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Shin KOMEDA Masateru TSUNODA Keitaro NAKASAI Hidetake UWANO
A major approach to enhancing software quality is reviewing the source code to identify defects. To aid in identifying flaws, an approach in which a machine learning model predicts residual defects after implementing a code review is adopted. After the model has predicted the existence of residual defects, a second-round review is performed to identify such residual flaws. To enhance the prediction accuracy of the model, information known to developers but not recorded as data is utilized. Confidence in the review is evaluated by reviewers using a 10-point scale. The assessment result is used as an independent variable of the prediction model of residual defects. Experimental results indicate that confidence improves the prediction accuracy.
Masanori KOIKE Yuichiro URATA Kazuhisa YAMAGISHI
Tile-based virtual reality (VR) video consists of high-resolution tiles that are displayed in accordance with the users' viewing directions and a low-resolution tile that is the entire VR video and displayed when users change their viewing directions. Whether users perceive quality degradation when watching tile-based VR video depends on high-resolution tile size, the quality of high- and low-resolution tiles, and network condition. The display time of low-resolution tile (hereafter delay) affects users' perceived quality because longer delay makes users watch the low-resolution tiles longer. Since these degradations of low-resolution tiles markedly affect users' perceived quality, these points have to be considered in the quality-estimation model. Therefore, we propose a bitstream-quality-estimation model for tile-based VR video streaming services and investigate the effect of bitstream parameters and delay on tile-based VR video quality. Subjective experiments on several videos of different qualities and a comparison between other video quality-estimation models were conducted. In this paper, we prove that the proposed model can improve the quality-estimation accuracy by using the high- and low-resolution tiles' quantization parameters, resolution, framerate, and delay. Subjective experimental results show that the proposed model can estimate the quality of tile-based VR video more accurately than other video quality-estimation models.
Keitaro NAKASAI Masateru TSUNODA Kenichi MATSUMOTO
Software developers often use a web search engine to improve work efficiency. However, web search strategies (e.g., frequently changing web search keywords) may be different for each developer. In this study, we attempted to define a better web search strategy. Although many previous studies analyzed web search behavior in programming, they did not provide guidelines for web search strategies. To suggest guidelines for web search strategies, we asked 10 subjects four questions about programming which they had to solve, and analyzed their behavior. In the analysis, we focused on the subjects' task time and the web search metrics defined by us. Based on our experiment, to enhance the effectiveness of the search, we suggest (1) that one should not go through the next search result pages, (2) the number of keywords in queries should be suppressed, and (3) previously used keywords must be avoided when creating a new query.