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[Author] Juan ZHOU(2hit)

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  • Social Network and Tag Sources Based Augmenting Collaborative Recommender System

    Tinghuai MA  Jinjuan ZHOU  Meili TANG  Yuan TIAN  Abdullah AL-DHELAAN  Mznah AL-RODHAAN  Sungyoung LEE  

     
    PAPER-Office Information Systems, e-Business Modeling

      Pubricized:
    2014/12/26
      Vol:
    E98-D No:4
      Page(s):
    902-910

    Recommender systems, which provide users with recommendations of content suited to their needs, have received great attention in today's online business world. However, most recommendation approaches exploit only a single source of input data and suffer from the data sparsity problem and the cold start problem. To improve recommendation accuracy in this situation, additional sources of information, such as friend relationship and user-generated tags, should be incorporated in recommendation systems. In this paper, we revise the user-based collaborative filtering (CF) technique, and propose two recommendation approaches fusing user-generated tags and social relations in a novel way. In order to evaluate the performance of our approaches, we compare experimental results with two baseline methods: user-based CF and user-based CF with weighted friendship similarity using the real datasets (Last.fm and Movielens). Our experimental results show that our methods get higher accuracy. We also verify our methods in cold-start settings, and our methods achieve more precise recommendations than the compared approaches.

  • Analyzing the Effect of Museum Practice by Using a Multi-Mouse Quiz among Children from Different Grades — A Reflection Perspective Open Access

    Juan ZHOU  Mikihiko MORI  Hajime KITA  

     
    INVITED PAPER

      Vol:
    E102-C No:11
      Page(s):
    771-779

    Multi-Mouse Quiz (MMQ) is a quiz application based on the Single Display Groupware (SDG)[1] concept through which several users can answer quizzes by sharing a computer to take the quiz in a classroom or any other learning environment. We conducted a practice, where we used the MMQ to support collaborative learning, which was combined with a museum visit. In the previous research, we found that the 3rd-grade children were able to operate the MMQ without any special assistance from the researchers, and that their use of the MMQ was characterized by high engagement[2]. In this study, we also conducted qualitative evaluation in the form of observation data and a free description of the questionnaire; we found that, compared to previous studies, which used MMQ with 6th-grade children, the 3rd-grade were more willing to use body language to express their emotions, and this tendency made the whole class more active. Furthermore, MMQ quiz learning inspired children with reflection perspectives to participate in the museum activity and activities in the computer room.