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[Keyword] deep-learning(3hit)

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  • MuSRGM: A Genetic Algorithm-Based Dynamic Combinatorial Deep Learning Model for Software Reliability Engineering Open Access

    Ning FU  Duksan RYU  Suntae KIM  

     
    PAPER-Software Engineering

      Pubricized:
    2024/02/06
      Vol:
    E107-D No:6
      Page(s):
    761-771

    In the software testing phase, software reliability growth models (SRGMs) are commonly used to evaluate the reliability of software systems. Traditional SRGMs are restricted by their assumption of a continuous growth pattern for the failure detection rate (FDR) throughout the testing phase. However, the assumption is compromised by Change-Point phenomena, where FDR fluctuations stem from variations in testing personnel or procedural modifications, leading to reduced prediction accuracy and compromised software reliability assessments. Therefore, the objective of this study is to improve software reliability prediction using a novel approach that combines genetic algorithm (GA) and deep learning-based SRGMs to account for the Change-point phenomenon. The proposed approach uses a GA to dynamically combine activation functions from various deep learning-based SRGMs into a new mutated SRGM called MuSRGM. The MuSRGM captures the advantages of both concave and S-shaped SRGMs and is better suited to capture the change-point phenomenon during testing and more accurately reflect actual testing situations. Additionally, failure data is treated as a time series and analyzed using a combination of Long Short-Term Memory (LSTM) and Attention mechanisms. To assess the performance of MuSRGM, we conducted experiments on three distinct failure datasets. The results indicate that MuSRGM outperformed the baseline method, exhibiting low prediction error (MSE) on all three datasets. Furthermore, MuSRGM demonstrated remarkable generalization ability on these datasets, remaining unaffected by uneven data distribution. Therefore, MuSRGM represents a highly promising advanced solution that can provide increased accuracy and applicability for software reliability assessment during the testing phase.

  • Improvement of Differential-GNSS Positioning by Estimating Code Double-Difference-Error Using Machine Learning

    Hirotaka KATO  Junichi MEGURO  

     
    PAPER-Pattern Recognition

      Pubricized:
    2023/09/12
      Vol:
    E106-D No:12
      Page(s):
    2069-2077

    Recently, Global navigation satellite system (GNSS) positioning has been widely used in various applications (e.g. car navigation system, smartphone map application, autonomous driving). In GNSS positioning, coordinates are calculated from observed satellite signals. The observed signals contain various errors, so the calculated coordinates also have some errors. Double-difference is one of the widely used ideas to reduce the errors of the observed signals. Although double-difference can remove many kinds of errors from the observed signals, some errors still remain (e.g. multipath error). In this paper, we define the remaining error as “double-difference-error (DDE)” and propose a method for estimating DDE using machine learning. In addition, we attempt to improve DGNSS positioning by feeding back the estimated DDE. Previous research applying machine learning to GNSS has focused on classifying whether the signal is LOS (Line Of Sight) or NLOS (Non Line Of Sight), and there is no study that attempts to estimate the amount of error itself as far as we know. Furthermore, previous studies had the limitation that their dataset was recorded at only a few locations in the same city. This is because these studies are mainly aimed at improving the positioning accuracy of vehicles, and collecting large amounts of data using vehicles is costly. To avoid this problem, in this research, we use a huge amount of openly available stationary point data for training. Through the experiments, we confirmed that the proposed method can reduce the DGNSS positioning error. Even though the DDE estimator was trained only on stationary point data, the proposed method improved the DGNSS positioning accuracy not only with stationary point but also with mobile rover. In addition, by comparing with the previous (detect and remove) approach, we confirmed the effectiveness of the DDE feedback approach.

  • Deep-Learning-Assisted Single-Pixel Imaging for Gesture Recognition in Consideration of Privacy Open Access

    Naoya MUKOJIMA  Masaki YASUGI  Yasuhiro MIZUTANI  Takeshi YASUI  Hirotsugu YAMAMOTO  

     
    INVITED PAPER

      Pubricized:
    2021/08/17
      Vol:
    E105-C No:2
      Page(s):
    79-85

    We have utilized single-pixel imaging and deep-learning to solve the privacy-preserving problem in gesture recognition for interactive display. Silhouette images of hand gestures were acquired by use of a display panel as an illumination. Reconstructions of gesture images have been performed by numerical experiments on single-pixel imaging by changing the number of illumination mask patterns. For the training and the image restoration with deep learning, we prepared reconstructed data with 250 and 500 illuminations as datasets. For each of the 250 and 500 illuminations, we prepared 9000 datasets in which original images and reconstructed data were paired. Of these data, 8500 data were used for training a neural network (6800 data for training and 1700 data for validation), and 500 data were used to evaluate the accuracy of image restoration. Our neural network, based on U-net, was able to restore images close to the original images even from reconstructed data with greatly reduced number of illuminations, which is 1/40 of the single-pixel imaging without deep learning. Compared restoration accuracy between cases using shadowgraph (black on white background) and negative-positive reversed images (white on black background) as silhouette image, the accuracy of the restored image was lower for negative-positive-reversed images when the number of illuminations was small. Moreover, we found that the restoration accuracy decreased in the order of rock, scissor, and paper. Shadowgraph is suitable for gesture silhouette, and it is necessary to prepare training data and construct neural networks, to avoid the restoration accuracy between gestures when further reducing the number of illuminations.