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The concept of a new visual communication environment is proposed. The proposed system is a shared and interactive multi-user virtual space that consists of a CG-based virtual space structure and video-based objects. Human interface design issues are discussed from the view point of creating a new reality for enhanced communication.
Shohei SUGAWARA Gen SUZUKI Yoshio NAGASHIMA Michiaki MATSUURA Hiroya TANIGAWA Machio MORIUCHI
The many-user networked virtual world system InterSpace" is described. This system's main purpose is to enhance the user's communication activities. In InterSpace, the real world information is embedded in the shared virtual world as a combination of video and CG images. Users can ovserve and access this information by simply looking and approaching embedded images. The concept of InterSpace and a prototype system of this service are introduced.
Chunxiang CHEN Masaharu KOMATSU Kozo KINOSHITA
In high-speed packet networks, protocol processing overhead time becomes remarkable in determining the system performance. In this paper, we present a new Selective-Repeat ARQ scheme (called Block SR-ARQ sheme), in which a packet is transmitted or retransmitted in the same way as basic SR-ARQ scheme, but a single acknowledgement packet is used to acknowledge a block of packets. The maximum number of packets acknowledged by an acknowledgement packet is defined as block size. We analyze the system throughput and the average packet delay over the system, and the accuracy of approximately analyzed results is validated by simulation. Furthermore, we show that there exists an optimal block size which obtains both the maximum throughput and the minimum average packet delay.