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Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.
Juan ZHOU
Ritsumeikan University
Mikihiko MORI
Hosei University
Hajime KITA
Kyoto University
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Juan ZHOU, Mikihiko MORI, Hajime KITA, "Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective" in IEICE TRANSACTIONS on Electronics,
vol. E102-C, no. 11, pp. 771-779, November 2019, doi: 10.1587/transele.2019DII0001.
Abstract: Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.
URL: https://global.ieice.org/en_transactions/electronics/10.1587/transele.2019DII0001/_p
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@ARTICLE{e102-c_11_771,
author={Juan ZHOU, Mikihiko MORI, Hajime KITA, },
journal={IEICE TRANSACTIONS on Electronics},
title={Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective},
year={2019},
volume={E102-C},
number={11},
pages={771-779},
abstract={Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.},
keywords={},
doi={10.1587/transele.2019DII0001},
ISSN={1745-1353},
month={November},}
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TY - JOUR
TI - Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective
T2 - IEICE TRANSACTIONS on Electronics
SP - 771
EP - 779
AU - Juan ZHOU
AU - Mikihiko MORI
AU - Hajime KITA
PY - 2019
DO - 10.1587/transele.2019DII0001
JO - IEICE TRANSACTIONS on Electronics
SN - 1745-1353
VL - E102-C
IS - 11
JA - IEICE TRANSACTIONS on Electronics
Y1 - November 2019
AB - Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.
ER -