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[Keyword] mobile edge computing(11hit)

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  • Data-Quality Aware Incentive Mechanism Based on Stackelberg Game in Mobile Edge Computing Open Access

    Shuyun LUO  Wushuang WANG  Yifei LI  Jian HOU  Lu ZHANG  

     
    PAPER-Mobile Information Network and Personal Communications

      Pubricized:
    2023/09/14
      Vol:
    E107-A No:6
      Page(s):
    873-880

    Crowdsourcing becomes a popular data-collection method to relieve the burden of high cost and latency for data-gathering. Since the involved users in crowdsourcing are volunteers, need incentives to encourage them to provide data. However, the current incentive mechanisms mostly pay attention to the data quantity, while ignoring the data quality. In this paper, we design a Data-quality awaRe IncentiVe mEchanism (DRIVE) for collaborative tasks based on the Stackelberg game to motivate users with high quality, the highlight of which is the dynamic reward allocation scheme based on the proposed data quality evaluation method. In order to guarantee the data quality evaluation response in real-time, we introduce the mobile edge computing framework. Finally, one case study is given and its real-data experiments demonstrate the superior performance of DRIVE.

  • Minimization of Energy Consumption in TDMA-Based Wireless-Powered Multi-Access Edge Computing Networks

    Xi CHEN  Guodong JIANG  Kaikai CHI  Shubin ZHANG  Gang CHEN  Jiang LIU  

     
    PAPER-Communication Theory and Signals

      Pubricized:
    2023/06/19
      Vol:
    E106-A No:12
      Page(s):
    1544-1554

    Many nodes in Internet of Things (IoT) rely on batteries for power. Additionally, the demand for executing compute-intensive and latency-sensitive tasks is increasing for IoT nodes. In some practical scenarios, the computation tasks of WDs have the non-separable characteristic, that is, binary offloading strategies should be used. In this paper, we focus on the design of an efficient binary offloading algorithm that minimizes system energy consumption (EC) for TDMA-based wireless-powered multi-access edge computing networks, where WDs either compute tasks locally or offload them to hybrid access points (H-APs). We formulate the EC minimization problem which is a non-convex problem and decompose it into a master problem optimizing binary offloading decision and a subproblem optimizing WPT duration and task offloading transmission durations. For the master problem, a DRL based method is applied to obtain the near-optimal offloading decision. For the subproblem, we firstly consider the scenario where the nodes do not have completion time constraints and obtain the optimal analytical solution. Then we consider the scenario with the constraints. By jointly using the Golden Section Method and bisection method, the optimal solution can be obtained due to the convexity of the constraint function. Simulation results show that the proposed offloading algorithm based on DRL can achieve the near-minimal EC.

  • Edge Computing Resource Allocation Algorithm for NB-IoT Based on Deep Reinforcement Learning

    Jiawen CHU  Chunyun PAN  Yafei WANG  Xiang YUN  Xuehua LI  

     
    PAPER-Network

      Pubricized:
    2022/11/04
      Vol:
    E106-B No:5
      Page(s):
    439-447

    Mobile edge computing (MEC) technology guarantees the privacy and security of large-scale data in the Narrowband-IoT (NB-IoT) by deploying MEC servers near base stations to provide sufficient computing, storage, and data processing capacity to meet the delay and energy consumption requirements of NB-IoT terminal equipment. For the NB-IoT MEC system, this paper proposes a resource allocation algorithm based on deep reinforcement learning to optimize the total cost of task offloading and execution. Since the formulated problem is a mixed-integer non-linear programming (MINLP), we cast our problem as a multi-agent distributed deep reinforcement learning (DRL) problem and address it using dueling Q-learning network algorithm. Simulation results show that compared with the deep Q-learning network and the all-local cost and all-offload cost algorithms, the proposed algorithm can effectively guarantee the success rates of task offloading and execution. In addition, when the execution task volume is 200KBit, the total system cost of the proposed algorithm can be reduced by at least 1.3%, and when the execution task volume is 600KBit, the total cost of system execution tasks can be reduced by 16.7% at most.

  • Joint Wireless and Computational Resource Allocation Based on Hierarchical Game for Mobile Edge Computing

    Weiwei XIA  Zhuorui LAN  Lianfeng SHEN  

     
    PAPER-Network

      Pubricized:
    2021/05/14
      Vol:
    E104-B No:11
      Page(s):
    1395-1407

    In this paper, we propose a hierarchical Stackelberg game based resource allocation algorithm (HGRAA) to jointly allocate the wireless and computational resources of a mobile edge computing (MEC) system. The proposed HGRAA is composed of two levels: the lower-level evolutionary game (LEG) minimizes the cost of mobile terminals (MTs), and the upper-level exact potential game (UEPG) maximizes the utility of MEC servers. At the lower-level, the MTs are divided into delay-sensitive MTs (DSMTs) and non-delay-sensitive MTs (NDSMTs) according to their different quality of service (QoS) requirements. The competition among DSMTs and NDSMTs in different service areas to share the limited available wireless and computational resources is formulated as a dynamic evolutionary game. The dynamic replicator is applied to obtain the evolutionary equilibrium so as to minimize the costs imposed on MTs. At the upper level, the exact potential game is formulated to solve the resource sharing problem among MEC servers and the resource sharing problem is transferred to nonlinear complementarity. The existence of Nash equilibrium (NE) is proved and is obtained through the Karush-Kuhn-Tucker (KKT) condition. Simulations illustrate that substantial performance improvements such as average utility and the resource utilization of MEC servers can be achieved by applying the proposed HGRAA. Moreover, the cost of MTs is significantly lower than other existing algorithms with the increasing size of input data, and the QoS requirements of different kinds of MTs are well guaranteed in terms of average delay and transmission data rate.

  • Empirical Study of Low-Latency Network Model with Orchestrator in MEC Open Access

    Krittin INTHARAWIJITR  Katsuyoshi IIDA  Hiroyuki KOGA  Katsunori YAMAOKA  

     
    PAPER-Network

      Pubricized:
    2020/09/01
      Vol:
    E104-B No:3
      Page(s):
    229-239

    The Internet of Things (IoT) with its support for cyber-physical systems (CPS) will provide many latency-sensitive services that require very fast responses from network services. Mobile edge computing (MEC), one of the distributed computing models, is a promising component of the low-latency network architecture. In network architectures with MEC, mobile devices will offload heavy computing tasks to edge servers. There exist numbers of researches about low-latency network architecture with MEC. However, none of the existing researches simultaneously satisfy the followings: (1) guarantee the latency of computing tasks and (2) implement a real system. In this paper, we designed and implemented an MEC based network architecture that guarantees the latency of offloading tasks. More specifically, we first estimate the total latency including computing and communication ones at the centralized node called orchestrator. If the estimated value exceeds the latency requirement, the task will be rejected. We then evaluated its performance in terms of the blocking probability of the tasks. To analyze the results, we compared the performance between obtained from experiments and simulations. Based on the comparisons, we clarified that the computing latency estimation accuracy is a significant factor for this system.

  • Load Balancing for Energy-Harvesting Mobile Edge Computing

    Ping ZHAO  Jiawei TAO  Abdul RAUF  Fengde JIA  Longting XU  

     
    LETTER-Mobile Information Network and Personal Communications

      Pubricized:
    2020/07/27
      Vol:
    E104-A No:1
      Page(s):
    336-342

    With the development of cloud computing, the Mobile Edge Computing has emerged and attracted widespread attentions. In this paper, we focus on the load balancing in MEC with energy harvesting. We first introduce the load balancing in MEC as a problem of minimizing both the energy consumption and queue redundancy. Thereafter, we adapt such a optimization problem to the Lyapunov algorithm and solve this optimization problem. Finally, extensive simulation results validate that the obtained strategy improves the capabilities of MEC systems.

  • Auction-Based Resource Allocation for Mobile Edge Computing Networks

    Ben LIU  Ding XU  

     
    LETTER-Communication Theory and Signals

      Vol:
    E103-A No:4
      Page(s):
    718-722

    Mobile edge computing (MEC) is a new computing paradigm, which provides computing support for resource-constrained user equipments (UEs). In this letter, we design an effective incentive framework to encourage MEC operators to provide computing service for UEs. The problem of jointly allocating communication and computing resources to maximize the revenue of MEC operators is studied. Based on auction theory, we design a multi-round iterative auction (MRIA) algorithm to solve the problem. Extensive simulations have been conducted to evaluate the performance of the proposed algorithm and it is shown that the proposed algorithm can significantly improve the overall revenue of MEC operators.

  • Simulation Study of Low-Latency Network Model with Orchestrator in MEC Open Access

    Krittin INTHARAWIJITR  Katsuyoshi IIDA  Hiroyuki KOGA  Katsunori YAMAOKA  

     
    PAPER-Network

      Pubricized:
    2019/05/16
      Vol:
    E102-B No:11
      Page(s):
    2139-2150

    Most of latency-sensitive mobile applications depend on computational resources provided by a cloud computing service. The problem of relying on cloud computing is that, sometimes, the physical locations of cloud servers are distant from mobile users and the communication latency is long. As a result, the concept of distributed cloud service, called mobile edge computing (MEC), is being introduced in the 5G network. However, MEC can reduce only the communication latency. The computing latency in MEC must also be considered to satisfy the required total latency of services. In this research, we study the impact of both latencies in MEC architecture with regard to latency-sensitive services. We also consider a centralized model, in which we use a controller to manage flows between users and mobile edge resources to analyze MEC in a practical architecture. Simulations show that the interval and controller latency trigger some blocking and error in the system. However, the permissive system which relaxes latency constraints and chooses an edge server by the lowest total latency can improve the system performance impressively.

  • Mobile Edge Computing Empowers Internet of Things Open Access

    Nirwan ANSARI  Xiang SUN  

     
    INVITED PAPER

      Pubricized:
    2017/09/19
      Vol:
    E101-B No:3
      Page(s):
    604-619

    In this paper, we propose a Mobile Edge Internet of Things (MEIoT) architecture by leveraging the fiber-wireless access technology, the cloudlet concept, and the software defined networking framework. The MEIoT architecture brings computing and storage resources close to Internet of Things (IoT) devices in order to speed up IoT data sharing and analytics. Specifically, the IoT devices (belonging to the same user) are associated to a specific proxy Virtual Machine (VM) in the nearby cloudlet. The proxy VM stores and analyzes the IoT data (generated by its IoT devices) in real-time. Moreover, we introduce the semantic and social IoT technology in the context of MEIoT to solve the interoperability and inefficient access control problem in the IoT system. In addition, we propose two dynamic proxy VM migration methods to minimize the end-to-end delay between proxy VMs and their IoT devices and to minimize the total on-grid energy consumption of the cloudlets, respectively. Performance of the proposed methods is validated via extensive simulations.

  • Development of Wireless Access and Flexible Networking Technologies for 5G Cellular Systems Open Access

    Seiichi SAMPEI  

     
    INVITED PAPER-Wireless Communication Technologies

      Pubricized:
    2017/02/08
      Vol:
    E100-B No:8
      Page(s):
    1174-1180

    This paper discusses key technologies specific for fifth generation (5G) cellular systems which are expected to connect internet of things (IoT) based vertical sectors. Because services for 5G will be expanded drastically, from information transfer services to mission critical and massive connection IoT connection services for vertical sectors, and requirement for cellular systems becomes quite different compared to that of fourth generation (4G) systems, after explanation for the service and technical trends for 5G, key wireless access technologies will be discussed, especially, from the view point of what is new and how import. In addition to the introduction of new technologies for wireless access, flexibility of networking is also discussed because it can cope with QoS support services, especially to cope with end-to-end latency constraint conditions. Therefore, this paper also discuss flexible network configuration using mobile edge computing (MEC) based on software defined network (SDN) and network slicing.

  • Simulation Study of Low Latency Network Architecture Using Mobile Edge Computing

    Krittin INTHARAWIJITR  Katsuyoshi IIDA  Hiroyuki KOGA  

     
    PAPER

      Pubricized:
    2017/02/08
      Vol:
    E100-D No:5
      Page(s):
    963-972

    Attaining extremely low latency service in 5G cellular networks is an important challenge in the communication research field. A higher QoS in the next-generation network could enable several unprecedented services, such as Tactile Internet, Augmented Reality, and Virtual Reality. However, these services will all need support from powerful computational resources provided through cloud computing. Unfortunately, the geolocation of cloud data centers could be insufficient to satisfy the latency aimed for in 5G networks. The physical distance between servers and users will sometimes be too great to enable quick reaction within the service time boundary. The problem of long latency resulting from long communication distances can be solved by Mobile Edge Computing (MEC), though, which places many servers along the edges of networks. MEC can provide shorter communication latency, but total latency consists of both the transmission and the processing times. Always selecting the closest edge server will lead to a longer computing latency in many cases, especially when there is a mass of users around particular edge servers. Therefore, the research studies the effects of both latencies. The communication latency is represented by hop count, and the computation latency is modeled by processor sharing (PS). An optimization model and selection policies are also proposed. Quantitative evaluations using simulations show that selecting a server according to the lowest total latency leads to the best performance, and permitting an over-latency barrier would further improve results.