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[Keyword] interaction(124hit)

61-80hit(124hit)

  • Pulse Wave Propagation in a Large Number of Coupled Bistable Oscillators

    Kuniyasu SHIMIZU  Tetsuro ENDO  Daishin UEYAMA  

     
    LETTER

      Vol:
    E91-A No:9
      Page(s):
    2540-2545

    A simple model of inductor-coupled bistable oscillators is shown to exhibit pulse wave propagation. We demonstrate numerically that there exists a pulse wave which propagates with a constant speed in comparatively wide parameter region. In particular, the propagating pulse wave can be observed in non-uniform lattice with noise. The propagating pulse wave can be observed for comparatively strong coupling case, and for weak coupling case no propagating pulse wave can be observed (propagation failure). We also demonstrate various interaction phenomena between two pulses.

  • Adaptive Flocking of Robot Swarms: Algorithms and Properties

    Geunho LEE  Nak Young CHONG  

     
    PAPER-Theories

      Vol:
    E91-B No:9
      Page(s):
    2848-2855

    This paper presents a distributed approach for adaptive flocking of swarms of mobile robots that enables to navigate autonomously in complex environments populated with obstacles. Based on the observation of the swimming behavior of a school of fish, we propose an integrated algorithm that allows a swarm of robots to navigate in a coordinated manner, split into multiple swarms, or merge with other swarms according to the environment conditions. We prove the convergence of the proposed algorithm using Lyapunov stability theory. We also verify the effectiveness of the algorithm through extensive simulations, where a swarm of robots repeats the process of splitting and merging while passing around multiple stationary and moving obstacles. The simulation results show that the proposed algorithm is scalable, and robust to variations in the sensing capability of individual robots.

  • Separation between Sound and Light Enhances Audio-Visual Prior Entry Effect

    Yuki HONGOH  Shinichi KITA  Yoshiharu SOETA  

     
    PAPER-Human Information Processing

      Vol:
    E91-D No:6
      Page(s):
    1641-1648

    We examined how spatial disparity between the auditory and visual stimuli modulated the audio-visual (A-V) prior entry effect. Spatial and temporal proximity of multisensory stimuli are crucial factors for multisensory perception in most cases (e.g. [1],[2]). However our previous research[3],[4] suggested that this well-accepted hypothesis was not applicable to the A-V prior entry effect. In order to examine the effect of the spatial disparity on the A-V prior entry effect, six loudspeakers and two light emitting diodes (LEDs) were used as stimuli. The loudspeakers were located at 10, 25, and 90 degrees from the midline of the participants to both right and left sides. A preceding sound was presented from one of these six loudspeakers. After the preceding sound, two visual targets were presented successively at a short interval and participants judged which visual target was presented first. Two colour changeable ('red' or 'green') LEDs were used for the visual targets and participants judged the order of visual targets by their colour not by their side in order to avoid the response bias as much as possible. The visual targets were situated at 10 degrees or 25 degrees from the participants' midline to both right and left in the Experiment 1. Results showed a biased judgment that the visual target at the sound presented side was presented first. The amplitude of the A-V prior entry effect was greater when the preceding sound source was more apart from the midline of participants. This effect of spatial separation indicated that the clarity of either right or left side of the preceding sound enhanced the amplitude of the A-V prior entry effect (Experiment 2). These results challenge the belief that the spatial proximity of multisensory stimuli is a crucial factor for multisensory perception.

  • Specific and Class Object Recognition for Service Robots through Autonomous and Interactive Methods

    Al MANSUR  Yoshinori KUNO  

     
    PAPER-Image Recognition, Computer Vision

      Vol:
    E91-D No:6
      Page(s):
    1793-1803

    Service robots need to be able to recognize and identify objects located within complex backgrounds. Since no single method may work in every situation, several methods need to be combined and robots have to select the appropriate one automatically. In this paper we propose a scheme to classify situations depending on the characteristics of the object of interest and user demand. We classify situations into four groups and employ different techniques for each. We use Scale-invariant feature transform (SIFT), Kernel Principal Components Analysis (KPCA) in conjunction with Support Vector Machine (SVM) using intensity, color, and Gabor features for five object categories. We show that the use of appropriate features is important for the use of KPCA and SVM based techniques on different kinds of objects. Through experiments we show that by using our categorization scheme a service robot can select an appropriate feature and method, and considerably improve its recognition performance. Yet, recognition is not perfect. Thus, we propose to combine the autonomous method with an interactive method that allows the robot to recognize the user request for a specific object and class when the robot fails to recognize the object. We also propose an interactive way to update the object model that is used to recognize an object upon failure in conjunction with the user's feedback.

  • Estimation of Photonic Couplings among Electric Multipoles in Quantum Dots for Nanometer Scale Devices

    Hideaki MATSUEDA  

     
    PAPER-Nonlinear Phenomena and Analysis

      Vol:
    E90-A No:10
      Page(s):
    2148-2153

    A comparison among the possible nonlinear photonic interactions for scalable nanometer networks and quantum gates as well as for coherence retention in solids is made theoretically, and then numerical plottings are given, on the basis of the dipole length estimated from our µ-PL (microphotoluminescence) spectra of GaAs/AlGaAs coupled quantum dots (QDs) having a pair of 0.3 meV splittings. Furthermore, prospective device concepts based on these nonlinear multipolar interactions are given.

  • The Optimal Calculation Method to Determine the Effective Target Width for the Application of Fitts' Law

    Jing KONG  Xiangshi REN  

     
    PAPER-Human-computer Interaction

      Vol:
    E90-D No:4
      Page(s):
    753-758

    In human-computer interaction, Fitts' law has been applied in one-dimensional pointing task evaluation for some decades, and the usage of effective target width (We) in Fitts' law has been accepted as an international standard in ISO standards 9241-9 [4]. However, the discussion on the concrete methods for calculating We has not been developed comprehensively nor have the different methods of calculation been integrated. Therefore, this paper focuses on a detailed description and a comparison of the two main We calculation methods. One method is mapping all the abscissa data in one united relative coordinate system to perform the calculation (called CC method) and the other is dividing the data into two groups and mapping them in two separate coordinate systems (called SC method). We tested the accuracy of each method and compared both methods in a highly controlled experiment. The experiments' results and data analysis show that the CC method is better than the SC method for human computer interface modeling. These results will be instrumental for future application of Fitts' law.

  • On the Cross-Layer Impact of TCP ACK Thinning on IEEE 802.11 Wireless MAC Dynamics

    Hyogon KIM  Heejo LEE  Sangmin SHIN  

     
    LETTER-Wireless Communication Technologies

      Vol:
    E90-B No:2
      Page(s):
    412-416

    ACK thinning refers to the technique to discard or reduce TCP acknowledgements (ACKs) for the purpose of diverting scarce bandwidth to TCP data traffic. It has been shown that under some circumstances the technique is effective to boost the TCP throughput on wireless links, in particular the IEEE 802.11 wireless LAN (WLAN). In this letter, however, we show that ACK thinning backfires under congestion due to its cross-layer impact on the 802.11 MAC dynamics. With the ACK filtering example, we demonstrate the phenomenon and analyze the cause. Based on the analysis, we show how the IEEE 802.11 contention window size control solves the problem.

  • Recognizing and Analyzing of User's Continuous Action in Mobile Systems

    Jonghun BAEK  Ik-Jin JANG  Byoung-Ju YUN  

     
    PAPER-Human-computer Interaction

      Vol:
    E89-D No:12
      Page(s):
    2957-2963

    As a result of the growth of sensor-enabled mobile devices, in recent years, users can utilize diverse digital contents everywhere and anytime. However, the interfaces of mobile applications are often unnatural due to limited computational capability, miniaturized input/output controls, and so on. To complement the poor user interface (UI) and fully utilize mobility as feature of mobile devices, we explore possibilities for a new UI of mobile devices. This paper describes the method for recognizing and analyzing a user's continuous action including the user's various gestures and postures. The application example we created is mobile game called AM-Fishing game on mobile devices that employ the accelerometer as the main interaction modality. The demonstration shows the evaluation for the system usability.

  • Extracting Protein-Protein Interaction Information from Biomedical Text with SVM

    Tomohiro MITSUMORI  Masaki MURATA  Yasushi FUKUDA  Kouichi DOI  Hirohumi DOI  

     
    LETTER-Natural Language Processing

      Vol:
    E89-D No:8
      Page(s):
    2464-2466

    Automated information extraction systems from biomedical text have been reported. Some systems are based on manually developed rules or pattern matching. Manually developed rules are specific for analysis, however, new rules must be developed for each new domain. Although the corpus must be developed by human effort, a machine-learning approach automatically learns the rules from the corpus. In this article, we present a system for automatically extracting protein-protein interaction information from biomedical text with support vector machines (SVMs). We describe the performance of our system and compare its ability to extract protein-protein interaction information with that of other systems.

  • Interactive Object Recognition through Hypothesis Generation and Confirmation

    Md. Altab HOSSAIN  Rahmadi KURNIA  Akio NAKAMURA  Yoshinori KUNO  

     
    PAPER-Interactive Systems

      Vol:
    E89-D No:7
      Page(s):
    2197-2206

    An effective human-robot interaction is essential for wide penetration of service robots into the market. Such robot needs a vision system to recognize objects. It is, however, difficult to realize vision systems that can work in various conditions. More robust techniques of object recognition and image segmentation are essential. Thus, we have proposed to use the human user's assistance for objects recognition through speech. This paper presents a system that recognizes objects in occlusion and/or multicolor cases using geometric and photometric analysis of images. Based on the analysis results, the system makes a hypothesis of the scene. Then, it asks the user for confirmation by describing the hypothesis. If the hypothesis is not correct, the system generates another hypothesis until it correctly understands the scene. Through experiments on a real mobile robot, we have confirmed the usefulness of the system.

  • A Reliable New 2-Stage Distributed Interactive TGS System Based on GIS Database and Augmented Reality

    Seungjun KIM  Hojung KIM  Seongeun EOM  Nitaigour P. MAHALIK  Byungha AHN  

     
    LETTER

      Vol:
    E89-D No:1
      Page(s):
    98-105

    Most of the traveller guidance services (TGS) are based on GPS technology and generally concerned with the position data mapping on the simplified 2D electronic map in order to provide macro level service facility such as drive direction notifications. Digital GIS based GPS entails in situ intuitive visualization. The visually enhanced TGS can improve the global and local awareness of unknown areas. In this paper, we propose a reliable new TGS system that provides 3D street as well as pin-pointed destination information in two stages of its interactive services; web-based and AR-based. The web server generates a guiding path on 2D digital map and displays 3D car-driving animation along the path. And, the AR-based service is embedded so that users can interactively obtain the detailed micro-level information of a specific section in the area with their fingertips. The implementation is based on autoformation of on-line GIS data structures from the available priori. For the verification, a 54 road network is selected as a test area. In the service demonstration, we show the effective awareness of street environments and the usefulness of this new TGS system.

  • Depth Video Enhancement for Haptic Interaction Using a Smooth Surface Reconstruction

    Seung-man KIM  Jongeun CHA  Jeha RYU  Kwan Heng LEE  

     
    PAPER

      Vol:
    E89-D No:1
      Page(s):
    37-44

    We present a depth video enhancement algorithm in order to provide high quality haptic interaction. As the telecommunication technology emerges rapidly, the depth image-based haptic interaction is becoming viable for broadcasting applications. Since a real depth map usually contains discrete and rugged noise, its haptic interaction produces the distorted force feedback. To resolve these problems, we propose a two-step refinement and adaptive sampling algorithm. In the first step, noise is removed by the median-filtering technique in 2D image space. Since not all pixels can be used to reconstruct the 3D mesh due to limited system resources, the filtered map is adaptively sampled based on the depth variation. Sampled 2D pixels, called feature points, are triangulated and projected onto 3D space. In the second refinement step, we apply the Gaussian smoothing technique to the reconstructed 3D surface. Finally, 3D surfaces are rendered to compute a smooth depth map from Z-buffer.

  • Wearable Telepresence System Based on Multimodal Communication for Effective Teleoperation with a Humanoid

    Yong-Ho SEO  Hun-Young PARK  Taewoo HAN  Hyun Seung YANG  

     
    PAPER

      Vol:
    E89-D No:1
      Page(s):
    11-19

    This paper presents a new type of wearable teleoperation system that can be applied to the control of a humanoid robot. The proposed system has self-contained computing hardware with a stereo head-mounted display, a microphone, a set of headphones, and a wireless LAN. It also has a mechanism that tracks arm and head motion by using several types of sensors that detect the motion data of an operator, along with a simple force reflection mechanism that uses vibration motors at appropriate joints. For remote tasks, we use intelligent self-sensory feedback and autonomous behavior, such as automatic grasping and obstacle avoidance in a slave robot, and we feed the information back to an operator through a multimodal communication channel. Through this teleoperation system, we successfully demonstrate several teleoperative tasks, including object manipulation and mobile platform control of a humanoid robot.

  • A Framework for Virtual Reality with Tangible Augmented Reality-Based User Interface

    Dongpyo HONG  Woontack WOO  

     
    PAPER

      Vol:
    E89-D No:1
      Page(s):
    45-52

    In this paper, we propose a framework for virtual reality, I2-NEXT, which enables users to interact with virtual objects by tangible objects in immersive networked virtual environment. The primary goal of this framework is to support rapid development of immersive and interactive virtual reality systems as well as various types of user interfaces. The proposed framework consists of user interface for interactions, immersive virtual environment, and networking interface. In this framework, we adopt several design patterns to guarantee that either developers or users (artists) can easily implement their VR applications without strong knowledge of VR techniques such as programming, libraries etc. One of the key features of this framework is the presence of the device module which supports a natural user interaction in a virtual environment. For example, the proposed framework provides users with tangible objects so that the users are able to manipulate virtual objects by touching real objects. The proposed framework also supports large scale stereoscopic display through clustering technique. To realize the effectiveness of the proposed framework, we have been developing an application for digital heritage reconstruction. Having been through development of the system, we believe that virtual reality technology is one of the promising technologies which enable users to experience realities in a digital space. Detailed explanations of each component and system architecture are presented.

  • Proposal of a Multimodal Interaction Description Language for Various Interactive Agents

    Masahiro ARAKI  Akiko KOUZAWA  Kenji TACHIBANA  

     
    PAPER

      Vol:
    E88-D No:11
      Page(s):
    2469-2476

    In this paper, we propose a new multimodal interaction description language, MIML (Multimodal Interaction Markup Language), which defines dialogue patterns between human and various types of interactive agents. The feature of this language is three-layered description of agent-based interactive systems. The high-level description is a task definition that can easily construct typical agent-based interactive task control information. The middle-level description is an interaction description that defines agent's behavior and user's input at the granularity of dialogue segment. The low-level description is a platform dependent description that can override the pre-defined function in the interaction description. The connection between task-level and interaction-level is realized by generation of interaction description templates from the task level description. The connection between interaction-level and platform-level is realized by a binding mechanism of XML. As a result of the comparison with other languages, MIML has advantages in high-level interaction description, modality extensibility and compatibility with standardized technologies.

  • Interaction Builder: A Rapid Prototyping Tool for Developing Web-Based MMI Applications

    Kouichi KATSURADA  Hiroaki ADACHI  Kunitoshi SATO  Hirobumi YAMADA  Tsuneo NITTA  

     
    PAPER

      Vol:
    E88-D No:11
      Page(s):
    2461-2468

    We have developed Interaction Builder (IB), a rapid prototyping tool for constructing web-based Multi-Modal Interaction (MMI) applications. The goal of IB is making it easy to develop MMI applications with speech recognition, life-like agents, speech synthesis, web browsing, etc. For this purpose, IB supports the following interface and functions: (1) GUI for implementing MMI systems without the details of MMI and MMI description language, (2) functionalities of handling synchronized multimodal inputs/outputs, (3) a test run mode for run-time testing. The results of evaluation tests showed that the application development cycle using IB was significantly shortened in comparison with the time using a text editor both for MMI description language experts and for beginners.

  • Interactive Object Recognition System for a Helper Robot Using Photometric Invariance

    Md. Altab HOSSAIN  Rahmadi KURNIA  Akio NAKAMURA  Yoshinori KUNO  

     
    PAPER

      Vol:
    E88-D No:11
      Page(s):
    2500-2508

    We are developing a helper robot that carries out tasks ordered by the user through speech. The robot needs a vision system to recognize the objects appearing in the orders. It is, however, difficult to realize vision systems that can work in various conditions. Thus, we have proposed to use the human user's assistance through speech. When the vision system cannot achieve a task, the robot makes a speech to the user so that the natural response by the user can give helpful information for its vision system. Our previous system assumes that it can segment images without failure. However, if there are occluded objects and/or objects composed of multicolor parts, segmentation failures cannot be avoided. This paper presents an extended system that tries to recover from segmentation failures using photometric invariance. If the system is not sure about segmentation results, the system asks the user by appropriate expressions depending on the invariant values. Experimental results show the usefulness of the system.

  • Social Identification of Embodied Interactive Agent

    Yugo TAKEUCHI  Keiko WATANABE  

     
    PAPER

      Vol:
    E88-D No:11
      Page(s):
    2517-2522

    An embodied interactive agent has a virtual body that is generally drawn by CG animation. We intuitively assume that the agent's body primarily expresses non-verbal messages, or symbolizes its social characteristics through its appearance. However, we have not objectively elucidated the expressive competence of an agent's body beyond the conclusions of our empirical and subjective intuition. Therefore, it is necessary to explore scientifically how users regard the functional competence of an agent's embodiment. Do users attribute the intelligence of an agent to its virtual body? We investigated how users physically interact with an agent which is merely a virtual entity drawn on the display by CG, through "showing" something to the eyes of the agent, "listening" to something from the mouth of the agent, and "speaking" something into the ears of the agent. However, such interaction does not necessarily attribute the intellectual processing function to the agent, and this issue is explored through two psychological experiments.

  • Anti-Parallel Dipole Coupling of Quantum Dots via an Optical Near-Field Interaction

    Tadashi KAWAZOE  Kiyoshi KOBAYASHI  Motoichi OHTSU  

     
    PAPER

      Vol:
    E88-C No:9
      Page(s):
    1845-1849

    We observed the optically forbidden energy transfer between cubic CuCl quantum dots coupled via an optical near-field interaction using time-resolved near-field photoluminescence (PL) spectroscopy. The energy transfer time and exciton lifetime were estimated from the rise and decay times of the PL pump-probe signal, respectively. We found that the exciton lifetime increased as the energy transfer time fell. This result strongly supports the notion that near-field interaction between QD makes the anti-parallel dipole coupling. Namely, a quantum-dots pair coupled by an optical near field has a long exciton lifetime which indicates the anti-parallel coupling of QDs forming a weakly radiative quadrupole state.

  • Wallpaper Interaction in Wireless Handset Using VIS (Vector Image Solution)

    Doo-Hee JUNG  Gu-Min JEONG  Sung-Kyun YOON  

     
    LETTER

      Vol:
    E88-B No:7
      Page(s):
    2864-2867

    This paper describes how to integrate interaction in wallpaper using vector graphics solution VIS (Vector Image Solution). By using dedicated key action for toggling input mode and VIS functionality such as action script support, pause-resume interface, etc., we can achieve direct interactivity for rich media services without deteriorating stability of the integrated program of mobile handset.

61-80hit(124hit)