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[Keyword] video application(3hit)

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  • Tradeoff Relationship between Fidelity and Latency in Interactive Audio-Video Applications over IP Networks

    Yoshihiro ITO  Shuji TASAKA  

     
    PAPER-Network

      Vol:
    E90-B No:5
      Page(s):
    1112-1121

    Interactive audio-video applications over IP networks have subjective tradeoffs between fidelity and latency owing to packet buffering at the receiver. Increasing the buffering time improves the fidelity, whereas it degrades the latency. This paper makes the subjective tradeoff between fidelity and latency clear in a quantitative way. In addition, we examine the effect of tasks on the subjective tradeoff. In evaluating the effect of tasks, we use two tasks according to ITU-T Recommendation P.920. An experiment was conducted to measure user-level QoS of an interactive application with the psychometric methods. We then investigate the subjective tradeoff quantitatively by QoS mapping. The experimental results confirm that there exists the buffering time which makes user-level QoS the highest. The results also show that the optimum buffering time depends on the kind of task.

  • Application-Level Jitter Reduction Scheme for Multimedia Communication over ATM-ABR Service

    Naotoshi ADACHI  Shoji KASAHARA  Yutaka TAKAHASHI  

     
    PAPER-Network

      Vol:
    E86-B No:2
      Page(s):
    798-808

    The ATM-ABR service category provides minimum cell rate (MCR) guarantees and robust connections even with insufficient network resources. Recently proposed rate-management algorithms for supporting multimedia applications over ABR mainly aim at minimizing the cell loss and delay. However, jitter is also an important element of QoS for multimedia applications. In this paper, we focus our attention on the arrival point of the critical cell corresponding to the end of data packet and propose a simple cell scheduling scheme for source node to reduce the jitter on application level over the ATM-ABR service class. In our proposed method, critical cells are delayed intentionally and the packet stream at application level becomes smooth. We verify the effectiveness of our proposed algorithm by an analytical model and simulation. From those results, we find that our proposed scheduling algorithm is effective in reducing the application level jitter even when the tagged cell stream is transmitted along the path with multiple nodes.

  • MARM: An Agent-Based Adaptive QoS Management Framework

    Tatsuya YAMAZAKI  Masakatsu KOSUGA  Nagao OGINO  Jun MATSUDA  

     
    PAPER-Network

      Vol:
    E84-B No:1
      Page(s):
    63-70

    For distributed multimedia applications, the development of adaptive QoS (quality of service) management mechanisms is needed to guarantee various and changeable end-to-end QoS requirements. In this paper, we propose an adaptive QoS management framework based on multi-agent systems. In this framework, QoS management mechanisms are divided into two phases, the flow establishment and renegotiation phase and the media-transfer phase. An adaptation to system resource changes and various user requirements is accomplished by direct or indirect collaborations of the agents in each phase. In the flow establishment and renegotiation phase, application agents determine optimal resource allocation with QoS negotiations to maximize the total users' utility. In the media-transfer phase, stream agents collaborate to adjust each stream QoS reactively. In addition, personal agents help a novice user to specify stream QoS without any a priori knowledge of QoS. To make the interworking of agents tractable, a QoS mapping mechanism is needed to translate the QoS parameters from level to level, since the expression of QoS differs from level to level. As an example of multimedia application based on the proposed framework, a one-way video system is designed. The experimental results of computer simulation show the validity of the proposed framework.