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[Keyword] 4K(7hit)

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  • Transmission System of 4K/8K UHDTV Satellite Broadcasting Open Access

    Yoichi SUZUKI  Hisashi SUJIKAI  

     
    INVITED PAPER

      Pubricized:
    2020/04/21
      Vol:
    E103-B No:10
      Page(s):
    1050-1058

    4K/8K satellite broadcasting featuring ultra-high definition video and sound was launched in Japan in 2018. This is the first 8K ultra high definition television (UHDTV) broadcasting in the world, with 16 times as many pixels as HDTV and 3D sound with 22.2ch audio. The large amount of information that has to be transmitted means that a new satellite broadcasting transmission system had to be developed. In this paper, we describe this transmission system, focusing on the technology that enables 4K/8K UHDTV satellite broadcasting.

  • Performance Comparison of Subjective Quality Assessment Methods for 4k Video

    Kimiko KAWASHIMA  Kazuhisa YAMAGISHI  Takanori HAYASHI  

     
    PAPER-Multimedia Systems for Communications

      Pubricized:
    2017/08/29
      Vol:
    E101-B No:3
      Page(s):
    933-945

    Many subjective quality assessment methods have been standardized. Experimenters can select a method from these methods in accordance with the aim of the planned subjective assessment experiment. It is often argued that the results of subjective quality assessment are affected by range effects that are caused by the quality distribution of the assessment videos. However, there are no studies on the double stimulus continuous quality-scale (DSCQS) and absolute category rating with hidden reference (ACR-HR) methods that investigate range effects in the high-quality range. Therefore, we conduct experiments using high-quality assessment videos (high-quality experiment) and low-to-high-quality assessment videos (low-to-high-quality experiment) and compare the DSCQS and ACR-HR methods in terms of accuracy, stability, and discrimination ability. Regarding accuracy, we find that the mean opinion scores of the DSCQS and ACR-HR methods were marginally affected by range effects, although almost all common processed video sequences showed no significant difference for the high- and low-to-high-quality experiments. Second, the DSCQS and ACR-HR methods were equally stable in the low-to-high-quality experiment, whereas the DSCQS method was more stable than the ACR-HR method in the high-quality experiment. Finally, the DSCQS method had higher discrimination ability than the ACR-HR method in the low-to-high-quality experiment, whereas both methods had almost the same discrimination ability for the high-quality experiment. We thus determined that the DSCQS method is better at minimizing the range effects than the ACR-HR method in the high-quality range.

  • Real-Time UHD Background Modelling with Mixed Selection Block Updates

    Axel BEAUGENDRE  Satoshi GOTO  Takeshi YOSHIMURA  

     
    PAPER-IMAGE PROCESSING

      Vol:
    E100-A No:2
      Page(s):
    581-591

    The vast majority of foreground detection methods require heavy hardware optimization to process in real-time standard definition videos. Indeed, those methods process the whole frame for the detection but also for the background modelling part which makes them resource-guzzlers (time, memory, etc.) unable to be applied to Ultra High Definition (UHD) videos. This paper presents a real-time background modelling method called Mixed Block Background Modelling (MBBM). It is a spatio-temporal approach which updates the background model by carefully selecting block by a linear and pseudo-random orders and update the corresponding model's block parts. The two block selection orders make sure that every block will be updated. For foreground detection purposes, the method is combined with a foreground detection designed for UHD videos such as the Adaptive Block-Propagative Background Subtraction method. Experimental results show that the proposed MBBM can process 50min. of 4K UHD videos in less than 6 hours. while other methods are estimated to take from 8 days to more than 21 years. Compared to 10 state-of-the-art foreground detection methods, the proposed MBBM shows the best quality results with an average global quality score of 0.597 (1 being the maximum) on a dataset of 4K UHDTV sequences containing various situation like illumination variation. Finally, the processing time per pixel of the MBBM is the lowest of all compared methods with an average of 3.18×10-8s.

  • Misalignment Tolerance of Pluggable Ballpoint-Pen Interconnect of Graded-Index Plastic Optical Fiber for 4K/8K UHD Display Open Access

    Azusa INOUE  Yasuhiro KOIKE  

     
    INVITED PAPER

      Vol:
    E99-C No:11
      Page(s):
    1271-1276

    We investigate the influence of launching conditions on misalignment tolerance of pluggable ballpoint-pen interconnects, where graded-index plastic optical fibers (GI POFs) are coupled with ball lenses mounted on their end faces. The lateral-misalignment tolerance of the ballpoint-pen connector decreased with an increase in the driving current of a vertical cavity surface emitting laser (VCSEL) under the center launching condition. This was attributed to the VCSEL multimode oscillation, which increased the connector coupling loss through the higher-order guided mode launching in the GI POF and the resulting output beam expansion in the ballpoint-pen connector. The driving-current dependence of the connector coupling loss could be decreased using offset launchings. For a radial launching offset of 20µm, we could obtain coupling losses below 1dB for lateral coupling offsets of ±50µm with little dependence on the driving current. This suggests that data transmission quality for misaligned connection of the GI POFs can be improved further by optimizing launching systems for the ballpoint-pen interconnects.

  • Adaptive Block-Propagative Background Subtraction Method for UHDTV Foreground Detection

    Axel BEAUGENDRE  Satoshi GOTO  

     
    PAPER-Image

      Vol:
    E98-A No:11
      Page(s):
    2307-2314

    This paper presents an Adapting Block-Propagative Background Subtraction (ABPBGS) designed for Ultra High Definition Television (UHDTV) foreground detection. The main idea is to detect block after block along the objects in order to skip all areas of the image in which there is no moving object. This is particularly interesting for UHDTV when the objects of interest could represent not even 0.1% of the total area. From a seed block which is determined in a previous iteration, the detection will spread along an object as long as it detects a part of that object. A block history map guaranties that each block is processed only once. Moreover, only small blocks are loaded and processed, thus saving computational time and memory usage. The process of each block is independent enough to be easily parallelized. Compared to 9 state-of-the-art works, the ABPBGS achieved the best results with an average global quality score of 0.57 (1 being the maximum) on a dataset of 4K and 8K UHDTV sequences developed for this work. None of the state-of-the-art methods could process 4K videos in reasonable time while the ABPBGS has shown an average speed of 5.18fps. In comparison, 5 of the 9 state-of-the-art methods performed slower on 270p down-scale version of the same videos. The experiments have also shown that for the process an 8K UHDTV video the ABPBGS can divide the memory required by about 24 for a total of 450MB.

  • A CUDA Implementation of DWT for JPEG 2000 Codec

    Masayuki KUROSAKI  Masateru MATSUO  Yoshimitsu KUROKI  Yuhei NAGAO  Baiko SAI  Hiroshi OCHI  

     
    LETTER-Image Processing

      Vol:
    E94-A No:11
      Page(s):
    2358-2360

    In this paper, we propose a CUDA implementation of DWT for JPEG 2000 codec. We show that the performance of JPEG 2000 codec implemented by CUDA is better than CPU based implementation. The performance of the DWT implemented by CUDA is achieved 27.7 frame/second in 4K digital cinema.

  • A Flexible Video CODEC System for Super High Resolution Video

    Takeshi YOSHITOME  Ken NAKAMURA  Jiro NAGANUMA  Yoshiyuki YASHIMA  

     
    PAPER-Image Processing and Video Processing

      Vol:
    E91-D No:11
      Page(s):
    2709-2717

    We propose a flexible video CODEC system for super-high-resolution videos such as those utilizing 4k2k pixel. It uses the spatially parallel encoding approach and has sufficient scalability for the target video resolution to be encoded. A video shift and padding function has been introduced to prevent the image quality from being degraded when different active line systems are connected. The switchable cascade multiplexing function of our system enables various super-high-resolutions to be encoded and super-high-resolution video streams to be recorded and played back using a conventional PC. A two-stage encoding method using the complexity of each divided image has been introduced to equalize encoding quality among multiple divided videos. System Time Clock (STC) sharing has also been implemented in this CODEC system to absorb the disparity in the times streams are received between channels. These functions enable highly-efficient, high-quality encoding for super-high-resolution video.