This paper describes a realtime 3D sound localization algorithm to be implemented with the use of a low power embedded DSP. A distinctive feature of this implementation approach is that the audible frequency band is divided into three, in accordance with the analysis of the sound reflection and diffraction effects through different media from a certain sound source to human ears. In the low, intermediate, and high frequency subbands, different schemes of the 3D sound localization are devised by means of an IIR filter, parametric equalizers, and a comb filter, respectively, so as to be run realtime on a low power embedded DSP. This algorithm aims at providing a listener with the 3D sound effects through headphones at low cost and low power consumption.
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Wataru KOBAYASHI, Noriaki SAKAMOTO, Takao ONOYE, Isao SHIRAKAWA, "3D Acoustic Image Localization Algorithm by Embedded DSP" in IEICE TRANSACTIONS on Fundamentals,
vol. E84-A, no. 6, pp. 1423-1430, June 2001, doi: .
Abstract: This paper describes a realtime 3D sound localization algorithm to be implemented with the use of a low power embedded DSP. A distinctive feature of this implementation approach is that the audible frequency band is divided into three, in accordance with the analysis of the sound reflection and diffraction effects through different media from a certain sound source to human ears. In the low, intermediate, and high frequency subbands, different schemes of the 3D sound localization are devised by means of an IIR filter, parametric equalizers, and a comb filter, respectively, so as to be run realtime on a low power embedded DSP. This algorithm aims at providing a listener with the 3D sound effects through headphones at low cost and low power consumption.
URL: https://global.ieice.org/en_transactions/fundamentals/10.1587/e84-a_6_1423/_p
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@ARTICLE{e84-a_6_1423,
author={Wataru KOBAYASHI, Noriaki SAKAMOTO, Takao ONOYE, Isao SHIRAKAWA, },
journal={IEICE TRANSACTIONS on Fundamentals},
title={3D Acoustic Image Localization Algorithm by Embedded DSP},
year={2001},
volume={E84-A},
number={6},
pages={1423-1430},
abstract={This paper describes a realtime 3D sound localization algorithm to be implemented with the use of a low power embedded DSP. A distinctive feature of this implementation approach is that the audible frequency band is divided into three, in accordance with the analysis of the sound reflection and diffraction effects through different media from a certain sound source to human ears. In the low, intermediate, and high frequency subbands, different schemes of the 3D sound localization are devised by means of an IIR filter, parametric equalizers, and a comb filter, respectively, so as to be run realtime on a low power embedded DSP. This algorithm aims at providing a listener with the 3D sound effects through headphones at low cost and low power consumption.},
keywords={},
doi={},
ISSN={},
month={June},}
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TY - JOUR
TI - 3D Acoustic Image Localization Algorithm by Embedded DSP
T2 - IEICE TRANSACTIONS on Fundamentals
SP - 1423
EP - 1430
AU - Wataru KOBAYASHI
AU - Noriaki SAKAMOTO
AU - Takao ONOYE
AU - Isao SHIRAKAWA
PY - 2001
DO -
JO - IEICE TRANSACTIONS on Fundamentals
SN -
VL - E84-A
IS - 6
JA - IEICE TRANSACTIONS on Fundamentals
Y1 - June 2001
AB - This paper describes a realtime 3D sound localization algorithm to be implemented with the use of a low power embedded DSP. A distinctive feature of this implementation approach is that the audible frequency band is divided into three, in accordance with the analysis of the sound reflection and diffraction effects through different media from a certain sound source to human ears. In the low, intermediate, and high frequency subbands, different schemes of the 3D sound localization are devised by means of an IIR filter, parametric equalizers, and a comb filter, respectively, so as to be run realtime on a low power embedded DSP. This algorithm aims at providing a listener with the 3D sound effects through headphones at low cost and low power consumption.
ER -