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Takafumi KATAYAMA Tian SONG Wen SHI Gen FUJITA Xiantao JIANG Takashi SHIMAMOTO
Scalable high efficiency video coding (SHVC) can provide variable video quality according to terminal devices. However, the computational complexity of SHVC is increased by introducing new techniques based on high efficiency video coding (HEVC). In this paper, a hardware oriented low complexity algorithm is proposed. The hardware oriented proposals have two key points. Firstly, the coding unit depth is determined by analyzing the boundary correlation between coding units before encoding process starts. Secondly, the redundant calculation of R-D optimization is reduced by adaptively using the information of the neighboring coding units and the co-located units in the base layer. The simulation results show that the proposed algorithm can achieve over 62% computation complexity reduction compared to the original SHM11.0. Compared with other related work, over 11% time saving have been achieved without PSNR loss. Furthermore, the proposed algorithm is hardware friendly which can be implemented in a small area.
Wen SHI Jianling LIU Jingyu ZHANG Yuran MEN Hongwei CHEN Deke WANG Yang CAO
Syndrome is a crucial principle of Traditional Chinese Medicine. Formula classification is an effective approach to discover herb combinations for the clinical treatment of syndromes. In this study, a local search based firefly algorithm (LSFA) for parameter optimization and feature selection of support vector machines (SVMs) for formula classification is proposed. Parameters C and γ of SVMs are optimized by LSFA. Meanwhile, the effectiveness of herbs in formula classification is adopted as a feature. LSFA searches for well-performing subsets of features to maximize classification accuracy. In LSFA, a local search of fireflies is developed to improve FA. Simulations demonstrate that the proposed LSFA-SVM algorithm outperforms other classification algorithms on different datasets. Parameters C and γ and the features are optimized by LSFA to obtain better classification performance. The performance of FA is enhanced by the proposed local search mechanism.
Zewen SHI Xiaoyang ZENG Zhiyi YU
Manufacturing defects in the deep sub-micron VLSI process and aging resulted problems of devices during lifecycle are inevitable, and fault-tolerant routing algorithms are important to provide the required communication for NoCs in spite of failures. The proposed algorithm, referred to as scalable and reconfigurable fault-tolerant distributed routing (RFDR), partitions the system into nine regions using the concept of divide-and-conquer. It is a distributed algorithm, and each router guarantees fault-tolerance within one's own region and the system can be still sustained with multiple fault areas. The proposed RFDR has excellent scalability with hardware cost keeping constant independent of system size. Also it is completely reconfigurable when new nodes fail. Simulations under various synthetic traffic patterns show its better performance compared to Extended-XY routing algorithm. Moreover, there is almost no hardware overhead compared to Logic-Based Distributed Routing (LBDR), but the fault-tolerance capacity is enhanced in the proposed algorithm. Hardware cost is reduced 37% compared to Reconfigurable Distributed Scalable Predictable Interconnect Network (R-DSPIN) which only supports single fault region.
Xiantao JIANG Tian SONG Wen SHI Takafumi KATAYAMA Takashi SHIMAMOTO Lisheng WANG
In this work, a high efficiency coding unit (CU) size decision algorithm is proposed for high efficiency video coding (HEVC) inter coding. The CU splitting or non-splitting is modeled as a binary classification problem based on probability graphical model (PGM). This method incorporates two sub-methods: CU size termination decision and CU size skip decision. This method focuses on the trade-off between encoding efficiency and encoding complexity, and it has a good performance. Particularly in the high resolution application, simulation results demonstrate that the proposed algorithm can reduce encoding time by 53.62%-57.54%, while the increased BD-rate are only 1.27%-1.65%, compared to the HEVC software model.
Xiantao JIANG Tian SONG Wen SHI Takashi SHIMAMOTO Lisheng WANG
The purpose of this work is to reduce the redundant coding process with the tradeoff between the encoding complexity and coding efficiency in HEVC, especially for high resolution applications. Therefore, a CU depth prediction algorithm is proposed for motion estimation process of HEVC. At first, an efficient CTU depth prediction algorithm is proposed to reduce redundant depth. Then, CU size termination and skip algorithm is proposed based on the neighboring block depth and motion consistency. Finally, the overall algorithm, which has excellent complexity reduction performance for high resolution application is proposed. Moreover, the proposed method achieves steady performance, and it can significantly reduce the encoding time in different environment configuration and quantization parameter. The simulation experiment results demonstrate that, in the RA case, the average time saving is about 56% with only 0.79% BD-bitrate loss for the high resolution, and this performance is better than the previous state of the art work.
Wen SHI Xueyan SONG Jizhou SUN
Aircraft Landing Scheduling (ALS) attempts to determine the landing time for each aircraft. The objective of ALS is to minimise the deviations of the landing time of each aircraft from its target landing time. In this paper, we propose a dynamic hyper-heuristic algorithm for the ALS problem. In our approach, the Scatter Search algorithm is chosen as the high level heuristic to build a chain of intensification and diversification priority rules, which are applied to generate the landing sequence by different priority rules, which are low level heuristics in the hyper-heuristic framework. The landing time for each aircraft can be calculated efficiently based on the landing sequence. Simulation studies demonstrate that the proposed algorithm can obtain high quality solutions for ALS.
Xiantao JIANG Tian SONG Takashi SHIMAMOTO Wen SHI Lisheng WANG
The next generation high efficiency video coding (HEVC) standard achieves high performance by extending the encoding block to 64×64. There are some parallel tools to improve the efficiency for encoder and decoder. However, owing to the dependence of the current prediction block and surrounding block, parallel processing at CU level and Sub-CU level are hard to achieve. In this paper, focusing on the spatial motion vector prediction (SMVP) and temporal motion vector prediction (TMVP), parallel improvement for spatio-temporal prediction algorithms are presented, which can remove the dependency between prediction coding units and neighboring coding units. Using this proposal, it is convenient to process motion estimation in parallel, which is suitable for different parallel platforms such as multi-core platform, compute unified device architecture (CUDA) and so on. The simulation experiment results demonstrate that based on HM12.0 test model for different test sequences, the proposed algorithm can improve the advanced motion vector prediction with only 0.01% BD-rate increase that result is better than previous work, and the BDPSNR is almost the same as the HEVC reference software.
Wen SHI Shan JIANG Xuan LIANG Na ZHOU
Aircraft landing scheduling (ALS) is one of the most important challenges in air traffic management. The target of ALS is to decide a landing scheduling sequence and calculate a landing time for each aircraft in terminal areas. These landing times are within time windows, and safety separation distances between aircraft must be kept. ALS is a complex problem, especially with a large number of aircraft. In this study, we propose a novel heuristic called CGIC to solve ALS problems. The CGIC consists of four components: a chunking rule based on costs, a landing subsequence generation rule, a chunk improvement heuristic, and a connection rule. In this algorithm, we reduce the complexity of the ALS problem by breaking it down into two or more subproblems with less aircraft. First, a feasible landing sequence is generated and divided into several subsequences as chunks by a chunking rule based on aircraft cost. Second, each chunk is regenerated by a constructive heuristic, and a perturbative heuristic is applied to improve the chunks. Finally, all chunks constitute a feasible landing sequence through a connection rule, and the landing time of each aircraft is calculated on the basis of this sequence. Simulations demonstrate that (a) the chunking rule based on cost outperforms other chunking rules based on time or weight for ALS in static instances, which have a large number of aircraft; (b) the proposed CGIC can solve the ALS problem up to 500 aircraft optimally; (c) in dynamic instances, CGIC can obtain high-quality solutions, and the computation time of CGIC is low enough to enable real-time execution.