchronous network where two adjacent eNBs (evolved Node B) have a symbol-level timing offset. For that reason, asynchronous interference among discovery signals can appear in inter-cell D2D discovery. Therefore, channel re-use scheduling was studied previously in which neighboring cells do not use the same portion of the extended discovery channel and other non-neighboring cells re-use it. However, it still shows interference problems in small cell networks which cause substantial cellular traffic loss. Therefore, in this paper, we propose a novel discovery channel scheduling in which eNBs time-align their discovery channels from each other by sample-level. In the proposed scheme, serving eNB requests cell edge UEs to estimate NTD (Network Time Difference) between serving eNB and neighboring eNB. Then, considering multiple NTDs, eNB adjusts the sample position of its discovery channel based on a novel decision rule. We verify that the proposed scheme can match the discovery performance of a synchronous network with less cellular uplink loss.
Tomotaka WADA Yusuke SHIKIJI Keita WATARI Hiromi OKADA
In recent years, there are many collision accidents between vehicles due to human errors. As one of countermeasures against the collision accidents, automotive radar systems have been supporting vehicle drivers. By the automotive radar mounted on the vehicle, it is possible to recognize the situation around the vehicle. The ranging with automotive infrared laser radar is very accurate, and able to understand the object existence in the observation around the vehicle. However, in order to grasp the situation around the vehicle, it is necessary to be aware of the attribute of the detected object. The information obtained by the automotive radar vehicle is only the direction and the distance of the object. Thus, the recognition of the attribute of the detected object is very difficult. In this paper, we propose a novel vehicle information acquisition method by using 2D reflector code. Through experiments, we show that the proposed method is able to detect 2D reflector code and is effective for vehicle information acquisition.
Wenrong GONG Xiaoxiang WANG Mingming LI Zijia HUANG
Device-to-device (D2D) multicast communication is a useful way to improve the communication efficiency of local services. This study considers a scenario of D2D multicast communication in a single frequency network (SFN) system and investigates the frequency resource allocation problem. Firstly, we propose that D2D user equipments (DUEs) do not share frequency with cellular user equipments (CUEs) in the same SFN, but reuse frequency with CUEs in other SFNs, by which the interference between D2D and cellular communications can be avoided. Then, under the principle that two nearest D2D multicast groups cannot reuse the same frequency, the study develops a distance-based fair frequency resource allocation (DFRA) algorithm. The DFRA algorithm ensures control of the interference within a reasonable range and fairly allocate the available frequency resources to the D2D multicast groups. Numerical simulation results show that the proposed resource allocation algorithm is effective in improving the data rate and reducing the outage probability for D2D communications.
Kyunghoon LEE Wipil KANG Hyung-Jin CHOI
In 3GPP (3-rd Generation Partnership Project) LTE (Long Term Evolution) systems, D2D (Device-to-Device) communication has been selected as a next generation study item. In uplink D2D communication that underlies LTE systems, uplink interference signals generated by CUE (Cellular User Equipment) have a profound impact on the throughput of DUE (D2D User Equipment). For that reason, various resource allocation algorithms which consider interference channels have been studied; however, these algorithms assume accurate channel estimation and feedback of D2D related links. Therefore, in order to estimate uplink channels of D2D communication, SRS (Sounding Reference Signal) defined in LTE uplink channel structure can be considered. However, when the number of interferes increases, the SRS based method incurs significant overheads such as side information, operational complexity, channel estimation and feedback to UE. Therefore, in this paper, we propose an efficient channel estimation and CSI (Channel State Information) feedback method for D2D communication, and its application in LTE systems. We verify that the proposed method can achieve a similar performance to SRS based method with lower operational complexity and overhead.
Jie FENG Xiangyu LIN Hanjie MA Jie HU
In this paper, we propose a superpixel based depth map generation scheme for the application to monoscopic to stereoscopic video conversion. The proposed algorithm employs four main processes to generate depth maps for all frames in the video sequences. First, the depth maps of the key frames in the input sequence are generated by superpixel merging and some user interactions. Second, the frames in the input sequences are over-segmented by Simple Linear Iterative Clustering (SLIC) or depth aided SLIC method depending on whether or not they have the depth maps. Third, each superpixel in current frame is used to match the corresponding superpixel in its previous frame. Finally, depth map is propagated with a joint bilateral filter based on the estimated matching vector of each superpixel. We show an improved performance of the proposed algorithm through experimental results.
Hak Gu KIM Jin-ku KANG Byung Cheol SONG
This letter presents an automatic 2D-to-3D conversion method using a structure from motion (SfM) process for multi-object scenes. The foreground and background regions may have different depth values in an image. First, we detect the foreground objects and the background by using a depth histogram. Then, the proposed method creates the virtual image by projecting each region with its computed projective matrix. Experimental results compared to previous research show that the proposed method provides realistic stereoscopic images.
Taichi KAWANO Kazuhisa YAMAGISHI Takanori HAYASHI
The International Telecommunication Union has standardized many subjective assessment methods for stereoscopic three-dimensional (3D) and 2D video quality. The same methods are used for 3D and 2D videos. The assessment time, stability, and discrimination ability, which means the ability to identify differences in video quality, are important factors in subjective assessment methods. Many studies on these factors have been done for 2D video quality. However, these factors for 3D video quality have not been sufficiently studied. To address this, we conduct subjective quality assessments for 3D and 2D videos using the absolute category rating (ACR), degradation category rating (DCR), and double stimulus continuous quality-scale (DSCQS) methods that are defined in ITU Recommendations. We first investigate the Pearson's correlation coefficients and Spearman's rank correlation coefficients between different pairings of the three methods to clarify which method is most efficient in terms of assessment time. The different pairings of the three methods exhibit high coefficients. These results indicate that the order relation of the mean opinion score (MOS) and the distance between the MOSs for these methods are almost the same. Therefore, for generally investigating the quality characteristics, the ACR method is most efficient because it has the shortest assessment time. Next, we analyze the stability of these subjective assessment methods. We clarify that the confidence intervals (CIs) of the MOSs for 3D video are almost the same as those for 2D video and that the stability of the DCR method is higher than that of the other methods. The DSCQS method has the smallest CIs for high-quality video. Finally, we investigate the discrimination ability of these subjective assessment methods. The results show that the DCR method performs better than the others in terms of the number of paired MOSs with a significant difference for low-quality video. However, we confirm that the DSCQS method performs better than the others for high-quality video.
Kyunghoon WON Dongjun LEE Wonjun HWANG Hyung-Jin CHOI
D2D (Device-to-Device) communication has received considerable attention in recent years as one of the key technologies for future communication systems. Among the typical D2D communication systems, FlashLinQ (FLQ) adopted single-tone OFDM (Orthogonal Frequency Division Multiplexing) transmission which enables wide-sense discovery and distributed channel-aware link scheduling. Although synchronization based on a CES (Common External Source) is basically assumed in FLQ, a means to support devices when they are unable to use a CES is still necessary. In most OFDM systems, CFO (Carrier Frequency Offset) induces ICI (Inter Channel Interference) which degrades overall system performance drastically. Especially in D2D systems, ICI can be amplified due to different path losses between link and a precise estimation and correction of CFO is very important. Many CFO estimation algorithms based on DA (Data Aided) and NDA (None Data Aided) were proposed for OFDM systems, but there are several constraint conditions on frequency synchronization in D2D systems. Therefore, in this paper, we propose a new NDA-CFO estimation method for OFDM based D2D systems. The proposed method is based on the characteristics of single-tone OFDM signal, and is composed of two estimation stages: initial estimation and feed-back estimation. In initial estimation, the estimation of CFO is obtained by using two correlation results in a symbol. Also, estimation range can be adaptively defined as the distance between the two windows. In feed-back estimation, the distance between the two correlation results is gradually increased by re-using the estimated CFO and the correlation results. Therefore, more precise CFO estimation can be obtained. A numerical analysis and performance evaluation verify that the proposed method has a large estimation range and achieves precise estimation performance compared to the conventional methods.
Jangwon CHOI Yoonsik CHOE Yong-Goo KIM
This letter proposes a novel depth-guided inpainting scheme for the high quality hole-filling in 2D-to-3D video conversion. The proposed scheme detects and removes foreground depth layers in an image patch, enabling appropriate patch formation using only disoccluded background information. This background only patch formation helps to avoid the propagation of wrong depths over hole area, and thus improve the overall quality of converted 3D video experience. Experimental results demonstrate the proposed scheme provides visually much more pleasing inpainting results with better preserved object edges compared to the state-of-the-art depth-guided inpainting schemes.