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[Keyword] computational cost(3hit)

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  • Generation of Surface Wave in C-Band Automotive On-Glass Antenna and an Easily Realizable Suppression Method for Improving Antenna Characteristics

    Osamu KAGAYA  Keisuke ARAI  Takato WATANABE  Takuji ARIMA  Toru UNO  

     
    PAPER-Antennas and Propagation

      Pubricized:
    2021/08/02
      Vol:
    E105-B No:1
      Page(s):
    51-57

    In this paper, the influence of surface waves on the characteristics of on-glass antennas is clarified to enable appropriates design of C-band automotive on-glass antennas. Composite glasses are used in automotive windshields. These automotive composite glasses are composed of three layers. First, the surface wave properties of composite glass are investigated. Next, the effects of surface waves on the reflection coefficient characteristics of on-glass antennas are investigated. Finally, the antenna placement to reduce surface wave effect will be presented. Electromagnetic field analysis of a dipole antenna placed at the center of a 300mm × 300mm square flat composite glass showed that the electric field strength in the glass had ripples with the half wavelength period of the surface waves. Therefore, it was confirmed that standing waves are generated because of these surface waves. In addition, it is confirmed that ripples occur in the reflection coefficient at frequencies. Glass size is divisible by each of those guide wavelengths. Furthermore, it was clarified that the reflection coefficient fluctuates with respect to the distance between the antenna and a metal frame, which is attached to the end face in the direction perpendicular to the thickness of the glass because of the influence of standing waves caused by the surface waves; additionally, the reflection coefficient gets worse when the distance between the antenna and the metal frame is an integral multiple of one half wavelength. A similar tendency was observed in an electric field analysis using a model that was shaped like the actual windshield shape. Because radiation patterns also change as a result of the influence of surface waves and metal frames, the results imply that it is necessary to consider the actual device size and the metal frames when designing automotive on-glass antennas.

  • Thresholding Process Based Dynamic Programming Track-Before-Detect Algorithm

    Wei YI  Lingjiang KONG  Jianyu YANG  

     
    PAPER-Sensing

      Vol:
    E96-B No:1
      Page(s):
    291-300

    Dynamic Programming (DP) based Track-Before-Detect (TBD) algorithm is effective in detecting low signal-to-noise ratio (SNR) targets. However, its complexity increases exponentially as the dimension of the target state space increases, so the exact implementation of DP-TBD will become computationally prohibitive if the state dimension is more than two or three, which greatly prevents its applications to many realistic problems. In order to improve the computational efficiency of DP-TBD, a thresholding process based DP-TBD (TP-DP-TBD) is proposed in this paper. In TP-DP-TBD, a low threshold is first used to eliminate the noise-like (with low-amplitude) measurements. Then the DP integration process is modified to only focuses on the thresholded higher-amplitude measurements, thus huge amounts of computation devoted to the less meaningful low-amplitude measurements are saved. Additionally, a merit function transfer process is integrated into DP recursion to guarantee the inheritance and utilization of the target merits. The performance of TP-DP-TBD is investigated under both optical style Cartesian model and surveillance radar model. The results show that substantial computation reduction is achieved with limited performance loss, consequently TP-DP-TBD provides a cost-efficient tradeoff between computational cost and performance. The effect of the merit function transfer on performance is also studied.

  • 3D Acoustic Image Localization Algorithm by Embedded DSP

    Wataru KOBAYASHI  Noriaki SAKAMOTO  Takao ONOYE  Isao SHIRAKAWA  

     
    PAPER

      Vol:
    E84-A No:6
      Page(s):
    1423-1430

    This paper describes a realtime 3D sound localization algorithm to be implemented with the use of a low power embedded DSP. A distinctive feature of this implementation approach is that the audible frequency band is divided into three, in accordance with the analysis of the sound reflection and diffraction effects through different media from a certain sound source to human ears. In the low, intermediate, and high frequency subbands, different schemes of the 3D sound localization are devised by means of an IIR filter, parametric equalizers, and a comb filter, respectively, so as to be run realtime on a low power embedded DSP. This algorithm aims at providing a listener with the 3D sound effects through headphones at low cost and low power consumption.