Full Text Views
52
Tile-based virtual reality (VR) video consists of high-resolution tiles that are displayed in accordance with the users' viewing directions and a low-resolution tile that is the entire VR video and displayed when users change their viewing directions. Whether users perceive quality degradation when watching tile-based VR video depends on high-resolution tile size, the quality of high- and low-resolution tiles, and network condition. The display time of low-resolution tile (hereafter delay) affects users' perceived quality because longer delay makes users watch the low-resolution tiles longer. Since these degradations of low-resolution tiles markedly affect users' perceived quality, these points have to be considered in the quality-estimation model. Therefore, we propose a bitstream-quality-estimation model for tile-based VR video streaming services and investigate the effect of bitstream parameters and delay on tile-based VR video quality. Subjective experiments on several videos of different qualities and a comparison between other video quality-estimation models were conducted. In this paper, we prove that the proposed model can improve the quality-estimation accuracy by using the high- and low-resolution tiles' quantization parameters, resolution, framerate, and delay. Subjective experimental results show that the proposed model can estimate the quality of tile-based VR video more accurately than other video quality-estimation models.
Masanori KOIKE
NTT Corporation
Yuichiro URATA
NTT Corporation
Kazuhisa YAMAGISHI
NTT Corporation
The copyright of the original papers published on this site belongs to IEICE. Unauthorized use of the original or translated papers is prohibited. See IEICE Provisions on Copyright for details.
Copy
Masanori KOIKE, Yuichiro URATA, Kazuhisa YAMAGISHI, "Bitstream-Quality-Estimation Model for Tile-Based VR Video Streaming Services" in IEICE TRANSACTIONS on Communications,
vol. E105-B, no. 8, pp. 1002-1013, August 2022, doi: 10.1587/transcom.2021EBP3163.
Abstract: Tile-based virtual reality (VR) video consists of high-resolution tiles that are displayed in accordance with the users' viewing directions and a low-resolution tile that is the entire VR video and displayed when users change their viewing directions. Whether users perceive quality degradation when watching tile-based VR video depends on high-resolution tile size, the quality of high- and low-resolution tiles, and network condition. The display time of low-resolution tile (hereafter delay) affects users' perceived quality because longer delay makes users watch the low-resolution tiles longer. Since these degradations of low-resolution tiles markedly affect users' perceived quality, these points have to be considered in the quality-estimation model. Therefore, we propose a bitstream-quality-estimation model for tile-based VR video streaming services and investigate the effect of bitstream parameters and delay on tile-based VR video quality. Subjective experiments on several videos of different qualities and a comparison between other video quality-estimation models were conducted. In this paper, we prove that the proposed model can improve the quality-estimation accuracy by using the high- and low-resolution tiles' quantization parameters, resolution, framerate, and delay. Subjective experimental results show that the proposed model can estimate the quality of tile-based VR video more accurately than other video quality-estimation models.
URL: https://global.ieice.org/en_transactions/communications/10.1587/transcom.2021EBP3163/_p
Copy
@ARTICLE{e105-b_8_1002,
author={Masanori KOIKE, Yuichiro URATA, Kazuhisa YAMAGISHI, },
journal={IEICE TRANSACTIONS on Communications},
title={Bitstream-Quality-Estimation Model for Tile-Based VR Video Streaming Services},
year={2022},
volume={E105-B},
number={8},
pages={1002-1013},
abstract={Tile-based virtual reality (VR) video consists of high-resolution tiles that are displayed in accordance with the users' viewing directions and a low-resolution tile that is the entire VR video and displayed when users change their viewing directions. Whether users perceive quality degradation when watching tile-based VR video depends on high-resolution tile size, the quality of high- and low-resolution tiles, and network condition. The display time of low-resolution tile (hereafter delay) affects users' perceived quality because longer delay makes users watch the low-resolution tiles longer. Since these degradations of low-resolution tiles markedly affect users' perceived quality, these points have to be considered in the quality-estimation model. Therefore, we propose a bitstream-quality-estimation model for tile-based VR video streaming services and investigate the effect of bitstream parameters and delay on tile-based VR video quality. Subjective experiments on several videos of different qualities and a comparison between other video quality-estimation models were conducted. In this paper, we prove that the proposed model can improve the quality-estimation accuracy by using the high- and low-resolution tiles' quantization parameters, resolution, framerate, and delay. Subjective experimental results show that the proposed model can estimate the quality of tile-based VR video more accurately than other video quality-estimation models.},
keywords={},
doi={10.1587/transcom.2021EBP3163},
ISSN={1745-1345},
month={August},}
Copy
TY - JOUR
TI - Bitstream-Quality-Estimation Model for Tile-Based VR Video Streaming Services
T2 - IEICE TRANSACTIONS on Communications
SP - 1002
EP - 1013
AU - Masanori KOIKE
AU - Yuichiro URATA
AU - Kazuhisa YAMAGISHI
PY - 2022
DO - 10.1587/transcom.2021EBP3163
JO - IEICE TRANSACTIONS on Communications
SN - 1745-1345
VL - E105-B
IS - 8
JA - IEICE TRANSACTIONS on Communications
Y1 - August 2022
AB - Tile-based virtual reality (VR) video consists of high-resolution tiles that are displayed in accordance with the users' viewing directions and a low-resolution tile that is the entire VR video and displayed when users change their viewing directions. Whether users perceive quality degradation when watching tile-based VR video depends on high-resolution tile size, the quality of high- and low-resolution tiles, and network condition. The display time of low-resolution tile (hereafter delay) affects users' perceived quality because longer delay makes users watch the low-resolution tiles longer. Since these degradations of low-resolution tiles markedly affect users' perceived quality, these points have to be considered in the quality-estimation model. Therefore, we propose a bitstream-quality-estimation model for tile-based VR video streaming services and investigate the effect of bitstream parameters and delay on tile-based VR video quality. Subjective experiments on several videos of different qualities and a comparison between other video quality-estimation models were conducted. In this paper, we prove that the proposed model can improve the quality-estimation accuracy by using the high- and low-resolution tiles' quantization parameters, resolution, framerate, and delay. Subjective experimental results show that the proposed model can estimate the quality of tile-based VR video more accurately than other video quality-estimation models.
ER -