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[Keyword] collision resolution algorithm(2hit)

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  • Performance Evaluation of a Collision Resolution Protocol with Random Packet Sizes

    Wonsuk CHUNG  Chongkwan UN  

     
    LETTER-Signaling System and Communication Protocol

      Vol:
    E79-B No:5
      Page(s):
    719-721

    In ths letter, we suggest a collision resolution algorithm when the packet length is random, and analyze its throughput and delay performance. Here, three different packet length distributions and two feedback schemes (ternary and binary success/failure feedback) are considered.

  • A Parallel Collision Resolution Algorithm for Mobile Systems

    Shigeru SHIMAMOTO  Noriaki HAGIYA  Jaidev KANIYIL  Yoshikuni ONOZATO  

     
    PAPER

      Vol:
    E75-A No:12
      Page(s):
    1710-1719

    For the connection request procedure in mobile communication systems, a previous study had shown that the 3-channel systems provide the haighest maximum of stable per channel throughput. In this paper, we propose and study a new algorithm, called the Parallel Collision Resolution Algorithm, which can be implemented in a Q-channel connection request environment, where Q3. For the implementation, the channels are arranged in R groups, where R is a positive integer. The collision resolution scheme distributes the collided messages over all the groups so that throughput and delay measures can be improved. At any point in time, there can be a maximum of R collision resolution schemes operational irrespective of the channel or the group number over which collisions occurred. The performance measures are estimated by computer simulation. Under the new algorithm, almost the same level of the perchannel stable throughput measure of a 3-channel network can be achieved in networks for which Q3. This feature allows freedom to the network designer to employ a higher number of connection request channels without forfeiting high channel utilization rates. When Q is an integral multiple of 3, the maximum stable per channel throughput level achieved can be the same as that achieved by the 3 channel system, if the grouping of channels is such that each group consists of 3 channels. When Q is not an integral multiple of 3, the intuitive strategy of organizing the channels in such a way that Q/3 groups consist of 3 channels each and one group consists of (Q mod 3) channels, may result in much degraded performance. It is found that, if the channels are so organised that no group is composed of (Q mod 3) channels, the performance levels can be substantially enhanced. Also, under the new algorithm, the delay measure is significantly improved, particularly in schemes like the mobile satellite systems with high propagation delays. We conclude that the new scheme presents a promising collision resolution methodology for connection request procedures.