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[Keyword] stereo(113hit)

101-113hit(113hit)

  • Direct Reconstruction of Planar Surfaces by Stereo Vision

    Yasushi KANAZAWA  Kenichi KANATANI  

     
    PAPER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E78-D No:7
      Page(s):
    917-922

    This paper studies the problem of reconstructing a planar surface from stereo images of multiple feature points that are known to be coplanar in the scene. We present a direct method by applying maximum likelihood estimation based on a statistical model of image noise. The significant fact about our method is that not only the 3-D position of the surface is reconstructed accurately but its reliability is also computed quantitatively. The effectiveness of our method is demonstrated by doing numerical simulation.

  • 3D Dynamic Stereovision: A Unified Approach for Stereo and Motion Matching without Local Constraints

    Ming XIE  

     
    PAPER

      Vol:
    E77-D No:11
      Page(s):
    1259-1261

    In this paper, we present an approach which is applicable to both the stereo and the motion correspondence problems. We take into account different representations of edge primitives and introduce the idea of Hough Transform to develop a matching algorithm which does not require any local constraints during the matching process.

  • Structure Recovery and Motion Estimation from Stereo Motion

    Shin-Chung WANG  Chung-Lin HUANG  

     
    PAPER

      Vol:
    E77-D No:11
      Page(s):
    1247-1258

    This paper presents a modified disparity measurement to recover the depth and a robust method to estimate motion parameters. First, this paper considers phase correspondence for the computation of disparity. It has less computation for disparity than previous methods that use the disparity from correspondence and from correlation. This modified disparity measurement uses the Gabor filter to analyze the local phase property and the exponential filter to analyze the global phase property. These two phases are added to make quasi-linear phases of the stereo image channels which are used for the stereo disparity finding and the structure recovery of scene. Then, we use feature-based correspondence to find the corresponding feature points in temporal image pair. Finally, we combine the depth map and use disparity motion stereo to estimate 3-D motion parameters.

  • A Framework for Feature Extraction of Images by Energy Minimization

    Satoshi NAKAGAWA  Takahiro WATANABE  Yuji KUNO  

     
    PAPER

      Vol:
    E77-D No:11
      Page(s):
    1213-1218

    This paper describes a new feature extraction model (Active Model) which is extended from the active contour model (Snakes). Active Model can be applied to various energy minimizing models since it integrates most of the energy terms ever proposed into one model and also provides the new terms for multiple images such as motion and stereo images. The computational order of energy minimization process is estimated in comparison with a dynamic programming method and a greedy algorithm, and it is shown that the energy minimization process in Active Model is faster than the others. Some experimental results are also shown.

  • Structure Recovery from Multiple Images by Directly Estimating the Intersections in 3-D Space

    Shinjiro KAWATO  

     
    PAPER

      Vol:
    E77-D No:9
      Page(s):
    966-972

    This paper presents a new approach to the recovery of 3-D structure from multiple pairs of images from different viewpoints. Searching for the corresponding points between images, which is common in stereopsis, is avoided. Extracted edges from input images are projected back into 3-D space, and their intersections are calculated directly. Many false intersections may appear, but if we have many pair images, true intersections are extracted by appropriate thresholding. Octree representation of the intersections enables this approach. We consider a way to treat adjacent edge piexels as a line segment rather than as individual points, which differs from previous works and leads to a new algorithm. Experimental results using both synthetic and actual images are also described.

  • Development of Direct-View 3D Display for Videophones Using 15 inch LCD and Lenticular Sheet

    Shinichi SHIWA  Nobuji TETSUTANI  Kenji AKIYAMA  Susumu ICHINOSE  Tadahiko KOMATSU  

     
    INVITED PAPER

      Vol:
    E77-D No:9
      Page(s):
    940-948

    Three-dimensional display technologies that require special glasses are not suitable for telecommunications because wearing glasses is inconvenient and it is defficult to observe facial expressions. Our previous 6.3-inch 3D display was inadequate for presenting images with realistic sensation. In this paper, a direct view 15-inch 3D display is described. The display is made up of a l5-inch TFT LCD and a composite lenticular sheet (LS), and uses the head tracking technique. Quantitative evaluation of the stereoscopic sensation of the display was studied using the 3D display, and better stereoscopic sensation values were obtained compared with a 2D display mode, thus comfirming the display's usefulness.

  • Passive Depth Acquisition for 3D Image Displays

    Kiyohide SATOH  Yuichi OHTA  

     
    INVITED PAPER

      Vol:
    E77-D No:9
      Page(s):
    949-957

    In this paper, we first discuss on a framework for a 3D image display system which is the combination of passive sensing and active display technologies. The passive sensing enables to capture real scenes under natural condition. The active display enables to present arbitrary views with proper motion parallax following the observer's motion. The requirements of passive sensing technology for 3D image displays are discussed in comparison with those for robot vision. Then, a new stereo algorithm, called SEA (Stereo by Eye Array), which satisfies the requirements is described in detail. The SEA uses nine images captured by a 33 camera array. It has the following features for depth estimation: 1) Pixel-based correspondence search enables to obtain a dense and high-spatial-resolution depth map. 2) Correspondence ambiguity for linear edges with the orientation parallel to a particular baseline is eliminated by using multiple baselines with different orientations. 3) Occlusion can be easily detected and an occlusion-free depth map with sharp object boundaries is generated. The feasibility of the SEA is demonstrated by experiments by using real image data.

  • Shape and Reflectance of a Polyhedron from Interreflections by Two-Image Photometric Stereo

    Jun YANG  Noboru OHNISHI  Noboru SUGIE  

     
    LETTER

      Vol:
    E77-D No:9
      Page(s):
    1017-1021

    In this paper, we extend two-image photometric stereo method to treat a concave polyhedron, and present an iterative algorithm to remove the influence of interreflections. By the method we can obtain the shape and reflectance of a concave polyhedron with perfectly diffuse (Lambertian) and unknown constant reflectance. Both simulation and experiment show the feasibility and accuracy of the method.

  • Moving Point Light Source Photometric Stereo

    Yuji IWAHORI  Robert J. WOODHAM  Hidekazu TANAKA  Naohiro ISHII  

     
    LETTER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E77-D No:8
      Page(s):
    925-929

    This paper describes a new method to determine the 3-D position coordinates of a Lambertian surface from four shaded images acquired with an actively controlled, nearby moving point light source. The method treats both the case when the initial position of the light source is known and the case when it is unknown.

  • Photometric Stereo for Specular Surface Shape Based on Neural Network

    Yuji IWAHORI  Hidekazu TANAKA  Robert J. WOODHAM  Naohiro ISHII  

     
    PAPER-Image Processing

      Vol:
    E77-D No:4
      Page(s):
    498-506

    This paper proposes a new method to determine the shape of a surface by learning the mapping between three image irradiances observed under illumination from three lighting directions and the corresponding surface gradient. The method uses Phong reflectance function to describe specular reflectance. Lambertian reflectance is included as a special case. A neural network is constructed to estimate the values of reflectance parameters and the object surface gradient distribution under the assumption that the values of reflectance parameters are not known in advance. The method reconstructs the surface gradient distribution after determining the values of reflectance parameters of a test object using two step neural network which consists of one to extract two gradient parameters from three image irradiances and its inverse one. The effectiveness of this proposed neural network is confirmed by computer simulations and by experiment with a real object.

  • ASIC Approaches for Vision-Based Vehicle Guidance

    Ichiro MASAKI  

     
    INVITED PAPER

      Vol:
    E76-C No:12
      Page(s):
    1735-1743

    This paper describes a vision system, which is based on ASIC (Application Specific Integrated Circuit) approaches, for vehicle guidance on highways. After reviewing related work in the field of intelligent vehicles, stereo vision, and ASIC-based approaches, the paper focuses on a stereo vision system developed for intelligent cruise control. The system measures the distance to the vehicle in front using trinocular triangulation. Application specific processor architectures were developed for low mass-production cost, real-time operation, low power consumption, and small physical size. The system was installed in a trunk of a car and evaluated successfully on highways.

  • A New Photometric Method Using 3 Point Light Sources

    Changsuk CHO  Haruyuki MINAMITANI  

     
    PAPER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E76-D No:8
      Page(s):
    898-904

    This paper presents a new idea of photometric stereo method which uses 3 point light sources as illumination source. Its intention is to extract the 3-D information of gastric surface. The merit of this method is that it is applicable to the textured and/or specular surfaces, moreover whose environment is too narrow, like gastric surface. The verification of the proposed method was achieved by the theoretical proof and experiment.

  • Integration of Color and Range Data for Three-Dimensional Scene Description

    Akira OKAMOTO  Yoshiaki SHIRAI  Minoru ASADA  

     
    PAPER

      Vol:
    E76-D No:4
      Page(s):
    501-506

    This paper describes a method for describing a three-dimensional (3-D) scene by integrating color and range data. Range data is obtained by a feature-based stereo method developed in our laboratory. A color image is segmented into uniform color regions. A plane is fitted to the range data inside a segmented region. Regions are classified into three types based on the range data. A certain types of regions are merged and the others remain unless the region type is modified. The region type is modified if the range data on a plane are selected by removing of the some range data. As a result, the scene is represented by planar surfaces with homogeneous colors. Experimental results for real scenes are shown.

101-113hit(113hit)