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[Keyword] learning game(2hit)

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  • Design and Development of a Card Game for Learning on the Structure of Arithmetic Story by Concatenated Sentence Integration

    Kohei YAMAGUCHI  Yusuke HAYASHI  Tsukasa HIRASHIMA  

     
    LETTER

      Pubricized:
    2022/09/15
      Vol:
    E106-D No:2
      Page(s):
    131-136

    This study focuses on creating arithmetical stories as a sub-task of problem posing and proposes a game named “Tri-prop scrabble” as a learning environment based on a fusion method of learning and game. The problem-posing ability has a positive relationship with mathematics achievement and understanding the mathematical structure of problems. In the proposed game, learners are expected to experience creating and concatenating various arithmetical stories by integrating simple sentences. The result of a preliminary feasibility study shows that the participants were able to pose and concatenate a variety of types of arithmetic stories and accept this game is helpful for learning arithmetic word problems.

  • Foreign Language Tutoring in Oral Conversations Using Spoken Dialog Systems

    Sungjin LEE  Hyungjong NOH  Jonghoon LEE  Kyusong LEE  Gary Geunbae LEE  

     
    PAPER-Speech Processing

      Vol:
    E95-D No:5
      Page(s):
    1216-1228

    Although there have been enormous investments into English education all around the world, not many differences have been made to change the English instruction style. Considering the shortcomings for the current teaching-learning methodology, we have been investigating advanced computer-assisted language learning (CALL) systems. This paper aims at summarizing a set of POSTECH approaches including theories, technologies, systems, and field studies and providing relevant pointers. On top of the state-of-the-art technologies of spoken dialog system, a variety of adaptations have been applied to overcome some problems caused by numerous errors and variations naturally produced by non-native speakers. Furthermore, a number of methods have been developed for generating educational feedback that help learners develop to be proficient. Integrating these efforts resulted in intelligent educational robots – Mero and Engkey – and virtual 3D language learning games, Pomy. To verify the effects of our approaches on students' communicative abilities, we have conducted a field study at an elementary school in Korea. The results showed that our CALL approaches can be enjoyable and fruitful activities for students. Although the results of this study bring us a step closer to understanding computer-based education, more studies are needed to consolidate the findings.