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[Keyword] human-in-the-loop system(2hit)

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  • Design and Performance Analysis of a Skin-Stretcher Device for Urging Head Rotation

    Takahide ITO  Yuichi NAKAMURA  Kazuaki KONDO  Espen KNOOP  Jonathan ROSSITER  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2020/08/03
      Vol:
    E103-D No:11
      Page(s):
    2314-2322

    This paper introduces a novel skin-stretcher device for gently urging head rotation. The device pulls and/or pushes the skin on the user's neck by using servo motors. The user is induced to rotate his/her head based on the sensation caused by the local stretching of skin. This mechanism informs the user when and how much the head rotation is requested; however it does not force head rotation, i.e., it allows the user to ignore the stimuli and to maintain voluntary movements. We implemented a prototype device and analyzed the performance of the skin stretcher as a human-in-the-loop system. Experimental results define its fundamental characteristics, such as input-output gain, settling time, and other dynamic behaviors. Features are analyzed, for example, input-output gain is stable within the same installation condition, but various between users.

  • Feedback Control Model of a Gesture-Based Pointing Interface for a Large Display

    Kazuaki KONDO  Genki MIZUNO  Yuichi NAKAMURA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2018/04/04
      Vol:
    E101-D No:7
      Page(s):
    1894-1905

    This study proposes a mathematical model of a gesture-based pointing interface system for simulating pointing behaviors in various situations. We assume an interaction between a pointing interface and a user as a human-in-the-loop system and describe it using feedback control theory. The model is formulated as a hybrid of a target value follow-up component and a disturbance compensation one. These are induced from the same feedback loop but with different parameter sets to describe human pointing characteristics well. The two optimal parameter sets were determined individually to represent actual pointing behaviors accurately for step input signals and random walk disturbance sequences, respectively. The calibrated model is used to simulate pointing behaviors for arbitrary input signals expected in practical situations. Through experimental evaluations, we quantitatively analyzed the performance of the proposed hybrid model regarding how accurately it can simulate actual pointing behaviors and also discuss the advantage regarding the basic non-hybrid model. Model refinements for further accuracy are also suggested based on the evaluation results.