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This paper proposes a distributed built-in self-test (BIST) technique and its test design platform for VLSIs. This BIST has lower hardware overhead pattern generators, compressors and controller. The platform cuts down on the number of complicated operations needed for the BIST insertion and evaluation, so the BIST implementation turn-around-time (TAT) is dramatically reduced. Experimental results for the 110 k-gate arithmetic execution blocks of an image-processing LSI show that using this BIST structure and platform enables the entire BIST implementation within five days. The implemented BIST has a 1% hardware overhead and 96% fault coverage. This platform will significantly reduce testing costs for time-to-market and mass-produced LSIs.
Takeshi KUMAKI Kei NAKAO Kohei HOZUMI Takeshi OGURA Takeshi FUJINO
This paper reports on the image compression tolerability and high implementability of a novel proposed watermarking method that uses a morphological wavelet transform based on max-plus algebra. This algorithm is suitable for embedded low-power processors in mobile devices. For objective and unified evaluation of the capability of the proposed watermarking algorithm, we focus attention on a watermarking contest presented by the IHC, which belongs to the IEICE and investigate the image quality and tolerance against JPEG compression attack. During experiments for this contest, six benchmark images processed by the proposed watermarking is done to reduce the file size of original images to 1/10, 1/20, or less, and the error rate of embedding data is reduced to 0%. Thus, the embedded data can be completely extracted. The PSNR value is up to 54.66dB in these experiments. Furthermore, when the smallest image size is attained 0.49MB and the PSNR value become about 52dB, the proposed algorithm maintains very high quality with an error rate of 0%. Additionally, the processing time of the proposed watermarking can realize about 416.4 and 4.6 times faster than that of DCT and HWT on the ARM processor, respectively. As a result, the proposed watermarking method achieves effective processing capability for mobile processors.
Mitsuo IKEDA Toshio KONDO Koyo NITTA Kazuhito SUGURI Takeshi YOSHITOME Toshihiro MINAMI Jiro NAGANUMA Takeshi OGURA
This paper presents an architecture for a single-chip MPEG-2 video encoder and demonstrates its flexibility and usefulness. The architecture based on three-layer cooperation provides flexible data-transfer that improves the encoder from the standpoints of versatility, scalability, and video quality. The LSI was successfully fabricated in the 0.25-µm four-metal CMOS process. Its small size and its low power consumption make it ideal for a wide range of applications, such as DVD recorders, PC-card encoders and HDTV encoders.
Takeshi OGURA Mamoru NAKANISHI
This paper describes content addressable memory (CAM) -based hardware that serves as a highly parallel, compact and real-time image-processing system. The novel concept of a highly-parallel integrated circuits and system (HiPIC), in which a large-capacity CAM tuned for parallel data processing is a key element, is introduced. Several hardware algorithms for highly-parallel image processing based on a HiPIC with a CAM are presented in order to demonstrate that the HiPIC concept is effective for compact and real-time image processing. Two kinds of HiPIC-dedicated CAM have been developed. One is embedded on a 0.5-µm CMOS gate array. An embedded CAM up to 64 kbit and logic up to 40 kgate can be integrated on a single chip. The other is a 0.5-µm CMOS full-custom CAM LSI tuned for parallel data processing. A fully-parallel 336-kbit CAM LSI has been successfully developed. The HiPIC concept and CAM-based hardware described here promises to be an important step towards the realization of a compact and real-time image-processing system.
Koyo NITTA Toshihiro MINAMI Toshio KONDO Takeshi OGURA
This paper describes a unique motion estimation and compensation (ME/MC) hardware architecture for a scene-adaptive algorithm. By statistically analyzing the characteristics of the scene being encoded and controlling the encoding parameters according to the scene, the quality of the decoded image can be enhanced. The most significant feature of the architecture is that the two modules for ME/MC can work independently. Since a time interval can be inserted between the operations of the two modules, a scene-adaptive algorithm can be implemented in the architecture. The ME/MC architecture is loaded on a single-chip MPEG-2 video encoder.
Hiroe IWASAKI Jiro NAGANUMA Makoto ENDO Takeshi OGURA
This paper proposes a very small on-chip multimedia real-time OS for embedded system LSIs, and demonstrates its usefulness on MPEG-2 multimedia applications. The real-time OS, which has a conditional cyclic task with suspend and resume for interacting hardware (HW) / software (SW) of embedded system LSIs, implements the minimum set of task, interrupt, and semaphore managements on the basis of an analysis of embedded software requirements. It requires only about 2.5 Kbytes memory on run-time, reduces redundant conventional cyclic task execution steps to about 1/2 for HW/SW interactions, and provides sufficient performance in real-time through implementing two typical embedded softwares for practical multimedia system LSIs: an MPEG-2 system protocol LSI and an MPEG-2 video encoder LSI. This on-chip multimedia real-time OS with 2.5 Kbyte memory will be acceptable for future multimedia embedded system LSIs.
Jiro NAGANUMA Takeshi OGURA Tamio HOSHINO
This paper proposes a new environment for high-level VLSI design specification validation using "Algorithmic Debugging" and evaluates its benefits on three significant examples (a protocol processor, an 8-bit CPU, and a Prolog processor). A design is specified at a high-level using the structured analysis (SA) method, which is useful for analyzing and understanding the functionality to be realized. The specification written in SA is transformed into a logic programming language and is simulated in it. The errors (which terminate with an incorrect output in the simulation) included in the three large examples are efficiently located by answering junt a few queries from the algorithmic debugger. The number of interactions between the designer and the debugger is reduced by a factor of ten to a hundred compared to conventional simulation based validation methodologies. The correct SA specification can be automatically translated into a Register Transfer Level (RTL) specification suitable for logic synthesis. In this environment, a designer is freed from the tedious task of debugging a RTL specification, and can concentrate on the design itself. This environment promises to be an important step towards efficient high-level VLSI design specification validation.