Chao XU Yunfeng YAN Lehangyu YANG Sheng LI Guorui FENG
The altered fingerprints help criminals escape from police and cause great harm to the society. In this letter, an altered fingerprint detection method is proposed. The method is constructed by two deep convolutional neural networks to train the time-domain and frequency-domain features. A spectral attention module is added to connect two networks. After the extraction network, a feature fusion module is then used to exploit relationship of two network features. We make ablation experiments and add the module proposed in some popular architectures. Results show the proposed method can improve the performance of altered fingerprint detection compared with the recent neural networks.
Yi WANG Liang DONG Taotao LIANG Xinyu YANG Deyun ZHANG
Routing algorithms with low overhead, stable link and independence of the total number of nodes in the network are essential for the design and operation of the large-scale wireless mobile ad hoc networks (MANET). In this paper, we develop and analyze the Cluster Based Location-Aided Routing Protocol for MANET (C-LAR), a scalable and effective routing algorithm for MANET. C-LAR runs on top of an adaptive cluster cover of the MANET, which can be created and maintained using, for instance, the weight-based distributed algorithm. This algorithm takes into consideration the node degree, mobility, relative distance, battery power and link stability of mobile nodes. The hierarchical structure stabilizes the end-to-end communication paths and improves the networks' scalability such that the routing overhead does not become tremendous in large scale MANET. The clusterheads form a connected virtual backbone in the network, determine the network's topology and stability, and provide an efficient approach to minimizing the flooding traffic during route discovery and speeding up this process as well. Furthermore, it is fascinating and important to investigate how to control the total number of nodes participating in a routing establishment process so as to improve the network layer performance of MANET. C-LAR is to use geographical location information provided by Global Position System to assist routing. The location information of destination node is used to predict a smaller rectangle, isosceles triangle, or circle request zone, which is selected according to the relative location of the source and the destination, that covers the estimated region in which the destination may be located. Thus, instead of searching the route in the entire network blindly, C-LAR confines the route searching space into a much smaller estimated range. Simulation results have shown that C-LAR outperforms other protocols significantly in route set up time, routing overhead, mean delay and packet collision, and simultaneously maintains low average end-to-end delay, high success delivery ratio, low control overhead, as well as low route discovery frequency.
Hongwei DAI Yu YANG Cunhua LI Jun SHI Shangce GAO Zheng TANG
Clonal Selection Algorithm (CSA), based on the clonal selection theory proposed by Burnet, has gained much attention and wide applications during the last decade. However, the proliferation process in the case of immune cells is asexual. That is, there is no information exchange during different immune cells. As a result the traditional CSA is often not satisfactory and is easy to be trapped in local optima so as to be premature convergence. To solve such a problem, inspired by the quantum interference mechanics, an improved quantum crossover operator is introduced and embedded in the traditional CSA. Simulation results based on the traveling salesman problems (TSP) have demonstrated the effectiveness of the quantum crossover-based Clonal Selection Algorithm.
Junjie WU Jianyu YANG Yulin HUANG Haiguang YANG Lingjiang KONG
Bistatic synthetic aperture radar (BSAR) with one fixed station (OF-BSAR) can be used in wide area surveillance, ground moving target indication etc. This paper analyzes the spatial variance of OF-BSAR. Analytical expressions of the spatial invariance region in the data space are given. Using these results, we can determine the spatial invariance region in the data set and the imaging area. After that, we give a data blocking scheme for raw data focusing. Numerical simulation verifies the results of this paper.
Due to heavy rendering load and unstable frame rate when rendering large terrain, this paper proposes a geometry clipmaps based algorithm. Triangle meshes are generated by few tessellation control points in GPU tessellation shader. ‘Cracks’ caused by different resolution between adjacent levels are eliminated by modifying outer tessellation level factor of shared edges between levels. Experimental results show the algorithm is able to improve rendering efficiency and frame rate stability in terrain navigation.