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[Keyword] DIBR(3hit)

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  • DIBR-Synthesized Image Quality Assessment via Statistics of Edge Intensity and Orientation

    Yu ZHOU  Leida LI  Ke GU  Zhaolin LU  Beijing CHEN  Lu TANG  

     
    LETTER-Image Processing and Video Processing

      Vol:
    E100-D No:8
      Page(s):
    1929-1933

    Depth-image-based-rendering (DIBR) is a popular technique for view synthesis. The rendering process mainly introduces artifacts around edges, which leads to degraded quality. This letter proposes a DIBR-synthesized image quality metric by measuring the Statistics of both Edge Intensity and Orientation (SEIO). The Canny operator is first used to detect edges. Then the gradient maps are calculated, based on which the intensity and orientation of the edge pixels are computed for both the reference and synthesized images. The distance between the two intensity histograms and that between the two orientation histograms are computed. Finally, the two distances are pooled to obtain the overall quality score. Experimental results demonstrate the advantages of the presented method.

  • An Integrated Hole-Filling Algorithm for View Synthesis

    Wenxin YU  Weichen WANG  Minghui WANG  Satoshi GOTO  

     
    PAPER

      Vol:
    E96-A No:6
      Page(s):
    1306-1314

    Multi-view video can provide users with three-dimensional (3-D) and virtual reality perception through multiple viewing angles. In recent years, depth image-based rendering (DIBR) has been generally used to synthesize virtual view images in free viewpoint television (FTV) and 3-D video. To conceal the zero-region more accurately and improve the quality of a virtual view synthesized frame, an integrated hole-filling algorithm for view synthesis is proposed in this paper. The proposed algorithm contains five parts: an algorithm for distinguishing different regions, foreground and background boundary detection, texture image isophotes detection, a textural and structural isophote prediction algorithm, and an in-painting algorithm with gradient priority order. Based on the texture isophote prediction with a geometrical principle and the in-painting algorithm with a gradient priority order, the boundary information of the foreground is considerably clearer and the texture information in the zero-region can be concealed much more accurately than in previous works. The vision quality mainly depends on the distortion of the structural information. Experimental results indicate that the proposed algorithm improves not only the objective quality of the virtual image, but also its subjective quality considerably; human vision is also clearly improved based on the subjective results. In particular, the algorithm ensures the boundary contours of the foreground objects and the textural and structural information.

  • Framework of a Contour Based Depth Map Coding Method

    Minghui WANG  Xun HE  Xin JIN  Satoshi GOTO  

     
    PAPER-Coding & Processing

      Vol:
    E95-A No:8
      Page(s):
    1270-1279

    Stereo-view and multi-view video formats are heavily investigated topics given their vast application potential. Depth Image Based Rendering (DIBR) system has been developed to improve Multiview Video Coding (MVC). Depth image is introduced to synthesize virtual views on the decoder side in this system. Depth image is a piecewise image, which is filled with sharp contours and smooth interior. Contours in a depth image show more importance than interior in view synthesis process. In order to improve the quality of the synthesized views and reduce the bitrate of depth image, a contour based coding strategy is proposed. First, depth image is divided into layers by different depth value intervals. Then regions, which are defined as the basic coding unit in this work, are segmented from each layer. The region is further divided into the contour and the interior. Two different procedures are employed to code contours and interiors respectively. A vector-based strategy is applied to code the contour lines. Straight lines in contours cost few of bits since they are regarded as vectors. Pixels, which are out of straight lines, are coded one by one. Depth values in the interior of a region are modeled by a linear or nonlinear formula. Coefficients in the formula are retrieved by regression. This process is called interior painting. Unlike conventional block based coding method, the residue between original frame and reconstructed frame (by contour rebuilt and interior painting) is not sent to decoder. In this proposal, contour is coded in a lossless way whereas interior is coded in a lossy way. Experimental results show that the proposed Contour Based Depth map Coding (CBDC) achieves a better performance than JMVC (reference software of MVC) in the high quality scenarios.