The search functionality is under construction.
The search functionality is under construction.

Keyword Search Result

[Keyword] indoor positioning(10hit)

1-10hit
  • GConvLoc: WiFi Fingerprinting-Based Indoor Localization Using Graph Convolutional Networks

    Dongdeok KIM  Young-Joo SUH  

     
    LETTER-Information Network

      Pubricized:
    2023/01/13
      Vol:
    E106-D No:4
      Page(s):
    570-574

    We propose GConvLoc, a WiFi fingerprinting-based indoor localization method utilizing graph convolutional networks. Using the graph structure, we can consider the fingerprint data of the reference points and their location labels in addition to the fingerprint data of the test point at inference time. Experimental results show that GConvLoc outperforms baseline methods that do not utilize graphs.

  • Performance Evaluation of Online Machine Learning Models Based on Cyclic Dynamic and Feature-Adaptive Time Series

    Ahmed Salih AL-KHALEEFA  Rosilah HASSAN  Mohd Riduan AHMAD  Faizan QAMAR  Zheng WEN  Azana Hafizah MOHD AMAN  Keping YU  

     
    PAPER

      Pubricized:
    2021/05/14
      Vol:
    E104-D No:8
      Page(s):
    1172-1184

    Machine learning is becoming an attractive topic for researchers and industrial firms in the area of computational intelligence because of its proven effectiveness and performance in resolving real-world problems. However, some challenges such as precise search, intelligent discovery and intelligent learning need to be addressed and solved. One most important challenge is the non-steady performance of various machine learning models during online learning and operation. Online learning is the ability of a machine-learning model to modernize information without retraining the scheme when new information is available. To address this challenge, we evaluate and analyze four widely used online machine learning models: Online Sequential Extreme Learning Machine (OSELM), Feature Adaptive OSELM (FA-OSELM), Knowledge Preserving OSELM (KP-OSELM), and Infinite Term Memory OSELM (ITM-OSELM). Specifically, we provide a testbed for the models by building a framework and configuring various evaluation scenarios given different factors in the topological and mathematical aspects of the models. Furthermore, we generate different characteristics of the time series to be learned. Results prove the real impact of the tested parameters and scenarios on the models. In terms of accuracy, KP-OSELM and ITM-OSELM are superior to OSELM and FA-OSELM. With regard to time efficiency related to the percentage of decreases in active features, ITM-OSELM is superior to KP-OSELM.

  • WiFi Fingerprint Based Indoor Positioning Systems Using Estimated Reference Locations

    Myat Hsu AUNG  Hiroshi TSUTSUI  Yoshikazu MIYANAGA  

     
    PAPER-WiFi

      Vol:
    E103-A No:12
      Page(s):
    1483-1493

    In this paper, we propose a WiFi-based indoor positioning system using a fingerprint method, whose database is constructed with estimated reference locations. The reference locations and their information, called data sets in this paper, are obtained by moving reference devices at a constant speed while gathering information of available access points (APs). In this approach, the reference locations can be estimated using the velocity without any precise reference location information. Therefore, the cost of database construction can be dramatically reduced. However, each data set includes some errors due to such as the fluctuation of received signal strength indicator (RSSI) values, the device-specific WiFi sensitivities, the AP installations, and removals. In this paper, we propose a method to merge data sets to construct a consistent database suppressing such undesired effects. The proposed approach assumes that the intervals of reference locations in the database are constant and that the fingerprint for each reference location is calculated from multiple data sets. Through experimental results, we reveal that our approach can achieve an accuracy of 80%. We also show a detailed discussion on the results related parameters in the proposed approach.

  • Multi-Distance Function Trilateration over k-NN Fingerprinting for Indoor Positioning and Its Evaluation

    Makio ISHIHARA  Ryo KAWASHIMA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2020/02/03
      Vol:
    E103-D No:5
      Page(s):
    1055-1066

    This manuscript discusses a new indoor positioning method and proposes a multi-distance function trilateration over k-NN fingerprinting method using radio signals. Generally, the strength of radio signals, referred to received signal strength indicator or RSSI, decreases as they travel in space. Our method employs a list of fingerprints comprised of RSSIs to absorb interference between radio signals, which happens around the transmitters and it also employs multiple distance functions for conversion from distance between fingerprints to the physical distance in order to absorb the interference that happens around the receiver then it performs trilateration between the top three closest fingerprints to locate the receiver's current position. An experiment in positioning performance is conducted in our laboratory and the result shows that our method is viable for a position-level indoor positioning method and it could improve positioning performance by 12.7% of positioning error to 0.406 in meter in comparison with traditional methods.

  • The Novel Performance Evaluation Method of the Fingerprinting-Based Indoor Positioning

    Shutchon PREMCHAISAWATT  Nararat RUANGCHAIJATUPON  

     
    PAPER-Artificial Intelligence, Data Mining

      Pubricized:
    2016/05/17
      Vol:
    E99-D No:8
      Page(s):
    2131-2139

    In this work, the novel fingerprinting evaluation parameter, which is called the punishment cost, is proposed. This parameter can be calculated from the designed matrix, the punishment matrix, and the confusion matrix. The punishment cost can describe how well the result of positioning is in the designated grid or not, by which the conventional parameter, the accuracy, cannot describe. The experiment is done with real measured data on weekdays and weekends. The results are considered in terms of accuracy and the punishment cost. Three well-known machine learning algorithms, i.e. Decision Tree, k-Nearest Neighbors, and Artificial Neural Network, are verified in fingerprinting positioning. In experimental environment, Decision Tree can perform well on the data from weekends whereas the performance is underrated on the data from weekdays. The k-Nearest Neighbors has proper punishment costs, even though it has lower accuracy than that of Artificial Neural Network, which has moderate accuracies but lower punishment costs. Therefore, other criteria should be considered in order to select the algorithm for indoor positioning. In addition, punishment cost can facilitate the conversion spot positioning to floor positioning without data modification.

  • Indoor Positioning Based on Fingerprinting Method by Incoming GPS Signals

    Masayuki OCHIAI  Hiroyuki HATANO  Masahiro FUJII  Atsushi ITO  Yu WATANABE  

     
    LETTER

      Vol:
    E99-A No:1
      Page(s):
    319-322

    Incoming GPS signals through windows can be often observed indoors. However, conventional indoor positioning systems do not use Global Positioning System (GPS) generally because the signals may come in NLOS (Non Line of Sight). In this paper, we propose a positioning method by fingerprinting based on the incoming GPS signals.

  • Efficient Indoor Fingerprinting Localization Technique Using Regional Propagation Model

    Genming DING  Zhenhui TAN  Jinsong WU  Jinbao ZHANG  

     
    PAPER-Sensing

      Vol:
    E97-B No:8
      Page(s):
    1728-1741

    The increasing demand of indoor location based service (LBS) has promoted the development of localization techniques. As an important alternative, fingerprinting localization technique can achieve higher localization accuracy than traditional trilateration and triangulation algorithms. However, it is computational expensive to construct the fingerprint database in the offline phase, which limits its applications. In this paper, we propose an efficient indoor positioning system that uses a new empirical propagation model, called regional propagation model (RPM), which is based on the cluster based propagation model theory. The system first collects the sparse fingerprints at some certain reference points (RPs) in the whole testing scenario. Then affinity propagation clustering algorithm operates on the sparse fingerprints to automatically divide the whole scenario into several clusters or sub-regions. The parameters of RPM are obtained in the next step and are further used to recover the entire fingerprint database. Finally, the location estimation is obtained through the weighted k-nearest neighbor algorithm (WkNN) in the online localization phase. We also theoretically analyze the localization accuracy of the proposed algorithm. The numerical results demonstrate that the proposed propagation model can predict the received signal strength (RSS) values more accurately than other models. Furthermore, experiments also show that the proposed positioning system achieves higher localization accuracy than other existing systems while cutting workload of fingerprint calibration by more than 50% in the offline phase.

  • Indoor Positioning System Using Digital Audio Watermarking

    Yuta NAKASHIMA  Ryosuke KANETO  Noboru BABAGUCHI  

     
    PAPER-Information Network

      Vol:
    E94-D No:11
      Page(s):
    2201-2211

    Recently, a number of location-based services such as navigation and mobile advertising have been proposed. Such services require real-time user positions. Since a global positioning system (GPS), which is one of the most well-known techniques for real-time positioning, is unsuitable for indoor uses due to unavailability of GPS signals, many indoor positioning systems (IPSs) using WLAN, radio frequency identification tags, and so forth have been proposed. However, most of them suffer from high installation costs. In this paper, we propose a novel IPS for real-time positioning that utilizes a digital audio watermarking technique. The proposed IPS first embeds watermarks into an audio signal to generate watermarked signals, each of which is then emitted from a corresponding speaker installed in a target environment. A user of the proposed IPS receives the watermarked signals with a mobile device equipped with a microphone, and the watermarks are detected in the received signal. For positioning, we model various effects upon watermarks due to propagation in the air, i.e., delays, attenuation, and diffraction. The model enables the proposed IPS to accurately locate the user based on the watermarks detected in the received signal. The proposed IPS can be easily deployed with a low installation cost because the IPS can work with off-the-shelf speakers that have been already installed in most of the indoor environments such as department stores, amusement arcades, and airports. We experimentally evaluate the accuracy of positioning and show that the proposed IPS locates the user in a 6 m by 7.5 m room with root mean squared error of 2.25 m on average. The results also demonstrate the potential capability of real-time positioning with the proposed IPS.

  • Design and Implementation of Pedestrian Dead Reckoning System on a Mobile Phone

    Daisuke KAMISAKA  Shigeki MURAMATSU  Takeshi IWAMOTO  Hiroyuki YOKOYAMA  

     
    PAPER

      Vol:
    E94-D No:6
      Page(s):
    1137-1146

    Pedestrian dead reckoning (PDR) based on human gait locomotion is a promising solution for indoor location services, which independently determine the relative position of the user using multiple sensors. Most existing PDR methods assume that all sensors are mounted in a fixed position on the user's body while walking. However, it is inconvenient for a user to mount his/her mobile phone or additional sensor modules in a specific position on his/her body such as the torso. In this paper, we propose a new PDR method and a prototype system suitable for indoor navigation systems on a mobile phone. Our method determines the user's relative position even if the sensors' orientation relative to the user is not given and changes from moment to moment. Therefore, the user does not have to mount the mobile phone containing sensors on the body and can carry it in a natural way while walking, e.g., while swinging the arms. Detailed algorithms, implementation and experimental evaluation results are presented.

  • Multi-Band Received Signal Strength Fingerprinting Based Indoor Location System

    Chinnapat SERTTHIN  Takeo FUJII  Tomoaki OHTSUKI  Masao NAKAGAWA  

     
    PAPER

      Vol:
    E93-B No:8
      Page(s):
    1993-2003

    This paper proposes a new multi-band received signal strength (MRSS) fingerprinting based indoor location system, which employs the frequency diversity on the conventional single-band received signal strength (RSS) fingerprinting based indoor location system. In the proposed system, the impacts of frequency diversity on the enhancements of positioning accuracy are analyzed. Effectiveness of the proposed system is proved by experimental approach, which was conducted in non line-of-sight (NLOS) environment under the area of 103 m2 at Yagami Campus, Keio University. WLAN access points, which simultaneously transmit dual-band signal of 2.4 and 5.2 GHz, are utilized as transmitters. Likewise, a dual-band WLAN receiver is utilized as a receiver. Signal distances calculated by both Manhattan and Euclidean were classified by K-Nearest Neighbor (KNN) classifier to illustrate the performance of the proposed system. The results confirmed that Frequency diversity attributions of multi-band signal provide accuracy improvement over 50% of the conventional single-band.