Composing choreography is challenging because it involves numerous iterative refinements. According to our video analysis and interviews, choreographers typically need to imagine dancers' movements to revise drafts on paper since testing new movements and formations with actual dancers takes time. To address this difficulty, we present an interactive group-dance simulation interface, DanceUnisoner, that assists choreographers in composing a group dance in a simulated environment. With DanceUnisoner, choreographers can arrange excerpts from solo-dance videos of dancers throughout a three-dimensional space. They can adjust various parameters related to the dancers in real time, such as each dancer's position and size and each movement's timing. To evaluate the effectiveness of the system's parametric, visual, and interactive interface, we asked seven choreographers to use it and compose group dances. Our observations, interviews, and quantitative analysis revealed their successful usage in iterative refinements and visual checking of choreography, providing insights to facilitate further computational creativity support for choreographers.
Shuhei TSUCHIDA
National Institute of Advanced Industrial Science and Technology (AIST)
Satoru FUKAYAMA
National Institute of Advanced Industrial Science and Technology (AIST)
Jun KATO
National Institute of Advanced Industrial Science and Technology (AIST)
Hiromu YAKURA
National Institute of Advanced Industrial Science and Technology (AIST),University of Tsukuba
Masataka GOTO
National Institute of Advanced Industrial Science and Technology (AIST)
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Shuhei TSUCHIDA, Satoru FUKAYAMA, Jun KATO, Hiromu YAKURA, Masataka GOTO, "DanceUnisoner: A Parametric, Visual, and Interactive Simulation Interface for Choreographic Composition of Group Dance" in IEICE TRANSACTIONS on Information,
vol. E107-D, no. 3, pp. 386-399, March 2024, doi: 10.1587/transinf.2023EDP7063.
Abstract: Composing choreography is challenging because it involves numerous iterative refinements. According to our video analysis and interviews, choreographers typically need to imagine dancers' movements to revise drafts on paper since testing new movements and formations with actual dancers takes time. To address this difficulty, we present an interactive group-dance simulation interface, DanceUnisoner, that assists choreographers in composing a group dance in a simulated environment. With DanceUnisoner, choreographers can arrange excerpts from solo-dance videos of dancers throughout a three-dimensional space. They can adjust various parameters related to the dancers in real time, such as each dancer's position and size and each movement's timing. To evaluate the effectiveness of the system's parametric, visual, and interactive interface, we asked seven choreographers to use it and compose group dances. Our observations, interviews, and quantitative analysis revealed their successful usage in iterative refinements and visual checking of choreography, providing insights to facilitate further computational creativity support for choreographers.
URL: https://global.ieice.org/en_transactions/information/10.1587/transinf.2023EDP7063/_p
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@ARTICLE{e107-d_3_386,
author={Shuhei TSUCHIDA, Satoru FUKAYAMA, Jun KATO, Hiromu YAKURA, Masataka GOTO, },
journal={IEICE TRANSACTIONS on Information},
title={DanceUnisoner: A Parametric, Visual, and Interactive Simulation Interface for Choreographic Composition of Group Dance},
year={2024},
volume={E107-D},
number={3},
pages={386-399},
abstract={Composing choreography is challenging because it involves numerous iterative refinements. According to our video analysis and interviews, choreographers typically need to imagine dancers' movements to revise drafts on paper since testing new movements and formations with actual dancers takes time. To address this difficulty, we present an interactive group-dance simulation interface, DanceUnisoner, that assists choreographers in composing a group dance in a simulated environment. With DanceUnisoner, choreographers can arrange excerpts from solo-dance videos of dancers throughout a three-dimensional space. They can adjust various parameters related to the dancers in real time, such as each dancer's position and size and each movement's timing. To evaluate the effectiveness of the system's parametric, visual, and interactive interface, we asked seven choreographers to use it and compose group dances. Our observations, interviews, and quantitative analysis revealed their successful usage in iterative refinements and visual checking of choreography, providing insights to facilitate further computational creativity support for choreographers.},
keywords={},
doi={10.1587/transinf.2023EDP7063},
ISSN={1745-1361},
month={March},}
Copy
TY - JOUR
TI - DanceUnisoner: A Parametric, Visual, and Interactive Simulation Interface for Choreographic Composition of Group Dance
T2 - IEICE TRANSACTIONS on Information
SP - 386
EP - 399
AU - Shuhei TSUCHIDA
AU - Satoru FUKAYAMA
AU - Jun KATO
AU - Hiromu YAKURA
AU - Masataka GOTO
PY - 2024
DO - 10.1587/transinf.2023EDP7063
JO - IEICE TRANSACTIONS on Information
SN - 1745-1361
VL - E107-D
IS - 3
JA - IEICE TRANSACTIONS on Information
Y1 - March 2024
AB - Composing choreography is challenging because it involves numerous iterative refinements. According to our video analysis and interviews, choreographers typically need to imagine dancers' movements to revise drafts on paper since testing new movements and formations with actual dancers takes time. To address this difficulty, we present an interactive group-dance simulation interface, DanceUnisoner, that assists choreographers in composing a group dance in a simulated environment. With DanceUnisoner, choreographers can arrange excerpts from solo-dance videos of dancers throughout a three-dimensional space. They can adjust various parameters related to the dancers in real time, such as each dancer's position and size and each movement's timing. To evaluate the effectiveness of the system's parametric, visual, and interactive interface, we asked seven choreographers to use it and compose group dances. Our observations, interviews, and quantitative analysis revealed their successful usage in iterative refinements and visual checking of choreography, providing insights to facilitate further computational creativity support for choreographers.
ER -