Since the Content Distribution Network (CDN) and IP multicast have heavy infrastructure requirements, their deployment is quite restricted. In contrast, peer-to-peer (P2P) streaming applications are independent on infrastructures and thus have been widely deployed. Emerging wireless ad-hoc networks are poised to enable a variety of streaming applications. However, many potential problems, that are trivial in wired networks, will emerge when deploying existing P2P streaming applications directly into wireless ad-hoc networks. In this paper, we propose a goodput optimization framework for P2P streaming over wireless ad-hoc networks. A two-level buffer architecture is proposed to reassign the naive streaming systems' data requests. The framework adopts a chunk size-varying transmission algorithm to obtain smooth playback experience and acceptable overhead and utilize limited bandwidth resources efficiently. The distinguishing features of our implementation are as follows: first, the framework works as a middleware and is independent on the streaming service properties; existing P2P streaming application can be deployed in wireless ad-hoc networks with minimum modifications and development cost; second, the proposed algorithm can reduce unnecessary communication overheads compared with traditional algorithms which gain high playback continuity with small chunk size; finally, our scheme can utilize low bandwidth transmission paths rather than discarding them, and thus improve overall performance of the wireless network. We also present a set of experiments to show the effectiveness of the proposed mechanism.
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Hao YE, Kaiping XUE, Peilin HONG, Hancheng LU, "A Framework for Goodput Optimization in P2P Streaming over Wireless Ad-Hoc Networks" in IEICE TRANSACTIONS on Communications,
vol. E94-B, no. 9, pp. 2511-2520, September 2011, doi: 10.1587/transcom.E94.B.2511.
Abstract: Since the Content Distribution Network (CDN) and IP multicast have heavy infrastructure requirements, their deployment is quite restricted. In contrast, peer-to-peer (P2P) streaming applications are independent on infrastructures and thus have been widely deployed. Emerging wireless ad-hoc networks are poised to enable a variety of streaming applications. However, many potential problems, that are trivial in wired networks, will emerge when deploying existing P2P streaming applications directly into wireless ad-hoc networks. In this paper, we propose a goodput optimization framework for P2P streaming over wireless ad-hoc networks. A two-level buffer architecture is proposed to reassign the naive streaming systems' data requests. The framework adopts a chunk size-varying transmission algorithm to obtain smooth playback experience and acceptable overhead and utilize limited bandwidth resources efficiently. The distinguishing features of our implementation are as follows: first, the framework works as a middleware and is independent on the streaming service properties; existing P2P streaming application can be deployed in wireless ad-hoc networks with minimum modifications and development cost; second, the proposed algorithm can reduce unnecessary communication overheads compared with traditional algorithms which gain high playback continuity with small chunk size; finally, our scheme can utilize low bandwidth transmission paths rather than discarding them, and thus improve overall performance of the wireless network. We also present a set of experiments to show the effectiveness of the proposed mechanism.
URL: https://global.ieice.org/en_transactions/communications/10.1587/transcom.E94.B.2511/_p
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@ARTICLE{e94-b_9_2511,
author={Hao YE, Kaiping XUE, Peilin HONG, Hancheng LU, },
journal={IEICE TRANSACTIONS on Communications},
title={A Framework for Goodput Optimization in P2P Streaming over Wireless Ad-Hoc Networks},
year={2011},
volume={E94-B},
number={9},
pages={2511-2520},
abstract={Since the Content Distribution Network (CDN) and IP multicast have heavy infrastructure requirements, their deployment is quite restricted. In contrast, peer-to-peer (P2P) streaming applications are independent on infrastructures and thus have been widely deployed. Emerging wireless ad-hoc networks are poised to enable a variety of streaming applications. However, many potential problems, that are trivial in wired networks, will emerge when deploying existing P2P streaming applications directly into wireless ad-hoc networks. In this paper, we propose a goodput optimization framework for P2P streaming over wireless ad-hoc networks. A two-level buffer architecture is proposed to reassign the naive streaming systems' data requests. The framework adopts a chunk size-varying transmission algorithm to obtain smooth playback experience and acceptable overhead and utilize limited bandwidth resources efficiently. The distinguishing features of our implementation are as follows: first, the framework works as a middleware and is independent on the streaming service properties; existing P2P streaming application can be deployed in wireless ad-hoc networks with minimum modifications and development cost; second, the proposed algorithm can reduce unnecessary communication overheads compared with traditional algorithms which gain high playback continuity with small chunk size; finally, our scheme can utilize low bandwidth transmission paths rather than discarding them, and thus improve overall performance of the wireless network. We also present a set of experiments to show the effectiveness of the proposed mechanism.},
keywords={},
doi={10.1587/transcom.E94.B.2511},
ISSN={1745-1345},
month={September},}
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TY - JOUR
TI - A Framework for Goodput Optimization in P2P Streaming over Wireless Ad-Hoc Networks
T2 - IEICE TRANSACTIONS on Communications
SP - 2511
EP - 2520
AU - Hao YE
AU - Kaiping XUE
AU - Peilin HONG
AU - Hancheng LU
PY - 2011
DO - 10.1587/transcom.E94.B.2511
JO - IEICE TRANSACTIONS on Communications
SN - 1745-1345
VL - E94-B
IS - 9
JA - IEICE TRANSACTIONS on Communications
Y1 - September 2011
AB - Since the Content Distribution Network (CDN) and IP multicast have heavy infrastructure requirements, their deployment is quite restricted. In contrast, peer-to-peer (P2P) streaming applications are independent on infrastructures and thus have been widely deployed. Emerging wireless ad-hoc networks are poised to enable a variety of streaming applications. However, many potential problems, that are trivial in wired networks, will emerge when deploying existing P2P streaming applications directly into wireless ad-hoc networks. In this paper, we propose a goodput optimization framework for P2P streaming over wireless ad-hoc networks. A two-level buffer architecture is proposed to reassign the naive streaming systems' data requests. The framework adopts a chunk size-varying transmission algorithm to obtain smooth playback experience and acceptable overhead and utilize limited bandwidth resources efficiently. The distinguishing features of our implementation are as follows: first, the framework works as a middleware and is independent on the streaming service properties; existing P2P streaming application can be deployed in wireless ad-hoc networks with minimum modifications and development cost; second, the proposed algorithm can reduce unnecessary communication overheads compared with traditional algorithms which gain high playback continuity with small chunk size; finally, our scheme can utilize low bandwidth transmission paths rather than discarding them, and thus improve overall performance of the wireless network. We also present a set of experiments to show the effectiveness of the proposed mechanism.
ER -