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[Keyword] pointing interface(3hit)

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  • Non-Linear Distance Filter for Modeling Effect of a Large Pointer Used in a Gesture-Based Pointing Interface

    Kazuaki KONDO  Takuto FUJIWARA  Yuichi NAKAMURA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2020/08/03
      Vol:
    E103-D No:11
      Page(s):
    2302-2313

    When using a gesture-based interface for pointing to targets on a wide screen, displaying a large pointer instead of a typical spot pattern reduces disturbance caused by measurement errors of user's pointing posture. However, it remains unclear why a large pointer helps facilitate easy pointing. To examine this issue, in this study we propose a mathematical model that formulates human pointing motions affected by a large pointer. Our idea is to describe the effect of the large pointer as human visual perception, because the user will perceive the pointer-target distance as being shorter than it actually is. We embedded this scheme, referred to as non-linear distance filter (NDF), into a typical feedback loop model designed to formulate human pointing motions. We also proposed a method to estimate NDF mapping from pointing trajectories, and used it to investigate the applicability of the model under three typical disturbance patterns: small vibration, smooth shift, and step signal. Experimental results demonstrated that the proposed NDF-based model could accurately reproduced actual pointing trajectories, achieving high similarity values of 0.89, 0.97, and 0.91 for the three respective disturbance patterns. The results indicate the applicability of the proposed method. In addition, we confirmed that the obtained NDF mappings suggested rationales for why a large pointer helps facilitate easy pointing.

  • Feedback Control Model of a Gesture-Based Pointing Interface for a Large Display

    Kazuaki KONDO  Genki MIZUNO  Yuichi NAKAMURA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2018/04/04
      Vol:
    E101-D No:7
      Page(s):
    1894-1905

    This study proposes a mathematical model of a gesture-based pointing interface system for simulating pointing behaviors in various situations. We assume an interaction between a pointing interface and a user as a human-in-the-loop system and describe it using feedback control theory. The model is formulated as a hybrid of a target value follow-up component and a disturbance compensation one. These are induced from the same feedback loop but with different parameter sets to describe human pointing characteristics well. The two optimal parameter sets were determined individually to represent actual pointing behaviors accurately for step input signals and random walk disturbance sequences, respectively. The calibrated model is used to simulate pointing behaviors for arbitrary input signals expected in practical situations. Through experimental evaluations, we quantitatively analyzed the performance of the proposed hybrid model regarding how accurately it can simulate actual pointing behaviors and also discuss the advantage regarding the basic non-hybrid model. Model refinements for further accuracy are also suggested based on the evaluation results.

  • Calibrating Coordinates of a Tabletop Display with a Reflex in Eye-Hand Coordination

    Makio ISHIHARA  Yukio ISHIHARA  

     
    LETTER-Human-computer Interaction

      Vol:
    E93-D No:10
      Page(s):
    2862-2865

    This manuscript introduces a pointing interface for a tabletop display with a reflex in eye-hand coordination. The reflex is a natural response to inconsistency between kinetic information of a mouse and visual feedback of the mouse cursor. The reflex yields information on which side the user sees the screen from, so that the screen coordinates are aligned with the user's position.