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[Keyword] interactions(11hit)

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  • Advanced Photonic Crystal Nanocavity Quantum Dot Lasers Open Access

    Yasutomo OTA  Katsuyuki WATANABE  Masahiro KAKUDA  Satoshi IWAMOTO  Yasuhiko ARAKAWA  

     
    INVITED PAPER

      Vol:
    E101-C No:7
      Page(s):
    553-560

    We discuss our recent progress in photonic crystal nanocavity quantum dot lasers. We show how enhanced light matter interactions in the nanocavity lead to diverse and fascinating lasing phenomena that are in general inaccessible by conventional bulky semiconductor lasers. First, we demonstrate thresholdless lasing, in which any clear kink in the output laser curve does not appear. This is a result of near unity coupling of spontaneous emission into the lasing cavity mode, enabled by the strong Purcell effect supported in the nanocavity. Then, we discuss self-frequency conversion nanolasers, in which both near infrared lasing oscillation and nonlinear optical frequency conversion to visible light are simultaneously supported in the individual nanocavity. Owing to the tight optical confinement both in time and space, a high normalized conversion efficiency over a few hundred %/W is demonstrated. We also show that the intracavity nonlinear frequency conversion can be utilized to measure the statistics of the intracavity photons. These novel phenomena will be useful for developing various nano-optoelectronic devices with advanced functionalities.

  • Bounded-Choice Statements for User Interaction in Imperative Programming

    Keehang KWON  Jeongyoon SEO  Daeseong KANG  

     
    LETTER-Software System

      Pubricized:
    2015/11/27
      Vol:
    E99-D No:3
      Page(s):
    751-755

    Adding versatile interactions to imperative programming - C, Java and Android - is an essential task. Unfortunately, existing languages provide only limited constructs for user interaction. These constructs are usually in the form of unbounded quantification. For example, existing languages can take the keyboard input from the user only via the read(x)/scan(x) statement. Note that the value of x is unbounded in the sense that x can have any value. This statement is thus not useful for applications with bounded inputs. To support bounded choices, we propose new bounded-choice statements for user interation. Each input device (keyboard, mouse, touchpad, ...) naturally requires a new bounded-choice statement. To make things simple, however, we focus on a bounded-choice statement for keyboard - kchoose - to allow for more controlled and more guided participation from the user. We illustrate our idea via CBI, an extension of the core C with a new bounded-choice statement for the keyboard.

  • Towards Interactive Object-Oriented Programming

    Keehang KWON  Kyunghwan PARK  Mi-Young PARK  

     
    LETTER-Software System

      Vol:
    E98-D No:2
      Page(s):
    437-438

    To represent interactive objects, we propose a choice-disjunctive declaration statement of the form $S add R$ where S, R are the (procedure or field) declaration statements within a class. This statement has the following semantics: request the user to choose one between S and R when an object of this class is created. This statement is useful for representing interactive objects that require interaction with the user.

  • Modeling Interactions between Low-Level and High-Level Features for Human Action Recognition

    Wen ZHOU  Chunheng WANG  Baihua XIAO  Zhong ZHANG  Yunxue SHAO  

     
    LETTER-Image Recognition, Computer Vision

      Vol:
    E96-D No:12
      Page(s):
    2896-2899

    Recognizing human action in complex scenes is a challenging problem in computer vision. Some action-unrelated concepts, such as camera position features, could significantly affect the appearance of local spatio-temporal features, and therefore the performance of low-level features based methods degrades. In this letter, we define the action-unrelated concept: the position of camera as high-level features. We observe that they can serve as a prior to local spatio-temporal features for human action recognition. We encode this prior by modeling interactions between spatio-temporal features and camera position features. We infer camera position features from local spatio-temporal features via these interactions. The parameters of this model are estimated by a new max-margin algorithm. We evaluate the proposed method on KTH, IXMAS and Youtube actions datasets. Experimental results show the effectiveness of the proposed method.

  • Towards Establishing Ambient Network Environment Open Access

    Masayuki MURATA  

     
    INVITED PAPER

      Vol:
    E92-B No:4
      Page(s):
    1070-1076

    In this article, we introduce a new concept for the future information environment, called an "ambient information environment (AmIE)." We first explain it, especially emphasizing the difference from the existing ubiquitous information environment (UbIE), which is an interaction between users and environments. Then, we focus on an ambient networking environment (AmNE) which supports the AmIE as a networking infrastructure. Our approach of a biologically inspired framework is next described in order to demonstrate why such an approach is necessary in the AmIE. Finally, we show some example for building the AmNE.

  • An Algorithm for Detecting 3-Way Feature Interactions

    Shizuko KAWAUCHI  Tadashi OHTA  

     
    PAPER-Software Development Environment

      Vol:
    E87-B No:7
      Page(s):
    1910-1917

    This paper proposes an algorithm for detecting 3-way interactions. As far as the authors know, this is the first proposal ever made for a detection algorithm of 3-way interactions. In this paper, by analyzing examples, the mechanism of 3-way interactions is clarified and a detection algorithm of 3-way interactions is proposed. Namely the proposed detection algorithm is heuristic. To evaluate the algorithm, we implemented a detection system based on the proposed algorithm and applied it to 12 services, and 82 3-way interactions were detected. This shows the proposed algorithm is effective.

  • Role-Based Interaction Infrastructures for Internet Agents

    Giacomo CABRI  Letizia LEONARDI  Franco ZAMBONELLI  

     
    INVITED PAPER

      Vol:
    E86-D No:11
      Page(s):
    2262-2270

    With no doubt the Internet will achieve advantages in exploiting software agents for applications, thanks to their autonomy in carrying out tasks. In such a scenario, appropriated methodologies are needed to manage the interactions among agents. The BRAIN framework proposes an interaction model based on roles, each one composed by a set of capabilities and an expected behavior. The achieved advantages are agent-oriented features, separation of concerns and reuse of solutions and experiences. In this paper we present two interaction infrastructures, Rolesystem and RoleX, which rely on the above mentioned role-based interaction model. These infrastructures allow agents to assume roles and to interact. An application example and the comparison with other approaches show the effectiveness of our approach.

  • Numerical Characterization of Optically Controlled MESFETs Using an Energy-Dependent Physical Simulation Model

    Mohamad A. ALSUNAIDI  Tatsuo KUWAYAMA  Shigeo KAWASAKI  

     
    PAPER-Modeling of Nonlinear Microwave Circuits

      Vol:
    E84-C No:7
      Page(s):
    869-874

    This paper presents the characterization and validation of a time-domain physical model for illuminated high-frequency active devices and shows the possibility of use of the electromagnetic analysis of FDTD not only for electromagnetic interaction and scattering but also for the device simulation as a good candidate for a microwave simulator. The model is based on Boltzmann's Transport Equation, which accurately accounts for carrier transport in microwave and millimeter wave devices with sub-micrometer gate lengths. Illumination effects are accommodated in the model to represent carrier density changes inside the illuminated device. The simulation results are compared to available experimental records for a typical MESFET for validation purposes. Simulation results show that the microscopic as well as the macroscopic characteristics of the active device are altered by the light energy. This fact makes the model an important tool for the active device design method under illumination control.

  • Exploiting Symmetric Relation for Efficient Feature Interaction Detection

    Masahide NAKAMURA  Tohru KIKUNO  

     
    PAPER-Computer Networks

      Vol:
    E82-D No:10
      Page(s):
    1352-1363

    Feature interaction detection determines whether interactions occur or not between the new and existing telecommunication services. Most of conventional detection methods on state transition model utilize an exhaustive search. The exhaustive search is fundamentally very powerful in the sense that all interactions are exactly detected. However, it may suffer from the state explosion problem due to the exponential growth of the number of states in the model when the number of users and the number of features increase. In order to cope with this problem, we propose a new detection method using a state reduction technique. By means of a symmetric relation, called permutation symmetry, we succeed in reducing the size of the model while preserving the necessary information for the interaction detection. Experimental evaluation shows that, for practical interaction detection with three users, the proposed method achieves about 80% reduction in space and time, and is more scalable than the conventional ones especially for the increase of the number of users in the service.

  • Formal Definitions of Feature Interactions in Telecommunications Software

    Tadashi OHTA  Flaviu CRISTIAN  

     
    LETTER

      Vol:
    E81-A No:4
      Page(s):
    635-638

    Despite the fact that the necessity of FDT (formal description techniques) had been emphasized, many approaches to verifying feature interactions were insufficient. This paper proposes formal definitions for feature interactions which can occur when telecommunication services specified independently are operated in parallel. Seven types of feature interactions are defined formally.

  • Distributed Systems Management for OSI Environment: System Configuration, Communication Methods and Their Behavior

    Seung-Seob PARK  Norio SHIRATORI  Shoichi NOGUCHI  

     
    PAPER

      Vol:
    E75-B No:8
      Page(s):
    691-700

    As the size and complexity of network increases, the distributed systems management (DSM) will be vital in order to improve the availability of network management, to reduce the complexity of network operations, and to provide the high reliability. In this paper, we (1) describe general requirements required for systems management in distributed environment, (2) introduce the basic structure of distributed network management system (DNMS) for efficient network management, and also especially illustrate the concrete design of system management application process which is an important element among them, (3) propose the connectionless CMIP to accomplish for effectively managing the distributed management system, and indicate its efficiency; this protocol is available to manage dynamically changing DSM environment, to negotiate among the managing systems, to handle the dynamic informations etc. Finally, (4) the behavior and software structure of a suggested management system during negotiation to execute the received request for implementation are presented.