The search functionality is under construction.

Author Search Result

[Author] Peilin HONG(2hit)

1-2hit
  • On Reducing Delay in Mesh-Based P2P Streaming: A Mesh-Push Approach

    Zheng LIU  Kaiping XUE  Peilin HONG  

     
    PAPER-Network

      Vol:
    E95-B No:2
      Page(s):
    426-434

    The peer-assisted streaming paradigm has been widely employed to distribute live video data on the internet recently. In general, the mesh-based pull approach is more robust and efficient than the tree-based push approach. However, pull protocol brings about longer streaming delay, which is caused by the handshaking process of advertising buffer map message, sending request message and scheduling of the data block. In this paper, we propose a new approach, mesh-push, to address this issue. Different from the traditional pull approach, mesh-push implements block scheduling algorithm at sender side, where the block transmission is initiated by the sender rather than by the receiver. We first formulate the optimal upload bandwidth utilization problem, then present the mesh-push approach, in which a token protocol is designed to avoid block redundancy; a min-cost flow model is employed to derive the optimal scheduling for the push peer; and a push peer selection algorithm is introduced to reduce control overhead. Finally, we evaluate mesh-push through simulation, the results of which show mesh-push outperforms the pull scheduling in streaming delay, and achieves comparable delivery ratio at the same time.

  • A Framework for Goodput Optimization in P2P Streaming over Wireless Ad-Hoc Networks

    Hao YE  Kaiping XUE  Peilin HONG  Hancheng LU  

     
    PAPER-Network

      Vol:
    E94-B No:9
      Page(s):
    2511-2520

    Since the Content Distribution Network (CDN) and IP multicast have heavy infrastructure requirements, their deployment is quite restricted. In contrast, peer-to-peer (P2P) streaming applications are independent on infrastructures and thus have been widely deployed. Emerging wireless ad-hoc networks are poised to enable a variety of streaming applications. However, many potential problems, that are trivial in wired networks, will emerge when deploying existing P2P streaming applications directly into wireless ad-hoc networks. In this paper, we propose a goodput optimization framework for P2P streaming over wireless ad-hoc networks. A two-level buffer architecture is proposed to reassign the naive streaming systems' data requests. The framework adopts a chunk size-varying transmission algorithm to obtain smooth playback experience and acceptable overhead and utilize limited bandwidth resources efficiently. The distinguishing features of our implementation are as follows: first, the framework works as a middleware and is independent on the streaming service properties; existing P2P streaming application can be deployed in wireless ad-hoc networks with minimum modifications and development cost; second, the proposed algorithm can reduce unnecessary communication overheads compared with traditional algorithms which gain high playback continuity with small chunk size; finally, our scheme can utilize low bandwidth transmission paths rather than discarding them, and thus improve overall performance of the wireless network. We also present a set of experiments to show the effectiveness of the proposed mechanism.