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[Author] Yuichi NAKAMURA(26hit)

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  • Optimal Time-Multiplexing in Inter-FPGA Connections for Accelerating Multi-FPGA Prototyping Systems

    Masato INAGI  Yasuhiro TAKASHIMA  Yuichi NAKAMURA  Atsushi TAKAHASHI  

     
    PAPER-Logic Synthesis, Test and Verification

      Vol:
    E91-A No:12
      Page(s):
    3539-3547

    In multi-FPGA prototyping systems for circuit verification, serialized time-multiplexed I/O technique is used because of the limited number of I/O pins of an FPGA. The verification time depends on a selection of inter-FPGA signals to be time-multiplexed. In this paper, we propose a method that minimizes the verification time of multi-FPGA systems by finding an optimal selection of inter-FPGA signals to be time-multiplexed. In the experiments, it is shown that the estimated verification time is improved 38.2% on average compared with conventional methods.

  • Write Control Method for Nonvolatile Flip-Flops Based on State Transition Analysis

    Naoya OKADA  Yuichi NAKAMURA  Shinji KIMURA  

     
    PAPER

      Vol:
    E96-A No:6
      Page(s):
    1264-1272

    Nonvolatile flip-flop enables leakage power reduction in logic circuits and quick return from standby mode. However, it has limited write endurance, and its power consumption for writing is larger than that of conventional D flip-flop (DFF). For this reason, it is important to reduce the number of write operations. The write operations can be reduced by stopping the clock signal to synchronous flip-flops because write operations are executed only when the clock is applied to the flip-flops. In such clock gating, a method using Exclusive OR (XOR) of the current value and the new value as the control signal is well known. The XOR based method is effective, but there are several cases where the write operations can be reduced even if the current value and the new value are different. The paper proposes a method to detect such unnecessary write operations based on state transition analysis, and proposes a write control method to save power consumption of nonvolatile flip-flops. In the method, redundant bits are detected to reduce the number of write operations. If the next state and the outputs do not depend on some current bit, the bit is redundant and not necessary to write. The method is based on Binary Decision Diagram (BDD) calculation. We construct write control circuits to stop the clock signal by converting BDDs representing a set of states where write operations are unnecessary. Proposed method can be combined with the XOR based method and reduce the total write operations. We apply combined method to some benchmark circuits and estimate the power consumption with Synopsys NanoSim. On average, 15.0% power consumption can be reduced compared with only the XOR based method.

  • Learning State Recognition in Self-Paced E-Learning

    Siyang YU  Kazuaki KONDO  Yuichi NAKAMURA  Takayuki NAKAJIMA  Masatake DANTSUJI  

     
    PAPER-Educational Technology

      Pubricized:
    2016/11/21
      Vol:
    E100-D No:2
      Page(s):
    340-349

    Self-paced e-learning provides much more freedom in time and locale than traditional education as well as diversity of learning contents and learning media and tools. However, its limitations must not be ignored. Lack of information on learners' states is a serious issue that can lead to severe problems, such as low learning efficiency, motivation loss, and even dropping out of e-learning. We have designed a novel e-learning support system that can visually observe learners' non-verbal behaviors and estimate their learning states and that can be easily integrated into practical e-learning environments. Three pairs of internal states closely related to learning performance, concentration-distraction, difficulty-ease, and interest-boredom, were selected as targets of recognition. In addition, we investigated the practical problem of estimating the learning states of a new learner whose characteristics are not known in advance. Experimental results show the potential of our system.

  • A Verification and Analysis Tool Set for Embedded System Design

    Yuichi NAKAMURA  

     
    INVITED PAPER

      Vol:
    E94-A No:12
      Page(s):
    2788-2793

    This paper presents a verification and analysis tool set for embedded systems. Recently, the development scale of embedded systems has been increasing since they are used for mobile systems, automobile platforms, and various consumer systems with rich functionality. This has increased the amount of time and cost needed to develop them. Consequently, it is very important to develop tools to reduce development time and cost. This paper describes a tool set consisting of three tools to enhance the efficiency of embedded system design. The first tool is an integrated tool platform. The second is a remote debugging system. The third is a clock-accurate verification system based on a field-programmable gate array (FPGA) for custom embedded systems. This tool set promises to significantly reduce the time and cost needed to develop embedded systems.

  • Hotspot Modeling of Hand-Machine Interaction Experiences from a Head-Mounted RGB-D Camera

    Longfei CHEN  Yuichi NAKAMURA  Kazuaki KONDO  Walterio MAYOL-CUEVAS  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2018/11/12
      Vol:
    E102-D No:2
      Page(s):
    319-330

    This paper presents an approach to analyze and model tasks of machines being operated. The executions of the tasks were captured through egocentric vision. Each task was decomposed into a sequence of physical hand-machine interactions, which are described with touch-based hotspots and interaction patterns. Modeling the tasks was achieved by integrating the experiences of multiple experts and using a hidden Markov model (HMM). Here, we present the results of more than 70 recorded egocentric experiences of the operation of a sewing machine. Our methods show good potential for the detection of hand-machine interactions and modeling of machine operation tasks.

  • Feedback Control Model of a Gesture-Based Pointing Interface for a Large Display

    Kazuaki KONDO  Genki MIZUNO  Yuichi NAKAMURA  

     
    PAPER-Human-computer Interaction

      Pubricized:
    2018/04/04
      Vol:
    E101-D No:7
      Page(s):
    1894-1905

    This study proposes a mathematical model of a gesture-based pointing interface system for simulating pointing behaviors in various situations. We assume an interaction between a pointing interface and a user as a human-in-the-loop system and describe it using feedback control theory. The model is formulated as a hybrid of a target value follow-up component and a disturbance compensation one. These are induced from the same feedback loop but with different parameter sets to describe human pointing characteristics well. The two optimal parameter sets were determined individually to represent actual pointing behaviors accurately for step input signals and random walk disturbance sequences, respectively. The calibrated model is used to simulate pointing behaviors for arbitrary input signals expected in practical situations. Through experimental evaluations, we quantitatively analyzed the performance of the proposed hybrid model regarding how accurately it can simulate actual pointing behaviors and also discuss the advantage regarding the basic non-hybrid model. Model refinements for further accuracy are also suggested based on the evaluation results.

21-26hit(26hit)