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Koki WAKUNAMI Yasuyuki ICHIHASHI Ryutaro OI Makoto OKUI Boaz Jessie JACKIN Kenji YAMAMOTO
Computer-generated hologram based on ray-sampling plane method was newly applied to the projection-type holographic display that consists of the holographic projection and the holographic optical element screen. In the proposed method, geometric deformation characteristic of the holographic image via the display system was mathematically derived and canceled out by the coordinate transformation of ray-sampling condition to avoid the image distortion. In the experiment, holographic image reconstruction with the arbitral depth expression without image distortion could be optically demonstrated.
Thibault LEPORTIER Min-Chul PARK
Direct-binary search method has been used for converting complex holograms into binary format. However, this algorithm is optimized to reconstruct monochromatic digital holograms and is accurate only in a narrow-depth range. In this paper, we proposed an advanced direct-binary search method to increase the depth of field of 3D scenes reconstructed in RGB by binary holograms.
Eishin MURAKAMI Yuki OGURO Yuji SAKAMOTO
Head-mounted displays (HMDs) and augmented reality (AR) are actively being studied. However, ordinary AR HMDs for visual assistance have a problem in which users have difficulty simultaneously focusing their eyes on both the real target object and the displayed image because the image can only be displayed at a fixed distance from an user's eyes in contrast to where the real object three-dimensionally exists. Therefore, we considered incorporating a holographic technology, an ideal three-dimensional (3D) display technology, into an AR HMD system. A few studies on holographic HMDs have had technical problems, and they have faults in size and weight. This paper proposes a compact holographic AR HMD system with the purpose of enabling an ideal 3D AR HMD system which can correctly reconstruct the image at any depth. In this paper, a Fourier transform optical system (FTOS) was implemented using only one lens in order to achieve a compact and lightweight structure, and a compact holographic AR HMD system was constructed. The experimental results showed that the proposed system can reconstruct sharp images at the correct depth for a wide depth range. This study enabled an ideal 3D AR HMD system that enables simultaneous viewing of both the real target object and the reconstructed image without feeling visual fatigue.
Naoki TAKADA Masato FUJIWARA ChunWei OOI Yuki MAEDA Hirotaka NAKAYAMA Takashi KAKUE Tomoyoshi SHIMOBABA Tomoyoshi ITO
This study involves proposing a high-speed computer-generated hologram playback by using a digital micromirror device for high-definition spatiotemporal division multiplexing electroholography. Consequently, the results indicated that the study successfully reconstructed a high-definition 3-D movie of 3-D objects that was comprised of approximately 900,000 points at 60 fps when each frame was divided into twelve parts.
We propose an adaptive coding algorithm for digital hologram transmission based on server-client interaction. A client can visualize various images of 3D objects from a digital hologram, which are reconstructed on different depth planes. The client's requests for reconstruction depths are sent to the server. The server adaptively encodes and transmits the same object image as the client's reconstructed image. When the client changes the reconstruction depth, only the prediction error of the new image is transmitted. Experimental results show that, in some cases, the proposed algorithm reduces more than half of the distortion at the same bitrate compared with the conventional coding technique.
Manabu YOSHIKAWA Takayoshi YOKOYAMA
This study investigates a new transmission method of light from a point source in a multimode graded-index fiber. The position of the point source is arranged along with a mode pattern to precisely determine the location of an output point image. Propagation performance is observed in an experiment and estimated by simulation.
Takumi SANO Fuminori NAITO Shuhei YOSHIDA Manabu YAMAMOTO
In this paper, we presented a computer simulation analysis of high-density hologram recording, which is a promising mass optical memory technique. A simulation method for off-axis speckle-shift multiplexed recording by three-dimensional computer simulation analysis was presented, as well the signal evaluation of recording and reproduction. By this simulation method, the characteristic features of recording and reproduction are studied from the viewpoints of signal-to-noise-ratio and the reproduced image's quality, and a high-density speckle-shift multiplexed recording condition is proposed.
Young-Ho SEO Hyun-Jun CHOI Jin-Woo BAE Hoon-Jong KANG Seung-Hyun LEE Ji-Sang YOO Dong-Wook KIM
In this paper, we proposed an efficient coding method for digital hologram (fringe pattern) acquired with a CCD camera or by computer generation using multi-view prediction and MPEG video compression standard techniques. It processes each R, G, or B color component separately. The basic processing unit is a partial image segmented as the size of MN. Each partial image retains the information of the whole object. This method generates an assembled image for a column of the segmented and frequency-transformed partial images, which is the basis of the coding process. That is, a motion estimation and compensation technique of MPEG is applied between the reconstructed images from the assembled images with the disparities found during generation of assembled image and the original partial images. Therefore the compressed results are the disparity of each partial image to form the assembled image for the corresponding column, assembled image, and the motion vectors and the compensated image for each partial image. The experimental results with the implemented algorithm showed that the proposed method has NC (Normalized Correlation) values about 4% higher than the previous method at the same compression ratios, which convinced us that ours has better compression efficiency. Consequently, the proposed method is expected to be used effectively in the application areas to transmit or store in digital format the digital hologram data.
Takeshi NAEMURA Masahide KANEKO Hiroshi HARASHIMA
This paper surveys the results of various studies on 3-D image coding. Themes are focused on efficient compression and display-independent representation of 3-D images. Most of the works on 3-D image coding have been concentrated on the compression methods tuned for each of the 3-D image formats (stereo pairs, multi-view images, volumetric images, holograms and so on). For the compression of stereo images, several techniques concerned with the concept of disparity compensation have been developed. For the compression of multi-view images, the concepts of disparity compensation and epipolar plane image (EPI) are the efficient ways of exploiting redundancies between multiple views. These techniques, however, heavily depend on the limited camera configurations. In order to consider many other multi-view configurations and other types of 3-D images comprehensively, more general platform for the 3-D image representation is introduced, aiming to outgrow the framework of 3-D "image" communication and to open up a novel field of technology, which should be called the "spatial" communication. Especially, the light ray based method has a wide range of application, including efficient transmission of the physical world, as well as integration of the virtual and physical worlds.
Munekazu DATE Yoshie TAKEUCHI Keiji TANAKA Kinya KATO
A method to improve the reflection efficiency of holographic polymer dispersed liquid crystal (HPDLC) is proposed and its effectiveness is confirmed. Controlling the alignment of liquid crystal (LC) in tiny droplets of HPDLC can increase the refractive-index difference between the LC droplet layer and the polymer layer, causing the peak reflectance and reflective spectral width to expand. We observed experimentally that 96% of the light components excluding the scattering loss can be diffracted in a transmission HPDLC device by ordering the LC. In a reflection HPDLC, we found that reflection could be improved by ordering through an applied shear force. Our findings should lead to an improvement in the quality of reflective display devices.
Three dimensional (3-D) optics offers potential advantages to the massively-parallel systems over electronics from the view point of information transfer. The purpose of this paper is to survey some aspects of the 3-D optical interconnection technology for the future massively-parallel computing systems. At first, the state-of-art of the current optoelectronic array devices to build the interconnection networks are described, with emphasis on those based on the semiconductor technology. Next, the principles, basic architectures, several examples of the 3-D optical interconnection systems in neural networks and multiprocessor systems are described. Finally, the issues that are needed to be solved for putting such technology into practical use are summarized.