The search functionality is under construction.
The search functionality is under construction.

Keyword Search Result

[Keyword] network simulator(5hit)

1-5hit
  • Performance Prediction of Wireless Vital Data Collection System for Exercisers by a Network Simulator

    Takuma HAMAGAMI  Shinsuke HARA  Hiroyuki YOMO  Ryusuke MIYAMOTO  Yasutaka KAWAMOTO  Takunori SHIMAZAKI  Hiroyuki OKUHATA  

     
    PAPER

      Pubricized:
    2020/01/10
      Vol:
    E103-B No:6
      Page(s):
    653-661

    When we collect vital data from exercisers by putting wireless sensor nodes to them, the reliability of the wireless data collection is dependent on the position of node on the body of exerciser, therefore, in order to determine the suitable body position, it is essential to evaluate the data collection performances by changing the body positions of nodes in experiments involving human subjects. However, their fair comparison is problematic, because the experiments have no repeatability, that is, we cannot evaluate the performances for multiple body positions in an experiment at the same time. In this paper, we predict the performances by a software network simulator. Using two main functions such as a channel state function and a mobility function, the network simulator can repeatedly generate the same channel and mobility conditions for nodes. Numerical result obtained by the network simulator shows that when collecting vital data from twenty two footballers in a game, among three body position such as waist, forearm and calf, the forearm position gives the highest data collection rate and the predicted data collection rates agree well with the ones obtained by an experiment involving real subjects.

  • A System-Level Network Virtual Platform for IPsec Processor Development

    Chen-Chieh WANG  Chung-Ho CHEN  

     
    PAPER-Software Engineering

      Vol:
    E96-D No:5
      Page(s):
    1095-1104

    Developing a complex network accelerator like an IPsec processor is a great challenge. To this end, we propose a Network Virtual Platform ( NetVP ) that consists of one or more virtual host (vHOST) modules and virtual local area network (vLAN) modules to support electronic system level (ESL) top-down design flow as well as provide the on-line verification throughout the entire development process. The on-line verification capability of NetVP enables the designed target to communicate with a real network for system validation. For ESL top-down design flow, we also propose untimed and timed interfaces to support hardware/software co-simulation. In addition, the NetVP can be used in conjunction with any ESL development platform through the untimed/timed interface. System development that uses this NetVP is efficient and flexible since it allows the designer to explore design spaces such as the network bandwidth and system architecture easily. The NetVP can also be applied to the development of other kinds of network accelerators.

  • Towards a Fairness Multimedia Transmission Using Layered-Based Multicast Protocol

    Heru SUKOCO  Yoshiaki HORI  Hendrawan   Kouichi SAKURAI  

     
    PAPER

      Vol:
    E93-D No:11
      Page(s):
    2953-2961

    The distribution of streaming multicast and real time audio/video applications in the Internet has been quickly increased in the Internet. Commonly, these applications rarely use congestion control and do not fairly share provided network capacity with TCP-based applications such as HTTP, FTP and emails. Therefore, Internet communities will be threatened by the increase of non-TCP-based applications that likely cause a significant increase of traffics congestion and starvation. This paper proposes a set of mechanisms, such as providing various data rates, background traffics, and various scenarios, to act friendly with TCP when sending multicast traffics. By using 8 scenarios of simulations, we use 6 layered multicast transmissions with background traffic Pareto with the shape factor 1.5 to evaluate performance metrics such as throughput, delay/latency, jitter, TCP friendliness, packet loss ratio, and convergence time. Our study shows that non TCP traffics behave fairly and respectful of the co-existent TCP-based applications that run on shared link transmissions even with background traffic. Another result shows that the simulation has low values on throughput, vary in jitter (0-10 ms), and packet loss ratio > 3%. It was also difficult to reach convergence time quickly when involving only non TCP traffics.

  • Construction of a Fault-Tolerant Object Group Framework and Its Execution Analysis Using Home-Network Simulations

    Myungseok KANG  Jaeyun JUNG  Hagbae KIM  

     
    LETTER-Network Management/Operation

      Vol:
    E89-B No:12
      Page(s):
    3446-3449

    We propose a Fault-Tolerant Object Group framework that provides group management and fault-tolerance services for consistency maintenance and state transparency as well. Through a virtual home-network simulation, we validate that the FTOG framework supports both of the reliability and the stability of the distributed home-network systems.

  • FTOG-Based Management and Recovery Services

    Myungseok KANG  Jaeyun JUNG  Younghoon WHANG  Youngyong KIM  Hagbae KIM  

     
    LETTER-Dependable Computing

      Vol:
    E88-D No:11
      Page(s):
    2603-2605

    This paper presents a Fault-Tolerant Object Group (FTOG) model that provides the group management service and the fault-tolerance service for consistency maintenance and state transparency. Through Intelligent Home Network Simulator, we verify that FTOG model supports both of reliability and the stability of the distributed system.