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Helmut PRENDINGER Mitsuru ISHIZUKA
Recent years have witnessed a growing interest in employing animated agents for tasks that are typically performed by humans. They serve as communicative partners in a variety of applications, such as tutoring systems, sales, or entertainment. This paper first discusses design principles for animated agents to enhance their effectiveness as tutors, sales persons, or actors, among other roles. It is argued that agents should support their perception as social actors by displaying human-like social cues such as affect and gestures. An architecture for emotion-based agents will be described and a simplified version of the model will be illustrated by two interaction scenarios that feature cartoon-style characters and can be run in a web browser. The second focus of this paper is an empirical evaluation of the effect of an affective agent on users' emotional state which is derived from physiological signals of the user. Our findings suggest that an agent with affective behavior may significantly decrease user frustration.
Sooyong PARK Jintae KIM Seungyun LEE
The use of intelligent agents is on the rise, fueled by the unprecedented growth in the Internet and web based applications. Consequently, agent-oriented software is becoming large and complex. To support a systematic development of such software, an agent-oriented software development methodology is necessary. This paper focuses on the modeling phase of agent-oriented software life cycle and, presents an approach for agent modeling consisting of Agent Elicitation, Intra, and Inter Agent modeling methods. Agent Elicitation deals with identifying and extracting agents from "classes" in the real world. Intra Agent Modeling involves expressing agent characteristics - Goal, Belief, Plan and Capability - whereas, Inter Agent modeling incorporates agent mobility and communication in a multi-agent system.
Recently, various systems based on agent model architecture have been developed. In these systems, 'agents' with their own goals and functions are embedded, and perform their own tasks through collaboration among them by communication to achieve a goal as the system requires. Using this agent model for the construction of educational systems, adaptive configuration of the system is achieved. The purpose of this study is to propose a methodology for the design of an educational system based on agent model architecture. This paper describes the configuration of the agent model and the communication language and protocol used to represent collaboration among the agents necessary for performing a cooperative task. Moreover, we explain how to organize these agents as an educational system. As a case to show the organization of agents, we discuss the configuration of an intelligent learning environment to support C shell programming in UNIX and explain the collaborative behavior of embedded agents.
Norio SHIRATORI Kenji SUGAWARA Tetsuo KINOSHITA Goutam CHAKRABORTY
The concept of flexible system is long being used by many researchers, aiming to solve some particular problem of adaptation. The problem is viewed differently in different situations. In this paper, we first give a set of definitions and specifications to generalize this concept applicable to any system and in particular to communication networks. Through these definitions we will formalize, what are the conditions a system should satisfy to be called as a Flexible Communication System. The rest of the paper we formalize the concepts of flexible information network, and propose an agent oriented architecture that can realize it.