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[Keyword] human(269hit)

241-260hit(269hit)

  • Vision-Based Human Interface System with World-Fixed and Human-Centered Frames Using Multiple View Invariance

    Kang-Hyun JO  Kentaro HAYASHI  Yoshinori KUNO  Yoshiaki SHIRAI  

     
    PAPER

      Vol:
    E79-D No:6
      Page(s):
    799-808

    This paper presents a vision-based human interface system that enables a user to move a target object in a 3D CG world by moving his hand. The system can interpret hand motions both in a frame fixed in the world and a frame attached to the user. If the latter is chosen, the user can move the object forward by moving his hand forward even if he has changed his body position. In addition, the user does not have to keep in mind that his hand is in the camera field of view. The active camera system tracks the user to keep him in its field of view. Moreover, the system does not need any camera calibration. The key for the realization of the system with such features is vision algorithms based on the multiple view affine invariance theory. We demon-strate an experimental system as well as the vision algorithms. Human operation experiments show the usefulness of the system.

  • Subjective Evaluation of Perception of Delay Time between Visual Information and Tactile Information

    Tsutomu MIYASATO  Haruo NOMA  Fumio KISHINO  

     
    LETTER

      Vol:
    E79-A No:5
      Page(s):
    655-657

    This paper describes the results of tests that measured the allowable delay between images and tactile information via a force feedback device. In order to investigate the allowable delay, two experiments were performed: 1) subjective evaluation in real space and 2) subjective evaluation in virtual space using a force feedback device.

  • A Proposal of Five-Degree-of-Freedom 3D Nonverbal Voice Interface

    Tatsuhiro YONEKURA  Rikako NARISAWA  Yoshiki WATANABE  

     
    PAPER-Human Communications and Ergonomics

      Vol:
    E79-A No:2
      Page(s):
    242-247

    This paper proposes a new emphasizing three-dimensional pointing device considering user friendliness and lack of cable clutter. The proposed method utilizes five degrees of freedom via the medium of non-verbal voice of human. That is, the spatial direction of the sound source, the type of the voice phoneme and the tone of the voice phoneme are utilized. The input voice is analyzed regarding the above factors and then taking proper effects as previously defined for human interface. In this paper the estimated spatial direction is used for three-dimensional movement for the virtual object as three degrees of freedom. Both of the type and the tone of the voice phoneme are used for remaining two degrees of freedom. Since vocalization of nonverbal human voice is an everyday task, and the intonation of the voice can be quite easily and intentionally controlled by human vocal ability, the proposed scheme is a new three-dimensional spatial interaction medium. In this sense, this paper realizes a cost-effective and handy nonverbal interface scheme without any artificial wearing materials which might give a physical and psychological fatigue. By using the prototype the authors evaluate the performance of the scheme from both of static and dynamic points of view and show some advantages of look and feel, and then prospect possibilities of the application for the proposed scheme.

  • An Adaptive Coding-Based Selection Scheme for a Communication Aid

    Satoshi KOYAMA  

     
    LETTER

      Vol:
    E78-A No:11
      Page(s):
    1542-1544

    This paper discusses a coding-based selection approach to a communication aid for the severely motor disabled. Several approaches including row-column scanning are briefly described, then we propose a new selection scheme based on the theory of adaptive coding. They are compared each other with respect to average switch activations in generating some text samples.

  • Extraction of a Person's Handshape for Application in a Human Interface

    Alberto TOMITA,Jr.  Rokuya ISHII  

     
    PAPER

      Vol:
    E78-A No:8
      Page(s):
    951-956

    This paper proposes a human interface where a novel input method is used to substitute conventional input devices. It overcomes the deficiencies of physical devices, as it is based on image processing techniques. The proposed interface is composed of three parts: extraction of a person's handshape from a digitized image, detection of its fingertip, and interpretation by a software application. First, images of a pointing hand are digitized to obtain a sequence of monochrome frames. In each frame the hand is isolated from the background by means of gray-level slicing; with threshold values calculated dynamically by the combination of movement detection and histogram analysis. The advantage of this approach is that the system adapts itself to any user and compensates any changes in the illumination, while in conventional methods the threshold values are previously defined or markers have to be attached to the hand in order to give reference points. Second, once the hand is isolated, fingertip coordinates are extracted by scanning the image. Third, the coordinates are inputted to an application interface. Overall, as the algorithms are simple and only monochrome images are used, the amount of processing is kept low, making this system suitable to real-time processing without needing expensive hardware.

  • A Scheme for Word Detection in Continuous Speech Using Likelihood Scores of Segments Modified by Their Context Within a Word

    Sumio OHNO  Keikichi HIROSE  Hiroya FUJISAKI  

     
    PAPER

      Vol:
    E78-D No:6
      Page(s):
    725-731

    In conventional word-spotting methods for automatic recognition of continuous speech, individual frames or segments of the input speech are assigned labels and local likelihood scores solely on the basis of their own acoustic characteristics. On the other hand, experiments on human speech perception conducted by the present authors and others show that human perception of words in connected speech is based, not only on the acoustic characteristics of individual segments, but also on the acoustic and linguistic contexts in which these segments occurs. In other words, individual segments are not correctly perceive by humans unless they are accompanied by their context. These findings on the process of human speech perception have to be applied in automatic speech recognition in order to improve the performance. From this point of view, the present paper proposes a new scheme for detecting words in continuous speech based on template matching where the likelihood of each segment of a word is determined not only by its own characteristics but also by the likelihood of its context within the framework of a word. This is accomplished by modifying the likelihood score of each segment by the likelihood score of its phonetic context, the latter representing the degree of similarity of the context to that of a candidate word in the lexicon. Higher enhancement is given to the segmental likelihood score if the likelihood score of its context is higher. The advantage of the proposed scheme over conventional schemes is demonstrated by an experiment on constructing a word lattice using connected speech of Japanese uttered by a male speaker. The result indicates that the scheme is especially effective in giving correct recognition in cases where there are two or more candidate words which are almost equal in raw segmental likelihood scores.

  • Evaluating Security of a Simple Interactive Human Identification Scheme

    Ryo MIZUTANI  Tsutomu MATSUMOTO  

     
    LETTER

      Vol:
    E78-A No:5
      Page(s):
    577-578

    Password checking schemes are human identification methods commonly adopted in many information systems. One of their disadvantages is that an attacker who correctly observed an input password can impersonate the corresponding user freely. To overcome it there have been proposed interactive human identification schemes. Namely, a human prover who has a secret key is asked a question by a machine verifier, who then checks if an answer from the prover matches the question with respect to the key. This letter examines such a scheme that requires relatively less efforts to human provers. By computer experiments this letter evaluates its resistance against a type of attack; after observing several pairs of questions and correct answers how successfully can an attacker answer the next question?

  • Extraction of Glossiness Using Spatial Filter with Variable Resolution

    Seiichi SERIKAWA  Teruo SHIMOMURA  

     
    LETTER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E78-D No:4
      Page(s):
    500-502

    A new gloss-extracting method is proposed in this study. A spatial filter with variable resolution is used for the extraction of glossiness. Various spheres and cylinders with curvature radii from 4 to mm are used as the specimens. In all samples, a strong correlation, with a correlation coefficient of more than 0.98, has been observed between psychological glossiness Gph perceived by the human eye and glossiness Gfm extracted by this method. This method is useful for plane specimens as well as spherical and cylindrical ones.

  • Computation of Potential Attenuation Process for Charged Human Body Using Numerical Inverse Laplace Transform

    Osamu FUJIWARA  Hironori ENDOH  

     
    PAPER

      Vol:
    E78-B No:2
      Page(s):
    188-192

    The potential attenuation process of charged human body (HB) is analyzed. A two-dimensional circuit model is presented for predicting the potential attenuation characteristics of the HB charged on the floor. The theoretical equation for the HB potential is derived in the closed form in the Laplacian transformation domain, and the numerical inverse Laplace transform is used to compute it. The half-life or relaxation time of the HB potential for decay is numerically examined with respect to the electrical parameters of shoes. The experiment is also conducted for verifying the validity of the computed result.

  • Quantitative Study of Human Behavior in Virtual Interview Sessions for the Development of the Hyper Hospital--A Network Oriented Virtual Reality Based Novel Medical Care System--

    Atsuya YOSHIDA  Takami YAMAGUCHI  Kiyoyuki YAMAZAKI  

     
    PAPER

      Vol:
    E77-D No:12
      Page(s):
    1365-1371

    The Hyper Hospital" is a novel medical care system which will be constructed on an electronic information network. The human interface of the Hyper Hospital based on the modern virtual reality technology is expected to enhance patients' ability to heal by providing computer-supported on-line visual consultations. In order to investigate the effects and features of on-line visual consultations in the Hyper Hospital, we conducted an experiment to clarify the influence of electronic interviews on the talking behavior of interviewees in the context of simulated doctor-patient interactions. Four types of distant-confrontation interviews were made with voluntary subjects and their verbal and non-verbal responses were analyzed from the behavioral point of view. The types of interviews included three types of electronic media-mediated interviews and one of a live face to face interview. There was a tendency in the media-mediated interviews that both the latency and the duration of interviewees' utterances in answering questions increased when they were compared with those of live face to face interviews. These results suggest that the interviewee became more verbose or talkative in the media-mediated interviews than in the live interviews. However, the interviewee's psychological tension was generally augmented in the media-mediated interviews, which was suggested by the delay of the initiation of conversations as compared to the conventional face-to-face interviews. We also discuss the applicability of media-mediated interviews by an electronic doctor which we are studying as a functional unit of our Hyper Hospital, a network based virtual reality space for medical care.

  • Is the Virtual Reality a Gentle Technology for Humans? --An Experimental Study of the Safety Features of a Virtual Reality System--

    Hisako IGARASHI  Jun NORITAKE  Nobuyasu FURUTA  Kuniharu SHINDO  Kiyoyuki YAMAZAKI  Katsuro OKAMOTO  Atsuya YOSHIDA  Takami YAMAGUCHI  

     
    PAPER

      Vol:
    E77-D No:12
      Page(s):
    1379-1384

    We are studying a novel concept of the on-line hospital system using a virtual environment called Hyper Hospital," the Hyper Hospital" is a medical care system which is constructed in a distributed manner to the electronic information network using virtual reality (VR) as a human interface. In the present report, we studied the physiological and psychological responses of healthy subjects induced by the usage of the VR in terms of fatigue. Twenty healthy young male subjects were exposed to the virtual reality system and they performed some psychological tasks with a virtual nurse for 30 minutes. Several parameters of physiological, psychological, and subjective fatigue were measured. None of the physiological or psychological parameters such as urinary catecholamine release, ECG, etc. showed significant fatigue induced by our VR system. However, by using a standard questionnaire, some kinds of subjective fatigue were noted and they were thought to be indicating a direction of improvement for our VR system.

  • A Study on Objective Picture Quality Scales for Pictures Digitally Encoded for Broadcast

    Hiroyuki HAMADA  Seiichi NAMBA  

     
    PAPER

      Vol:
    E77-B No:12
      Page(s):
    1480-1488

    Considering the trend towards adopting high efficiency picture coding schemes into digital broadcasting services, we investigate objective picture quality scales for evaluating digitally encoded still and moving pictures. First, the study on the objective picture quality scale for high definition still pictures coded by the JPEG scheme is summarized. This scale is derived from consideration of the following distortion factors; 1) weighted noise by the spatial frequency characteristics and masking effects of human vision, 2) block distortion, and 3) mosquito noise. Next, an objective picture quality scale for motion pictures of standard television coded by the hybrid DCT scheme is studied. In addition to the above distortion factors, the temporal frequency characteristics of vision are also considered. Furthermore, considering that all of these distortions vary over time in motion pictures, methods for determining a single objective picture quality value for this time varying distortion are examined. As a result, generally applicable objective picture quality scale is obtained that correlates extremely well with subjective picture quality scale for both still and motion pictures, irrespective of the contents of the pictures. Having an objective scale facilitates automated picture quality evaluation and control.

  • Detection and Pose Estimation of Human Face with Multiple Model Images

    Akitoshi TSUKAMOTO  Chil-Woo LEE  Saburo TSUJI  

     
    PAPER

      Vol:
    E77-D No:11
      Page(s):
    1273-1280

    This paper describes a new method for pose estimation of human face moving abruptly in real world. The virtue of this method is to use a very simple calculation, disparity, among multiple model images, and not to use any facial features such as facial organs. In fact, since the disparity between input image and a model image increases monotonously in accordance with the change of facial pose, view direction, we can estimate pose of face in input image by calculating disparity among various model images of face. To overcome a weakness coming from the change of facial patterns due to facial individuality or expression, the first model image of face is detected by employing a qualitative feature model of frontal face. It contains statistical information about brightness, which are observed from a lot of facial images, and is used in model-based approach. These features are examined in everywhere of input image to calculate faceness" of the region, and a region which indicates the highest faceness" is taken as the initial model image of face. To obtain new model images for another pose of the face, some temporary model images are synthesized through texture mapping technique using a previous model image and a 3-D graphic model of face. When the pose is changed, the most appropriate region for a new model image is searched by calculating disparity using temporary model images. In this serial processes, the obtained model images are used not only as templates for tracking face in following image sequence, but also texture images for synthesizing new temporary model images. The acquired model images are accumulated in memory space and its permissible extent for rotation or scale change is evaluated. In the later of the paper, we show some experimental results about the robustness of the qualitative facial model used to detect frontal face and the pose estimation algorithm tested on a long sequence of real images including moving human face.

  • A Method for Solving Configuration Problem in Scene Reconstruction Based on Coplanarity

    Seiichiro DAN  Toshiyasu NAKAO  Tadahiro KITAHASHI  

     
    PAPER

      Vol:
    E77-D No:9
      Page(s):
    958-965

    We can understand and recover a scene even from a picture or a line drawing. A number of methods have been developed for solving this problem. They have scarcely aimed to deal with scenes of multiple objects although they have ability to recognize three-dimensional shapes of every object. In this paper, challenging to solve this problem, we describe a method for deciding configurations of multiple objects. This method employs the assumption of coplanarity and the constraint of occlusion. The assumption of coplanarity generates the candidates of configurations of multiple objects and the constraint of occlusion prunes impossible configurations. By combining this method with a method of shape recovery for individual objects, we have implemented a system acquirig a three-dimensional information of scene including multiple objects from a monocular image.

  • An Error-Controlling Scheme according to the Importance of Individual Segments of Model-Based Coded Facial Images

    Noriko SUZUKI  Taroh SASAKI  Ryuji KOHNO  Hideki IMAI  

     
    PAPER

      Vol:
    E77-A No:8
      Page(s):
    1289-1297

    This paper proposes and investigates an intelligent error-controlling scheme according to different importance of segmental information. In particular, the scheme is designed for facial images encoded by model-based coding that is a kind of intelligent compression coding. Intelligent communication systems regard the contents of information to be transmitted with extremely high compression and reliability. After highly efficient information compression by model-beaed coding, errors in the compressed information lead to severe semantic errors. The proposed scheme reduces semantic errors of information for the receiver. In this paper, we consider Action Unit (AU) as a segment of model-based coded facial image of human being and define the importance for each AU. According to the importance, an AU is encoded by an appropriated code among codes with different error-correcting capabilities. For encoding with different error controlling codes, we use three kinds of constructions to obtain unequal error protection (UEP) codes in this paper. One of them is the direct sum construction and the others are the proposed constructions which are based on joint and double coding. These UEP codes can have higher coderate than other UEP codes when minimum Hamming distance is small. By using these UEP codes, the proposed intelligent error-controlling scheme can protect information in segment in order to reduce semantic errors over a conventional error-controlling scheme in which information is uniformly protected by an error-correcting code.

  • Resolution Conversion Method with High Image Quality Preservation

    Saprangsit MRUETUSATORN  Hirotsugu KINOSHITA  Yoshinori SAKAI  

     
    PAPER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E77-D No:6
      Page(s):
    686-693

    This paper discusses a new image resolution conversion method which converts not only spatial resolution but also amplitude resolution. This method involves considering impulse responses of image devices and human visual characteristics, and can preserve high image quality. This paper considers a system that digitizes the multilevel input image with high spatial resolution and low amplitude resolution using an image scanner, and outputs the image with low spatial resolution and high amplitude resolution on a CRT display. The algorithm thus reduces the number of pixels while increasing the number of brightness levels. Since a CRT display is chosen as the output device, the distribution of each spot in the display, which is modeled as a Gaussian function, is taken as the impulse response. The output image is then expressed as the summation of various amplitudes of the impulse response. Furthermore, human visual perception, which bears a nonlinear relationship to the spatial frequency component, is simplified and modeled with a cascade combination of low-pass and high-pass filters. The output amplitude is determined so that the error between the output image and the input image, after passing through the visual perception filter, is minimized. According to the results of a simulation, it is shown that image quality can be largely preserved by the proposed method, while significant image information is lost by conventional methods.

  • Development of a Technique to Evaluate Human Exposure to Ion-Current Fields Using Boundary Element Method--For Environmental Assessment of High Voltage Transmission Lines--

    Masaji YAMASHITA  Koichi SHIMIZU  Goro MATSUMOTO  

     
    PAPER

      Vol:
    E77-B No:6
      Page(s):
    714-718

    To study the biological effects of the ion-current commonly found under ultra-high voltage DC transmission lines, a technique was developed to evaluate the human exposure to the ion-current field. This technique is based on numerical analysis using the boundary element method. The difficulty of handling the space charge in the calculation was overcome by assuming a lumped source ion-current. This technique is applicable to a three-dimensionally complex object such as a human body. In comparison with theoretical values, the accuracy of this technique was evaluated to be satisfactory for our purposes. It was then applied to a human body in an ion-current field. The distribution of the electric field along the body surface was obtained. The general characteristics of the field distribution were essentially the same as in those without space charges. However, it was found that the strength of the field concentration was significantly enhanced by the space charges. Further, the field exposure when a human body was charged by an ion-current was evaluated. As the charged voltage increases, the position of the field concentration moves from a human's head toward his legs. But the shock of micro spark increases. This technique provides a useful tool for the study of biological effects and safety standards of ion-current fields.

  • Extraction of Glossiness of Curved Surfaces by the Use of Spatial Filter Simulating Retina Function

    Seiichi SERIKAWA  Teruo SHIMOMURA  

     
    PAPER-Image Processing, Computer Graphics and Pattern Recognition

      Vol:
    E77-D No:3
      Page(s):
    335-342

    Although the perception of gloss is based on human visual perception, some methods for extracting glossiness, in contrast to human ability, have been proposed involving curved surfaces. Glossiness defined in these methods, however, does not correspond with psychological glossiness perceived by the human eye over the wide range from relatively low gloss to high gloss. In addition, the obtained glossiness in these methods changes remarkably when the curvature radius of the high-gloss object becomes larger than 10mm. In reality, psychological glossiness does not change. These methods, furthermore, are available only for spherical objects. A new method for extracting glossiness is proposed in this study. For the new definition of glossiness, a spatial filter which simulates human retina function is utilized. The light intensity distribution of the curved object is convoluted with the spatial filter. The maximum value Hmax of the convoluted distribution has a high correlation with psychological glossiness Gph. From the relationship between Gph and Hmax, new glossiness Gf is defined. The gloss-extraction equipment consists of a light source, TV camera, an image processor and a personal computer. Cylinders with the curvature radii of 3-30 mm are used as the specimens in addition to spherical balls. In all specimens, a strong correlation, with a correlation coefficient of more than 0.97, has been observed between Gf and Gph over a wide range. New glossiness Gf conforms to Gph even if the curvature radius in more than 10 mm. Based on these findings, it is found that this method for extracting glossiness is useful for the extraction of glossiness of spherical and cylindrical objects over a wide range from relatively low gloss to high gloss.

  • Significance of Suitability Assessment in Speech Synthesis Applications

    Hideki KASUYA  

     
    INVITED PAPER

      Vol:
    E76-A No:11
      Page(s):
    1893-1897

    The paper indicates the importance of suitability assesment in speech synthesis applications. Human factors involved in the use of a synthetic speech are first discussed on the basis of an example of a newspaper company where synthetic speech is extensively used as an aid for proofreading a manuscript. Some findings obtained from perceptual experiments on the subjects' preference for paralinguistic properties of synthetic speech are then described, focusing primarily on the suitability of pitch characteristics, speaker's gender, and speaking rates in the task where subjects are asked to proofread a printed text while listening to the speech. The paper finally claims the need for a flexibile speech synthesis system which helps the users create their own synthetic speech.

  • Development of TTS Card for PCs and TTS Software for WSs

    Yoshiyuki HARA  Tsuneo NITTA  Hiroyoshi SAITO  Ken'ichiro KOBAYASHI  

     
    PAPER

      Vol:
    E76-A No:11
      Page(s):
    1999-2007

    Text-to-speech synthesis (TTS) is currently one of the most important media conversion techniques. In this paper, we describe a Japanese TTS card developed for constructing a personal-computer-based multimedia platform, and a TTS software package developed for a workstation-based multimedia platform. Some applications of this hardware and software are also discussed. The TTS consists of a linguistic processing stage for converting text into phonetic and prosodic information, and a speech processing stage for producing speech from the phonetic and prosodic symbols. The linguistic processing stage uses morphological analysis, rewriting rules for accent movement and pause insertion, and other techniques to impart correct accentuation and a natural-sounding intonation to the synthesized speech. The speech processing stage employs the cepstrum method with consonant-vowel (CV) syllables as the synthesis unit to achieve clear and smooth synthesized speech. All of the processing for converting Japanese text (consisting of mixed Japanese Kanji and Kana characters) to synthesized speech is done internally on the TTS card. This allows the card to be used widely in various applications, including electronic mail and telephone service systems without placing any processing burden on the personal computer. The TTS software was used for an E-mail reading tool on a workstation.

241-260hit(269hit)