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[Keyword] virtual space(6hit)

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  • Learning Support System That Encourages Self-Directed Knowledge Discovery

    Kosuke MATSUDA  Kazuhisa SETA  Yuki HAYASHI  

     
    PAPER

      Pubricized:
    2022/10/06
      Vol:
    E106-D No:2
      Page(s):
    110-120

    Self-directed learning in an appropriately designed environment can help learners retain knowledge tied to experience and motivate them to learn more. For teachers, however, it is difficult to design an environment to give to learners and to give feedback that reflects respect for their independent efforts, while for learners, it is difficult to set learning objectives on their own and to construct knowledge correctly based on their own efforts. In this research, we developed a learning support system that provides a mechanism for constructing an observational learning environment using virtual space and that encourages self-directed knowledge discovery. We confirmed that this system contributes to a learner's structural understanding and its retention and to a greater desire to learn at a level comparable to that of concept map creation, another active learning method.

  • Effect of Guidelines on Movement Accuracy in Virtual Torus Space

    Hisanori MIURA  Teruaki MIYAKE  Akihiro HAYASHI  

     
    PAPER-Multimedia Environment Technology

      Vol:
    E85-A No:8
      Page(s):
    1956-1961

    Guideline effects on the movement accuracy in virtual torus spaces with various guidelines are investigated by means of moving deviations from an indicated path. Guidelines with various widths are set at the center or the sides (upper, lower, left and right) in virtual torus spaces. Participants travel at a constant velocity in full-sized virtual torus spaces for various guideline conditions. It is shown that there exists a tendency that moving deviations from the indicated path are more reduced as the guideline width becomes narrower and the movement accuracy is improved. For example, in the case of side guidelines with the width of 10 cm or less, the mean value of moving deviations is approximately reduced to half of that with no guidelines. By setting side guidelines, the value of the standard deviation of moving deviations is approximately reduced to 2/3 of that with no guidelines.

  • A Method for Displaying Virtual Spaces of Natural Scenes Employing Fractal-Based Shape Data Simplification and Visual Properties

    Noriaki KUWAHARA  Shin-ichi SHIWA  Fumio KISHINO  

     
    PAPER

      Vol:
    E79-D No:6
      Page(s):
    781-791

    In order to display complicated virtual spaces in real time, such as spaces consisting of a dynamic natural scenery, we earlier proposed a method for simplifying the shape data of 3-D trees whereby the amount of shape data is efficiently reduced. The method generates tree shapes based on a fractal model according to the required level of details (LOD). By using a texture-mapping technique, we experimentally showed that our method can display 3-D tree images with allowable image quality in real time. However, methods for controlling the LOD of 3-D tree shapes in virtual spaces have yet to be discussed. In this paper, quantitative evaluations were made on the effect of a data simplification method employing such visual properties as resolution difference between the central vision and peripheral vision. Results showed that it is possible to display a complicated scene containing many trees in real time by controlling the LOD of tree shapes in the virtual space considering such visual properties. Furthermore, so that reality can be added to the virtual space, we consider that it is important to display the natural sways of wind-blown trees and plants in real time. Therefore, we propose a method for generating sway data for simplified tree shape data based on a simple physical model, in which each branch is connected to several other branches by springs, and also a new texture-mapping technique for rendering simplified tree shapes, making it appear as if the shapes have a high LOD. Finally, we show some examples of images of trees generated in real time by using our method, in which many trees exist and sway due to wind.

  • Drawing Environment for Virtual Space

    Takashi KOUNO  Gen SUZUKI  Minaru NAKANO  

     
    PAPER

      Vol:
    E78-B No:10
      Page(s):
    1358-1364

    We believe that virtual world communication will subsume BBS and visual communication. Accordingly, we proposed the networked virtual world "Interspace" for visual communication. If we are to achieve education and training in this world, techniques to receive and transmit information without any special training are necessary. The traditional "easy" ways of transmitting information are talking and drawing. In Interspace, users can already talk each other. In this paper we focus on drawing. In daily life we communicate through drawings in various situations. At this time it is important to recognize who is drawing and where the participants are watching. It is difficult to realize these functions using conventional media, but it is possible to realize them in virtual space. In virtual space, the system can clearly represent who is drawing and where participants are watching; expressing topics in virtual space frees us from many physical restrictions. In this paper we discuss the process of drawing when many participants share topics in virtual space; the necessary conditions for our system are considered. We design a system that offers functions to make drawing sheets, to display the view fields of participants, and to share visual fields. Furthermore, we propose the mode of InterSheet called "InterMirror" which shows mirror images of partners and their drawings. We make a prototype and evaluate it. The results indicate the synergistic effect of drawing with voice and the usefulness of drawing for communication in virtual space.

  • Multi-Point Virtual Space Teleconferencing System

    Haruo NOMA  Yasuichi KITAMURA  Tsutomu MIYASATO  Fumio KISHINO  

     
    PAPER

      Vol:
    E78-B No:7
      Page(s):
    970-979

    This paper discussed a distributed processing architecture for a virtual space teleconferencing system. Virtual space teleconferencing is a promising application field for networked virtual environments. People in different places will be able to meet each other in a virtual teleconferencing room and proceed with various cooperative tasks. When such a system creates a realistic virtual environment, it can be referred to as a "Teleconferencing with realistic sensations" system. Further more, as the conference environment can be shared by a number of users, it is possible to perform various kinds of cooperative work using the system. In this paper, the architecture for networked multi-user virtual space systems are classified, and then a case study is described for building a proposed teleconferencing system. The system reproduces a 3D image of each conference participant in a virtual meeting room. Compared with the former system, the new system can deal with more than three participants at the same time and can connect them through commercial telephone lines. Based on the virtual world database management structure, the system was classified as a central server system. However, a central server architecture limits the number of conference sites. We confirmed that the system can serve up to 14 sites using multi-modal interaction without significant latency in operation from summational experiments. Then, introducing some assumptions to the results, we have proposed processing model of the system. The results of model could describe the experimental results and we could indicate roughy estimated system capacity to realize a requaied system performance.

  • Toward the New Era of Visual Communication

    Masahide KANEKO  Fumio KISHINO  Kazunori SHIMAMURA  Hiroshi HARASHIMA  

     
    INVITED PAPER

      Vol:
    E76-B No:6
      Page(s):
    577-591

    Recently, studies aiming at the next generation of visual communication services which support better human communication have been carried out intensively in Japan. The principal motive of these studies is to develop new services which are not restricted to a conventional communication framework based on the transmission of waveform signals. This paper focuses on three important key words in these studies; "intelligent," "real," and "distributed and collaborative," and describes recent research activities. The first key word "intelligent" relates to intelligent image coding. As a particular example, model-based coding of moving facial images is discussed in detail. In this method, shape change and motion of the human face is described by a small number of parameters. This feature leads to the development of new applications such as very low bit-rate transmission of moving facial images, analysis and synthesis of facial expression, human interfaces, and so on. The second key word "real" relates to communication with realistic sensations and virtual space teleconferencing. Among various component technologies, real-time reproduction of 3-D human images and a cooperative work environment with virtual space are discussed in detail. The last key word "distributed and collaborative" relates to collaborative work in a distributed work environment. The importance of visual media in collaborative work, a concept of CSCW, and requirements for realizing a distributed collaborative environment are discussed. Then, four examples of CSCW systems are briefly outlined.